
Hole Is Mine is an incremental adventure about purifying a divine Hole. Dive inside and launch your Mini'Ohs to mine for you. Extract impurities, upgrade your power, and find hidden secrets to grow the Village, customizing your Mini'Ohs with incredible powers. The Hole has spoken!
Modeled estimate, not a reported figure. How we estimate →
About
Hole Is Mine is an incremental adventure about purifying a divine Hole. Dive inside and launch your Mini'Ohs to mine for you. Extract impurities, upgrade your power, and find hidden secrets to grow the Village, customizing your Mini'Ohs with incredible powers. The Hole Has Spoken!
Break the Hole to extract its impurities!
Use Shelly to drill your way down while managing and caring for your Mini'Ohs.
Find secrets within the Depths, rebuild the Village and grow the community!
Equip your Mini'Ohs to grant them incredible powers. Experiment and find the best combinations!
Keep going down while numbers go up.
Together, we are stronger!
Addictive incremental progression.
40~ Depths with dangers and secrets to find.
Customize and build your Mini'Ohs with 500+ different equipment combinations.
300+ upgrades to discover.
Accompany your Mini'Ohs in the search of truth! (~5.0h of gameplay).
Join our Discord server to stay up to date with the latest news and share your feedback with us. You can find the link in the sidebar!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[Hole Is Mine] ※ 클리어 이후 총 평가 아기자기한 미니모와 함께 떠나는 광산 구멍(?) 탐험입니다 클리어 시간은 느긋하게 했을 때 4시간 안으로 나왔으며 난이도는 크게 어렵지 않습니다. 클리어 이후에는 무한 던전으로 파밍 진행할 수 있으며 추후 업데이트 방향을 봐야할 것 같네요. 귀엽고 이쁜 친구들과 함께 보내는 광산 타임을 즐기면서 하시기엔 가격 대비 괜찮은 게임으로 판단됩니다. 특히 마지막에 큰 감동으로 눈물 흘릴뻔.. (생각보다 중요함!) <<꼭 미니모들에게 이름과 마지막 스토리를 챙겨서 봐주세요!!>> 굳이 공략을 한다면 미니모들의 장비는 총 4가지 종류가 있습니다 각 장비마다 조합법이 존재하며 그 부위들을 착용하여야만 효과가 적용됩니다. 중복 적용도 되니 좀 더 편안한 진행이 가능합니다
FInished it in 5h and got all the achievements, I loved it! Absolutely worth the price. If the ending was a little less grindy, the pacing would have been perfect! Some negatives (If I had to give some): - The early game was much more fun and interesting than the mid game and late. If I had to choose between 5h of good pace and 2h and amazing pace, I would prefer the later. - The mini'ohs equipment doesn't feel impactful enough, only the end combo one (the devil one) is (and maybe the merchant hat and some others). What I mean is that I didn't feel like it was worth it trying to get a special combo. Maybe there is but I think I should have been able to be like "man this mini'ohs is so good" when all I felt like was that some where a little bit better. Maybe less equipment and more impact and interesting combo would have been better? (The pre made combo bonus felt like it was preventing myself from trying out myself combo, wish I did ignore it now looking back) - I do wish that it was a bit more idle and maybe less fast paced, so that I could have more appreciate having them dig for me. The mid/late game is a bit too much proactive to my taste.
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Languages: English*, Spanish - Spain*, Japanese*, Simplified Chinese*, Traditional Chinese*, Korean*, French*, Italian*, German*, Portuguese - Brazil*, Portuguese - Portugal*, Russian* +1 more
Hours played at review time, across 606 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
He chillado cuando he pillado un pescado. El juego va fino filipino esta to wapo. Acabo de terminarlo y me ha parecido muy cuco y muy lindo. Me ha hecho mucha gracia que tuviera siempre a un bichito dando vueltas y rebotando por toda la cueva sin hacer caso al sitio que le dijera que picara. Tener los bichos con los nombres de mis amigos de steam ha hecho que les tenga aun mas cariño.
很不错的增量游戏。 一方面是因为我看到了属于开发者的诚意与进步,因为无论是相对于前作的《咖啡星矿工》还是Demo,都明显感觉到开发者对数值和操作理解的提升,游戏也更为成熟。每次下洞上来都能有升级+下洞也感觉到提升,正反馈比咖啡星时期打了一圈上来咖啡豆还不够的情况好了太多;删除蓄力后更是容易上手+上头。 另一方面是可以发现开发者想要坚持的东西,即虽然是增量游戏、但也不想像龟龟潜海(此处无拉踩仅对比)一样纯割草,所以还是会增加一些需要操作的内容、通过一定的负反馈提升玩家的征服欲,但又不至于压力过大导致弃游。 以这个速度,是不是明年就能玩到新作了!(pushpush)
Another amazing game from the devs of astro prospector and the art is as in that game, the art is easily the best part, I have some issues with the controls since I kept wishing that I could click to grab and then another click to throw the mini ohns but its a minor issue that can be overlooked and a personal preference, also I gave up halfway trying to make builds since there is no button to unequip from everyone at the same time, the backpack and floor exit also get lost whenever they are in the borders I constantly lost track of them, but the game is really well balanced I never felt bored neither stuck, the upgrades are fun since they are not just a skill three and the mini ohns are really cute.
翻译还是和咖啡星一样完全无视原文自己玩自己的
4小時全流程,玩起來感覺不夠割草,每次傷害差不多的時候就去下個地區刮痧了, 最後天賦沒點滿裝備沒換幾次最終BOSS就沒了(?, 自己體驗完覺得沒有龜龜潛海記爽。
Cute and engaging
作者是独立游戏仙人 上一作的咖啡星矿工就非常好玩了,这作也是很好玩。通过限制每一回合时间,提高游玩乐趣。
前作Astro Prospector可能是我玩過最難的增量遊戲,但是不用擔心,這款非常休閒。主要玩法是丟物品丟村民來指輔助引團隊挖礦,局外除了一般的技能樹外,能幫村民配置裝備,這在增量遊戲中還是蠻新穎的。
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