
Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 5.86/day in the week after.
About

Holdfast: Nations At War is an online multiplayer first and third-person roleplay shooter that places community at the forefront. Take part in historic clashes on land and at sea waged by the most powerful nations raging across eras.
Charge into battle with over 150 players per server!

Holdfast is more than just a game, the community provides an extra experience through the many role-play features and proximity voice chat. It brings role-players, regiment (clan) members, casual gamers, and those who are here just for the untimely funny moments together. In Holdfast, your most powerful weapon isn't your musket, it's your voice.
The great Holdfast community welcomes you. ❤️

Engage in large-scale battles across multiple eras! Ram your shot and fire impressive displays of coordinated volleys in the Napoleonic Wars or take to the frontlines of WW1 and charge at the officer's whistle to death or victory.
Embark aboard warships from the golden age of sail and take to the seven seas. Bombard the beaches of historic Gallipoli with the mighty dreadnought.

Steadfast men in the ranks and take lead as an officer, fire devastating musket volleys while standing shoulder to shoulder, support the fight from the rear with artillery, command naval vessels, ride to glory on horseback or give ‘em steel with bayonet equipped.
A grand selection of 27 classes to play with. Every class comes with its own traits and abilities which are crucial for your team’s success.

Battle-hardened soldiers can cosmetically display their feats through Holdfast’s player progression and customisation mechanics. Select from 100+ unlockables featuring customisable heads, unique backpacks, specialised muskets and melee weaponry or cheer for your Emperor with various gestures and shouts.

Take the King’s shilling or fight for the Emperor in smoke-filled Napoleonic field battles! Declare your allegiance to the British Empire, French Empire, Kingdom of Prussia, Russian Empire, Austrian Empire or the Kingdom of Italy.
Head over the top with the Central or Allied Powers and strive for dominance on trench-ridden battlefields of the Great War.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 29.6Kreviews | 90% | — | $20.1M |
| $19.99 | 2.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1018 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Я кричал им "Во славу наполеона!" "За царя!", они послали меня, пришлось их заколоть. 10 нанизанных на колья крестьян из 10
游戏还是挺有意思的,就是国服没人玩,外服太卡了,加速器都无法拯救,如果哪天在国内火了再玩吧。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 174.1K | 93% | $4.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.1M | 76.8K | 90% | $14.39 | |
| $20.1M | 21.6K | 94% | $23.99 | |
| $20.2M | 218.5K | 97% | $6.24 | |
| $20M | 33.8K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.7M | 17.3K | 83% | $9.99 | |
| $786K | 2.1K | 72% | $10.00 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $4.3M | 4.2K | 78% | $29.99 |
Reviews, worldwide (the counter carries no country): 7.13/day in the week to Jul 21 → 9.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Czech +8 more
| $19.99 |
| 1.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺好的,就是国区没人玩。外服有点卡。
самый рофельный шутер в истории где можно весь бой играть на дудочке
Эта игра - десерт! Она атмосферна. То чувство, когда поиграл немного (и даже не поиграл, по большому счёту), но получил многое именно от атмосферы. Суматоха и небрежность, болтовня на разных языках, дружелюбные придурки-сокомандники. На самом деле они не глупы. Просто дурачатся. Однозначно нужно искать себе русский полк и воевать за царя!
Saw some gameplay clips immediately bought it afterwards. My first match in the game I say I'm a new player and someone says welcome to hell. Everyone is screaming and idk whats happening some dude is just playing french anthem in the background. It was peak male experience but because all I had was 10 fps at max I couldnt do anything. I've tried playing by connecting my toaster to a monitor with hdmi cable. Now I've upgraded from toaster to refrigerator. Idk if it will run I will update it but we will see.
If you want to stay in the back with a flute or flag, this is for you. Maybe somebody funny will be close enough to you for proximity chat. Go for it. If you actually want to fight ... no, this ain't it. A target taking up your entire crosshair may or may not be hit. Melee targets may take one hit or three, or they may kill you in one hit or three. Who knows. Everything is so randomized that there is no point to anything, because absolutely everything may or may not work.
It has some fun elements to it but it's quite hard to play when servers are full of griefers and cheaters. Some people on your team just spend their time disrupting you, hitting you with boats, blocking you. The other team will have people getting head shots from across the map and getting 10 kills in a row. With some optimization and changes this could be a fun game.
Not many PvP games I would consider use of the word casual. This is one of them. Where game is just about fun and it certainly delivers. - Open proximity VoIP from mass amount of people makes it feel really alive - Impressed with players taking leadership for advance/retreat and coordinate ranked fire. As reloading is like 30 secs. Front row fire, then kneel, back row fire. People actually to a certain degree follow orders and mass coordination is a joy to see. - The players very much play their part in roleplay over VoIP to era - The old era muskets is inaccurate and means TTK isn't silly like COD/Battlefield. One shot kill from rifles, but the 30 sec reload means someone can't spam away. You have to be lucky from long distance or 30m for guarantee hit. It feels balanced instead of some LMG guy in COD mowing down 10 people from 100m. Encourages tactics of line fire into general direction. Frontlines DLC is more modern era and welcomed again inaccurate and not laserbeam. - You'll encounter serious comedy from some guy randomly deciding to drink tea surrounded by foes and friends or whilst leader half way giving orders gets blown up and his VoIP suddenly cuts off. - Proximity you'll hear the enemies on VoIP too. - Servers are stable and latency is good. OK only one thing. To myself it isn't a big deal. F bombs, N word, racism, nasty insults, alot. Sure you can press P and select to mute someone but you'll be doing that all the time. Ignore them and within the ranks there are people that put effort into leadership and roleplay. Just be aware if you're sensitive to that. Very light hearted game - Just being part of mass VoIP really brings out comedy and chaos. Hopefully they can bring in more players to keep the game going and crossplay certainly helps. Currently it is on promotion for £8 GBP. They should keep this to bring in more players as a no brainer cost. Do the same for console versions too. Make the discounted price permanent and for console versions, get the players numbers in and it will make up even more so. Their content DLC is free they add over time. A game that is complete without trying to extract more money after purchase. Fun, Comedy, Chaos,
I get a good laugh every time I play this game. Combat is fun and the community is great!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.