
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 15 → 4.33/day in the week after.
About
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.
Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.
Strong narrative: who is wiping out the ICA and what is their motivation?
New engine: the world of the assassin has never been so interactive or looked so good!
New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.
New control and camera system: Agent 47 now moves independently of the camera.
New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.
Improved AI: guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.
Soundtrack by BAFTA-winning composer Jesper Kyd.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 980 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is very well designed. For the time it was released it must have felt groundbreaking. The world of Hitman was well ahead of its time with incredibly diverse levels. There are lots of weapon choices and seemingly endless ways to complete each mission using your own creativity. But the thing is controls feel far too clunky by modern standards. I might give it another shot when IO releases a remake or remaster. But for now it's just not for me.
absolute cinema
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 985 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
İlk kez bir Hitman oyununda hikayeye önem verdim. Yine aşırı ortalama bir hikaye ama önceki oyunların hikayelerinden daha güzeldi. Gizlilik konusunda yine üstüne koymayı başarmış adamlar artık her görev ne kadar arkanızda kanıt bırakırsanız, ne kadar kıyamet koparırsanız, kameralara yakalanırsanız vs vs gazetelerde haberiniz çıkıyor ve bir sonraki görevde insanlar sizi tanıyıp ihbar ediyorlar veya direk fark edilip size ateş ediliyor. Ucuzundan pahalısına ne kadar fazla rüşvet verirseniz adınız o kadar temize çıkıyor. Kameralara yakalanırsanız bulunduğunuz binanın kamera odasına gidip kayıtları silebiliyorsunuz. Eğer zorluğu Pro ya çekerseniz oyun daha da zorlaşıyor ama harika bir deneyim oluyor. Eğer kurban sizi arkanızdan yürüdüğünüzü görüp gelirse artık işkilleniyor ve gözü hep sizin üzerinizde oluyor. Yere para fırlatıp dikkat dağıtabiliyorsunuz ama Pro da işe yaramıyor. Ayrıca Pro dayken kılığına girdiğiniz korumaların polisin vs burnunun dibine girip çok göz göze gelirseniz sizden iyice şüpheleniyorlar. AI ayak seslerinizi daha uzaktan duyup arkasını dönüyo. Tek sorun save slotunuzun 0 a inmesi yoksa bütün oyunu Pro zorlukta bitirirdim ama çok işkence olurdu normalde oynayın. Etrafa kurduğunuz C4 leri eğer polis görürse hemen alıp güvenli bir yere götürüyorlar. Çevre etkileşimli kaza daha arttırılmış ama bunu farkına varıp kullanma ihtimaliniz çok zor. Bi yardım sekmesi koymuşlar artık ipucu satın alıp bi yere girerken hangi senaryoları kullanmanız gerektiğini öğrenebiliyorsunuz. Mesela diyoki şu binaya kargo gelecek kapıda kargocu var. Siz de kargocu kılığına giriyorsunuz. Siz görev yaparken öldürdüğünüz cesetler vs bulununca ekrana çizgi roman gibi ara sahneler geliyor çok güzel detaylar. Görevler kısmında Contracts'den daha iyi, 2 den daha kötü. Ama yine de çok güzel görevleri var. Çok çeşitli yollarla aynı görevi birden fazla yolla yapabiliyorsunuz. Son olarak ana menüsü harika değinmeden geçemiycem. Bence tam kıvamında bir Hitman olmuş. Bug lar falan olmasa bi de daha güzel ara sahneler vs olsa çok iyi oyun olurmuş.
El Hitman mas arcade de los clasicos. Muchas armas y una personalizacion de las armas muy variada (la moneda es clave )
If metal gear was a stealth game
best chapter of Hitman
grills52 game
en sevdigim seri umarım remastered de gelır
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无数老玩家心中杀手系列巅峰,潜行游戏教科书。恶名值系统极具开创性,完美暗杀能低调隐匿,大肆杀戮会登上报纸,后续任务安保随之升级,每一次行动都会留下长久影响。 关卡设计自由度堪称传奇,歌剧院、狂欢派对、白宫终章等经典地图,目标存在多条行动路线,下毒、制造意外、远程狙击、正面强攻全都可行,鼓励玩家反复尝试不同方案。 任务前装备准备机制很有乐趣,武器可以花钱改装;大件枪械能够收纳进公文包,撤离未能回收装备还会扣除酬金,资源管理与战术规划的沉浸感十足。 叙事框架极具特色,以 FBI 探员的回忆倒叙展开,结局《安魂曲》桥段封神,多重抉择带来极强冲击力,剧情氛围感时至今日依旧难以超越。 时代局限性非常明显,AI 逻辑不稳定,时而迟钝健忘,时而隔墙识别伪装,警戒判定没有统一标准,很多挫败感来源于难以预判的 NPC 行为。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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