
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 15 → 3.2/day in the week after.
About
Money Talks. Silence Pays. Prepare to Make a Killing. When assassins from Agent 47's contract agency, The ICA, are eliminated in a series of hits, it seems a larger, more powerful agency has entered the fray. Sensing he may be a target, 47 travels to America, and prepares to make a killing.
'Blood Money' system: the cleaner the 'hit' the more money you receive which can be spent on bribing witnesses and police to reduce your notoriety, weapon customisation, specialist equipment and information.
Customisable weapons: modify Agent 47's custom weapons in a variety of ways including sound, recoil, rate of fire, damage, reload speed, accuracy and zoom.
Strong narrative: who is wiping out the ICA and what is their motivation?
New engine: the world of the assassin has never been so interactive or looked so good!
New gameplay techniques: including disarm, distraction, accidents, body disposal, human shield and decoy weapons.
New control and camera system: Agent 47 now moves independently of the camera.
New moves: Agent 47 can now climb, hide, scale ledges and automatically pass low obstacles.
Improved AI: guards will follow blood trails, investigate suspicious items and behaviour. New pathfinder engine provides improved tracking and movement with realistic enemy behaviour and interaction.
Soundtrack by BAFTA-winning composer Jesper Kyd.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Blood Money, ma madeleine de Proust. Le genre de jeu que je pourrai acheter sur plusieurs plateformes pour le refaire encore et encore. La dernière fois que j'avais joué à Blood Money c'était il y a quasiment 14 ans, en 2012, sur ma vielle PS2. Même si j'aime beaucoup la dernière série Hitman ( je n'ai que celui de 2016 sur PC et le reste j'ai tout sur console ), Blood Money reste pour moi et pour beaucoup d'autres le meilleur Hitman, ses défauts n'étant que ceux de son âge, 20 ans, déjà. Les mécaniques de Blood Money manquent aux derniers Hitman, comme le bouclier humain, la recharge d'arme pendant le bouclier humain, un PNJ qui prend une arme par terre pour tirer sur 47, la sécurité qui suit les traces de sang, les revolvers et leur animation de recharge ( peut être que sur les moteurs actuels ça coûterait trop cher de modéliser des revolvers, je n'ai pas vu d'autres informations là dessus ). Un jeu de type PS2 qui reste un classique, l'un des meilleurs, comparé à certains jeux actuels. Une dernière chose, 47 était beaucoup plus sombre et froid en 2006.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $355.2K | 2.2K | 92% | $3.49 | |
| $355.5K | 689 | 84% | $10.49 | |
| $354.9K | 3.1K | 37% | $4.99 | |
| $354.9K | 1.2K | 88% | $9.99 | |
| $354.8K | 366 | 90% | $29.99 | |
| $354.8K | 854 | 62% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $787.6K | 3.7K | 87% | $8.99 | |
| $1.2M | 4.9K | 82% | $8.99 | |
| $1.1M | 5.1K | 71% | $7.99 | |
| $6M | 13.5K | 85% | $19.99 | |
| $27.9M | 73.2K | 92% | $19.99 | |
| $2.6M | 63.7K | 93% | $1.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Jul 30 → 5.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game i've ever played
Absolute cinema.
top
muy bueno
es bellisimo
O melhor e mais divertido Hitman de todos. Recomendo.
6. There's better Worms games available. Armageddon is the gold standard and still going strong. It's better in literally every way aside from graphics, and has a vastly better player base.
Juegazo
El mejor juego que he jugado en los ultimos 2 años, que lastima que no tenga la opción de jugar en español por defecto pero como juego en si es espectacular
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.