
An intergalactic conspiracy threatens the fate of humanity! Team up with a wide cast of talking alien guns as you shoot, stab, and skate your way through the exotic locales to take down the bad guys and save your favorite species (humans)!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 29 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You’ve done it. You’ve taken down an intergalactic cartel, brought humanity back from the brink of extinction, and hunted dangerous bounties to the far corners of the galaxy. Bounty hunting has brought you fortune, fame and love; but when a mysterious figure from your past reappears and puts a price on your sister’s head, your cushy life gets thrown into chaos.
Do you have what it takes to risk it all and bring down an intergalactic conspiracy that once again threatens your favorite species (humans)?
High On Life RETURNS as you and your beloved rag-tag team of alien misfits shoot, stab, and skate your way through gorgeous, dangerous worlds all across the galaxy to blow up the EVIL pharmaceutical conglomerate hell-bent on putting price tags on HUMAN LIFE!
BLAST your way through enemies with an arsenal of charismatic alien firepower in high-octane hyperactive combat.
Kickflip alien cops in the face and grind your way to freedom with your brand new SKATEBOARD.
Get up close and personal with an eccentric cast of bizarre and subversive lifeforms voiced by an ALL-STAR COMEDY CAST.
Wreak havoc at the galaxy’s biggest convention, an alien zoo for humans, and a luxury futuristic cruiseliner on your cosmic quest to TAKE DOWN BIG PHARMA.
What is High On Life 2?
From Squanch Games comes High On Life 2 , the sequel to the epic adventure of High On Life (2022).
Is this a VR game?
Although many of Squanch’s previous titles were firmly rooted in VR, High On Life 2 was built from the ground up for traditional flatscreen devices.
What type of game is this? Single player or Multiplayer?
High On Life 2 is single player only. There is no multiplayer option available.
Can my kids play? Can families play together?
As this is a mature-rated title, we do not recommend it for children.
Who is Squanch Games?
At Squanch Games, we make stuff that people love. Games that we want to play ourselves. Experiences that we would like to enjoy and be totally immersed in hours at a time - as well as shorter, crazier experiences that would be great to play with a group of friends, or possibly with your grandmother who only comes over because she is afraid you'll starve to death if left to your own devices.
Visit the Squanch Games website for more information on other Squanch Games titles like Trover Saves the Universe, Dr. Splorchy Presents: Space Heroes, Accounting and Accounting+.
For the latest Squanch Games news, follow @SquanchGames on all platforms.
Does Squanch Games have any other games?
Other games launched by Squanch include Trover Saves the Universe, Dr. Splorchy Presents: Space Heroes, Accounting and Accounting+.
Where can I learn more about High On Life 2 and Squanch Games?
For more information on all things High On Life 2 visit our website. You can also follow Squanch Games and High On Life on all social media platforms respectively (@squanchgames, @highonlifegame everywhere).
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.6Kreviews | 72% | — | $2.7M |
| $39.99 | 5.2Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
didnt like it... it was not great like the first game, from perfomance/opimization to world-built i did not encounter any bug, crash - guess i had luck. ive followed the main path only, with limited exploration. not worth its full price, wait for atleast 50% off
Game won't even load...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| $2.7M | 4.8K | 87% | $19.99 | |
| $2.7M | 4.4K | 96% | $14.99 | |
| $2.7M | 3.3K | 93% | $29.99 | |
| $2.7M | 4.3K | 94% | $19.99 | |
| $2.7M | 2.8K | 96% | $24.99 | |
| $2.7M | 5.1K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $716 | 11 | 73% | $3.49 | |
| $2.1M | 2.7K | 95% | $29.99 | |
| $337 | 4 | 100% | $4.99 | |
| $332 | 4 | 100% | $3.99 | |
| $0 | 0 | — | Free | |
| $0 | 24 | 88% | Free |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $59.99 |
| 3.5Kratings |
| 86% |
| — |
| not modelled |
| $33.99−15% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 897 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i loved the first game but this ♥♥♥♥♥♥♥♥ crashes so often it took me 4 trys to get far enough where it would save any progress i made in the intro
this game is a really fun shooter and absolutely harrlarious and if you have 80 bucks i would get it
High on life 2 improves primarily in the movement system, the skateboard is reasonably fun, My AMD graphics card did not seem to have to hard a time with the game, I ran it at very high and most of the time had around 90ish fps at 1440p, in the entire playthough I think I ran into game breaking glitches only about 4 times, as an seasoned Fallout new vegas player, im desensitized to it, still I don't think its great that the game after so long still Has so many issues. It Feels to me that this game ran out of money at some point in the end, or ran out of time, I found the start and middle of the game to be its strongest, writing wise and gameplay wise, towards the end it gets a little loose. I enjoyed the games writing and voice acting, I am a fan of Justin Roylands voice acting, but found the cast of talking guns did a pretty good job. I especially enjoyed Sheathe I enjoyed it, and found it to be a longer slighter better experience than the original, although I guess it feels less like an rick and morty with guns and more just an adult swim like game.
top but now i have to wait for the next masterpiece
OK I understand why this game has mixed reviews because of a lot of the performance glitches and some people thought the game was just not fun I personally found it really fun I did find a couple glitches here and there turns out I wasn't the only one having that issue but it was still a good game overall and I still recommend it plus they're trying to fix it which is something a lot of companies don't even bother doing
I’d still recommend High on Life 2, partly because I want the series to succeed and hopefully get a bigger budget for the next one. But I’ve also found myself getting bored with it, which probably says more about the sequel’s weaknesses than anything else. As a concept, High on Life is genuinely unique and refreshing in an industry that feels increasingly sterile. HOL 2 isn’t a bad game — it just moves away from some of the things that made the original so memorable. The core FPS gameplay still works and feels broadly similar to the first game. The bigger problem is everything surrounding it. The original was packed with running jokes, bizarre NPC interactions, busy areas and little rewards for exploring. You never quite knew what stupid thing you might find around the next corner. In HOL 2, those moments feel much more sparse and instead tied to the story. Too many buildings are locked, large areas offer very little interaction, and Arcadia in particular feels oddly empty and unlived-in. Eventually that changes how you play. You stop checking doors, stop wandering off the main route and stop expecting the world to surprise you. For a series whose biggest strength was making exploration entertaining in itself, that’s a significant loss. Con Con actually highlights another problem: pacing. That section is absolute chaos — packed with jokes, characters, movement and things happening around you — and it put a huge grin on my face. But it also demonstrates how uneven the rest of the game feels. The game can suddenly become incredibly dense and energetic, only to drop back into long stretches where very little is happening. It feels like too much of the comedy and personality has been concentrated into set pieces rather than spread throughout the world. That would be my biggest hope for HOL 3: don’t just create funny missions — build a funny world. More running jokes, more interactive environments, more NPC conversations, more long-payoff gags and more reasons to explore purely because something ridiculous might happen. They could even improve HOL 2 by giving Arcadia more life. The concept has enormous potential too. Arcadia could have worked as a permanent bounty-hunting hub, with new planets, bounties and stories released over time as DLC, each built around its own characters, locations and running jokes. They already have something genuinely distinctive. They don’t need to reinvent the franchise. They need to better distribute what makes it special. The original made the world itself part of the joke. HOL 2 too often saves the joke for the next mission.
a good fun game not as funny as the first but close
Really great sequel. I personally enjoyed this game more than the first. I don't like that there's areas you can't go back to (Con Con etc) however it means that the explorable worlds don't get swamped with empty boss battle zones. Plenty to collect, loads of mini games and great quirky characters. I only experienced one crash whilst playing through otherwise the game ran well.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.