
An intergalactic conspiracy threatens the fate of humanity! Team up with a wide cast of talking alien guns as you shoot, stab, and skate your way through the exotic locales to take down the bad guys and save your favorite species (humans)!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.86/day in the week to Aug 29 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You’ve done it. You’ve taken down an intergalactic cartel, brought humanity back from the brink of extinction, and hunted dangerous bounties to the far corners of the galaxy. Bounty hunting has brought you fortune, fame and love; but when a mysterious figure from your past reappears and puts a price on your sister’s head, your cushy life gets thrown into chaos.
Do you have what it takes to risk it all and bring down an intergalactic conspiracy that once again threatens your favorite species (humans)?
High On Life RETURNS as you and your beloved rag-tag team of alien misfits shoot, stab, and skate your way through gorgeous, dangerous worlds all across the galaxy to blow up the EVIL pharmaceutical conglomerate hell-bent on putting price tags on HUMAN LIFE!
BLAST your way through enemies with an arsenal of charismatic alien firepower in high-octane hyperactive combat.
Kickflip alien cops in the face and grind your way to freedom with your brand new SKATEBOARD.
Get up close and personal with an eccentric cast of bizarre and subversive lifeforms voiced by an ALL-STAR COMEDY CAST.
Wreak havoc at the galaxy’s biggest convention, an alien zoo for humans, and a luxury futuristic cruiseliner on your cosmic quest to TAKE DOWN BIG PHARMA.
What is High On Life 2?
From Squanch Games comes High On Life 2 , the sequel to the epic adventure of High On Life (2022).
Is this a VR game?
Although many of Squanch’s previous titles were firmly rooted in VR, High On Life 2 was built from the ground up for traditional flatscreen devices.
What type of game is this? Single player or Multiplayer?
High On Life 2 is single player only. There is no multiplayer option available.
Can my kids play? Can families play together?
As this is a mature-rated title, we do not recommend it for children.
Who is Squanch Games?
At Squanch Games, we make stuff that people love. Games that we want to play ourselves. Experiences that we would like to enjoy and be totally immersed in hours at a time - as well as shorter, crazier experiences that would be great to play with a group of friends, or possibly with your grandmother who only comes over because she is afraid you'll starve to death if left to your own devices.
Visit the Squanch Games website for more information on other Squanch Games titles like Trover Saves the Universe, Dr. Splorchy Presents: Space Heroes, Accounting and Accounting+.
For the latest Squanch Games news, follow @SquanchGames on all platforms.
Does Squanch Games have any other games?
Other games launched by Squanch include Trover Saves the Universe, Dr. Splorchy Presents: Space Heroes, Accounting and Accounting+.
Where can I learn more about High On Life 2 and Squanch Games?
For more information on all things High On Life 2 visit our website. You can also follow Squanch Games and High On Life on all social media platforms respectively (@squanchgames, @highonlifegame everywhere).
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 2.6Kreviews | 72% | — | $2.7M |
| $39.99 | 5.2Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’m running High on Life 2 at 4K, 60 FPS with everything on Very High, using DLSS Quality, AMD Frame Generation, NVIDIA Reflex Boost, and V-Sync on—and the game looks incredible. Performance has been smooth and stable for me with this setup. One quick tip(s): don’t set Global Illumination lower than High. Anything below that makes the environments noticeably darker and kills a lot of the visual detail the game is capable of showing. Also turn off motion blur, chromatic aberration and set antialiasing to low for crisp sharp textures!!!!! Compared to the first High on Life, the sequel is a massive improvement in almost every way. The original game had a lot of charm and humor, but it could feel repetitive at times with long stretches of walking, backtracking, and slower pacing. High on Life 2 fixes that completely. The level design is far better, with areas that feel more purposeful and engaging. Combat is faster and more dynamic, and the pacing keeps you moving instead of retracing your steps constantly. The graphics are a big step up, with richer lighting and environments that feel more alive. The story and gameplay flow are also stronger this time around. The humor is still there, but it’s paired with a much better gameplay loop that keeps things fresh. If you liked the first game, this sequel takes everything that worked and improves it across the board—better visuals, better combat, better pacing, and better level design. Overall: a huge upgrade from the original and an easy recommendation.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $59.99 |
| 3.5Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 893 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Improved on the first one in every way, only complaint is that I wish it was longer!
Ao contrário de que todo mundo pensou, High on Life 2 ainda tem a cara do Justin Roiland mesmo sem ele participando do projeto, e isso é bom! Não tem como não rir com algumas das piadas, sacadas e referências sacanas do jogo hahahaha. Personagens extremamente carismáticos, roteiro 10/10, gráficos e gameplay excelente, mas a otimização tá meio porca mesmo. Espero que ajeitem porque esse jogo é incrível e mais gente precisa jogar. Ansioso pela animação de High on Life que está sendo produzida e pelos próximos passos da Squanch Games. XD
Wow that was fun, the new skateboard mechanics are a great addition to a solid shooter. Definitely worth the pick up!
Great game, but in it's current state it's mostly unplayable. I cannot get through 15 minutes of the game without a fatal error prompt causing the game to crash, or a game breaking bug causing me to have to reload my save. Also, I found the boss battle where you play biblical games very odd and out of place.
трэвис херь верните кенни
I'm being serious when I say I really like this series, but yet again they released a buggy mess. It's like the Murphy's Law of bugs. Anytime there can be a bug, there WILL be a bug. Fatal Error crashing bugs. Bugs when finishing taxi quests where you can't click "ok" and therefore can't leave the dialogue box and have to close the program completely. Bugs where after catching a fish, the menu doesn't pop up and you're stuck there unable to move. Bugs where after dialogue that renders you immovable, the game forgets to give you back control. Bugs with Sheath's special where it maxes out at 3, leaving you unable to complete certain puzzles and leaving you stuck wherever you are, and the only way to fix them is to reboot it. (I literally looked up a guide to find out what I was doing wrong, only to find out I was doing it right and the game just didnt want me to play it) Bugs where when trying to do a racing mission that involves you skating through a mall, the mall doors will not open for you thus preventing you from achieving S rank (only race I couldn't get S rank in) In the first game there was a bug where one of the lugboxes wouldn't count after kiilling it, thus preventing you from getting the achievement unless you have an achievement manager or play the entire game again. It's really obnoxis then that this game has the same exact issue with the wanted posters. I hope to god they don't add a collectible based achievement in the third game because they clearly can't seem to figure it out. It really feels like this game is fighting you at every step to play it. For just about every bug the only fix is to literally turn the game off, and for the remaining bugs, the game will shut itself off. The game itself doesn't want to be played. High on Life 1 had similar bugs, I just find it confusing that seemingly all the same bugs are here. As for the story, well, its about the same but a little worse. I was afraid when the first High on Life came out, afraid that the guns were going to talk the whole time and never shut the f*ck up. When I was playing that game however, I was pleasantly surprised to find that they give you enough space to play the game yourself. That isn't the case here. No one shuts the f*ck up in this one. Not just the guns either, literally everyone. I wonder if the writers even play the game, because if they did they probably would have noticed that half the dialogue gets cut out by other dialogue and they would have thought "hey maybe we should tighten this up!" If your dialogue is so damn long that it doesn't finish before making it to the next dialogue trigger, you should probably cut it completely or make it significantly shorter. This becomes even more baffling when you take into account that the developers KNOW you're gonna be zipping around at high speed on your skateboard at every possible moment. I'm assuming they know that, anyway, because the movement in this game is a huge improvement from the original. It might actually be hard to go back to the first game just because of that. Not that the original was bad, but this is just significantly better. The only alternative to the writers not playtesting the game, is that the developers must be grandmas who walk everywhere. Something seriously isn't clicking with these two teams and I seriously think they need to get into a room together and like, actually talk. Not on slack or discord or google meet or whatever they're using. The bugs are frustrating, but this is just baffling. Anyway I'd recommend this game if it's on sale. Again like the first game, it's a fun adventure game that is dragged down heavily by its price-to-bug ratio.
优化太差,严重掉帧还经常卡死闪退,翻译还有问题
honestly pretty ♥♥♥♥, a $60 shouldnt be this buggy off release, frame drops and constantly having footsteps go only into one ear without a mono or stereo option in the audio settings. seriously only worth like $25 fr
ran well, lighting and graphic design were amazing felt like a skateboard simulator with gun play wqas fun but the characters felt... bland the character models are great but thewy felt like statues at times the robot seemed the most human just cause of one scene , graphic design 10/10 gameplay 7/10 story 5/10 - 7/10 varying on what part your on gam review 6.5/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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