![[HERROR] Gas Station Case](https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3902800/417f91184685b635446fd7fc0449944ac54366a0/header.jpg?t=1788870180)
A cinematic, story-driven alien horror set in 1999 Ohio. Work the night shift at a remote gas station. A mysterious briefcase from the lake. Stolen uranium fuel. A blood-covered coworker.
Modeled estimate, not a reported figure. How we estimate →
About
[HERROR] is a series of short horror episodes where everyday work routines collide with paranormal threats. Each episode is a unique standalone story lasting 1.5–2 hours.
You’re looking at the first episode of the [HERROR] anthology.
Dan Cooper, a 25-year-old night shift gas station worker in Ohio, recently laid off from a uranium plant, is trying to put his life back together. But everything changes when his friend Michael discovers a mysterious case by the lake. Soon, people begin to vanish in the surrounding woods, and the cozy gas station turns into a deadly trap.
This game is primarily a first-person narrative walking simulator featuring exploration, work, and dialogue mechanics, inspired by series like Fears to Fathom and Chilla's Art.
Atmospheric environments and cozy visuals.
Light VHS tape aesthetics.
Experience working as a gas station attendant.
A carefully crafted story full of small details.
Optional “Silent Screamers” mode for players who fear jumpscares but still want to enjoy the atmosphere and story of horror.
One-sitting episode. Demo 20–30 min. Full chapter 90–120 min. Anthology format — episodes connected by tone, not plot.
If you like Fears to Fathom, Chilla’s Art, Zoochosis or Mouthwashing, you’ll feel at home here.
Optimized for mid-range PCs and laptops. Scalable graphics options.
DMCA-safe soundtrack. The in-game vintage film is public domain — safe for streaming.
Everyday setting: night-shift job at a gas station. Job-sim flavor: serve customers, answer calls, keep the shift running.
Emotional moments that evoke vivid reactions: fear, laughter, tension, surprise and more.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 348 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Уважаемый разработчик, спасибо большое за эту игрулю, я прошел ее на стриме, мне очень нрав, ОСОБЕННО ПОНРАВИЛСЯ МОМЕН, ГДЕ Я ЗАШЕЛ В ТУАЛЕТ И УВИДЕЛ КАК ДЕЛАЮТ СЛЮНЯВЫЙ, ЗВУК БЫЛ НА ВСЮ ЗАПРАВКУ, ИЗНАЧАЛЬНО Я ДУМАЛ, ЧТО ЭТО ЗАСОРИЛСЯ ТУАЛЕТ, НО Я ОШИБАЛСЯ, ВЕДЬ В МОЕМ ТУАЛЕТЕ ПРОСТО БЫЛ ТРАХЕН ТРАХЕН, Я РЕШИЛ НЕ МЕШАТЬ ДАННОЙ ПАРОЧКЕ И ДАТЬ НАСЛАДИТЬСЯ МОМЕНТОМ, Я ПРОСТО СТОЯЛ ЗА ДВЕРЬЮ И ПОДСЛУШИВАЛ, СПАСИБО, ЦЕННЫЙ ОПЫТ, ДЛЯ ВАЙБИКА Я ДАЖЕ СМЫЛ СОСЕДНИЙ ТУАЛЕТ, ДУМА ЭТО ДОБАВЛЯЕТ АНТУРАЖИКА, ДА И ПРОСТО ЧТОБЫ НЕ ВОНЯЛА, КАРОЧЕ КЛАССНАЯ ИГРУЛЯ, ББ
buen juego, muy corto pero me gusto mucho
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Thai, Turkish, Arabic
Hours played at review time, across 348 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing atmosphere, great story, and the jumpscares are perfect. I love it
В принципе мне самому нужно было догадаться что "кинематографичный сюжетный хоррор" это синоним к "дерьмовая визуальная новелла".
I was hesitant about playing this one. But I'm glad I did. It made me laugh at certain parts [spoiler] she devoured the wrong meat lol and the sounds sold me[/spoiler] Didn't jumpscare me as much as i was hoping but nonetheless enjoyable game. [spoiler]Would've been cool if the endings had a bit more to it, the different endings idea was nice[/spoiler] Would i recommend? Yup Looking forward to future releases
This is a great spooky horror game! I would have enjoyed more chores to do in the gas station but just my personal preference.
güzel
[HERROR] Gas Station Case takes an ordinary night shift and gradually turns it into an unsettling encounter with something far beyond the routine problems of working alone after dark. Set in Ohio in 1999, this short cinematic horror experience follows Dan Cooper, a 25-year-old gas station employee who is attempting to rebuild his life after losing his job at a uranium plant. His quiet existence begins to unravel when his friend Michael discovers a mysterious case near a lake. Soon afterward, people start disappearing in the surrounding woods, strange circumstances involving stolen uranium emerge, and the supposedly comfortable gas station becomes a place where every visitor and unexplained noise deserves suspicion. The game was developed and published by [HERROR] and serves as the first standalone episode in its horror anthology. Rather than functioning as a conventional survival horror game filled with weapons and complicated inventory management, the experience is primarily a first-person narrative walking simulator. Much of the gameplay revolves around exploration, conversations, environmental interactions, and completing the everyday responsibilities of a gas station attendant. Serving customers, answering calls, and keeping the shift moving may initially seem mundane, but that normality is essential to the horror. The game establishes a believable routine before slowly introducing increasingly suspicious events, making it difficult to know when another ordinary customer interaction might become something considerably more threatening. Atmosphere is the game's greatest strength. The remote gas station provides a small pocket of warmth and familiarity surrounded by darkness, while the late-1990s setting and restrained VHS-inspired visual treatment give the presentation a distinctive analog character. The horror does not need to constantly overwhelm the player with monsters because isolation does much of the work. Looking through a window into the darkness or wondering who might arrive next can create tension without requiring elaborate action sequences. Environmental details also reward attentive players, helping the location feel like part of the storytelling rather than merely a backdrop. The narrative becomes more intriguing as its grounded workplace premise collides with mystery and extraterrestrial horror. The strange case, disappearances, uranium connection, and suggestion that some visitors may not be human give the story several layers to uncover during its relatively short runtime. The complete episode lasts roughly 90 to 120 minutes, making it suitable for a single sitting. This brevity prevents the central mystery from becoming excessively stretched, although players expecting a lengthy campaign may naturally consider the limited duration a disadvantage. The anthology structure helps justify the format because each episode is designed as an independent story connected to the others through tone rather than a continuous plot. One particularly thoughtful feature is the optional Silent Screamers mode. Players who enjoy creepy environments, mysteries, and psychological tension but dislike aggressive jumpscares can reduce that aspect while still experiencing the story. This makes the game more approachable without removing the fundamental unease created by its setting. The experience also attempts to move between tension, surprise, humor, and more personal character moments rather than maintaining the same emotional note throughout the entire chapter. Its DMCA-safe soundtrack and use of a public-domain vintage film are useful considerations for anyone planning to stream or record the game. The presentation remains deliberately modest rather than technically extravagant, but this suits the intimate scale of the project. The focus is placed on lighting, environmental composition, cinematic framing, and atmosphere instead of enormous locations or cutting-edge graphical effects. Scalable graphical settings also make the game relatively approachable for less powerful computers. Steam achievements, Steam Cloud support, and Family Sharing provide additional platform conveniences. The developer also discloses that AI-assisted material was used for a very small quantity of unusual visual assets, reportedly representing less than 0.1 percent of the overall game. Steam Deck compatibility is officially rated Playable rather than Verified. The game runs successfully on SteamOS, its interface text is considered legible on the handheld display, and the default graphical configuration performs well. However, handheld users should expect some minor inconveniences. Certain functionality may require the touchscreen, virtual keyboard, or an alternative community controller configuration, and the game can occasionally display keyboard, mouse, or non-Steam-Deck button prompts. These issues prevent it from receiving the stronger Verified classification, but the overall experience remains usable on Steam Deck for players willing to tolerate occasional control adjustments. The main weakness is that players looking for mechanical depth may find the experience too straightforward. Its workplace activities are primarily there to reinforce immersion and pacing rather than to create a sophisticated gas station simulator. Exploration is similarly designed to support the narrative instead of providing large areas filled with optional objectives. Once the mystery has been fully uncovered, replay value may also be limited because much of the appeal comes from experiencing the unexpected events for the first time. Nevertheless, the short duration means the game rarely overstays its welcome. Overall, [HERROR] Gas Station Case is an effective example of small-scale narrative horror that understands how unsettling ordinary environments can become when something feels subtly wrong. Its combination of mundane night-shift responsibilities, an isolated 1999 setting, paranormal mystery, alien horror, and restrained VHS aesthetics gives the experience a strong personality. It will appeal most to players who appreciate atmospheric walking simulators and cinematic horror stories rather than combat-heavy survival games. Despite its limited length and relatively simple mechanics, the focused pacing and escalating mystery make Dan Cooper's increasingly bizarre shift an engaging introduction to the anthology. Rating: 8/10
J’ai vraiment adoré ce jeu ! L’histoire est très bien construite et les événements s’enchaînent parfaitement, ce qui fait qu’on n’a jamais le temps de s’ennuyer, même quand il n’y a pas forcément d’action. Le prix est également parfaitement positionné pour ce type de jeu. J’espère vraiment que les développeurs sortiront à l’avenir des jeux jouables en coop à 2 joueurs. C’est, selon moi, la seule chose qui manque pour vraiment faire un carton ! 👏
This was awesome! I haven't finished it yet but what I played, I loved! Great story telling without boring the player to death. I didn't really feel like I was playing a narrative-based game at all. It feels like there's a little world in this game. The setting/background is very atmospheric and interactive. The game has a great flow and makes you want to see more. It feels like you're playing through an Unsolved Mysteries tale that's "based on a true story". It really is great. You almost feel guilty paying only $6… The quality is much higher than the asking price. There’s a lot of Devs out there who would charge you three as much for this level of quality. These are the kind of Devs I want to support. I love the passion and the Price! I play some of it here and plan to play more soon: https://www.youtube.com/watch?v=RpT3jW3ftuI
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 143 | 76% | Free | |
| $0 | 276 | 86% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1M | 6.4K | 92% | $9.99 | |
| $6.2K | 90 | 69% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.5K | 206 | 81% | $19.99 | |
| $101.5K | 150 | 74% | $24.99 | |
| $101.4K |
| 641 |
| 85% |
| $9.99 |
| $101.4K | 1.1K | 70% | $2.49 |
| $101.4K | 286 | 65% | $9.95 |
| $101.4K | 601 | 88% | $7.99 |