
Heroes of the Monkey Tavern is a first-person dungeon-crawling game designed as an introduction to the genre : simplified rules, balanced puzzles and challenges. An independent project developed solo.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
After countless days and nights celebrating within the infamous Monkey Tavern, our team of adventurers have spent every last penny... Their fates, however are about to change...
Like a gift from the gods, in walks a mysterious stranger who points them towards a high tower full of invaluable treasures .
It doesn't take much more to rouse their thirst for adventure.
You will enjoy exploring a dungeon full of riddles, dangerous enemies and vicious traps.
And if luck favours...you will discover secret passages sheltering legendary weapons and armours.
- Dungeon exploration in grid-base movement
- 8 classes
- 3 difficulty levels
- 2 hours of intense music
- Static real time fights
- 22 different enemies, including 6 bosses
- Full keyboard and gamepad support
- Numerous traps and secrets
- More than 100 unique items
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.19−60% | 432reviews | 74% | — | $29.5K |
| $9.99 | 227ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если сказать одной фразой, то это - Legend Of Grimrock для бедных. Здесь есть всё, что было в первой LoG(не говоря про 2 часть), но меньше и хуже. Тем не менее, прошёл с удовольствием, в отличие от LoG, который утомлял своими головоломками. Здесь их меньше и по силам даже любителю chat gpt. Не большая продолжительность, как и цена, также способствуют быстрому усвоению, рекомендую всем любителям Dungeon Crawlers, но не гурманам.
Short simple dungeon crawler, I liked it ^^ Nice visuals, for normal the difficulty was okay, although I cannot imagine not having a healer. I also liked not having to deal with levelling up and picking skills as it is pre-designed for each class. The only thing I struggled with was the spell management - could not drag and drop onto the character in the lower bar, but only in the inventory.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Spanish - Spain, Italian, Russian, German, Japanese*languages with full audio support
| $3.99−50% |
| 29ratings |
| 62% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Such a fun game, something I was able to play in a weekend. Never wore-out its welcome. There is not a lot of instructions, so I'd recommend checking the guides and dissusion groups, maybe watch some online videos. All-in-all, a simple but fun dungeon crawler, highly recommend.
能玩,但实在没耐心玩下去,除了画质和音乐还算可以,其它地方全都简陋无比:游戏的地牢场景一成不变(上一个见到如此素材复用的DRPG还是1990年的巫术6);角色的属性/技能不但种类贫乏、甚至连加点都没有(仿佛玩到了前几代勇者斗恶龙);游戏的画面和操作主打写实,然而放出来的法术居然无法远程攻击,观感极度割裂(比DOS时期的魔法门都不如);作为一个即时制游戏竟然没有动作快捷键,所有攻击施法全靠鼠标,战斗时眼睛必须一刻不停地盯着最下方的按钮等待CD轮番结束(我目光停留在怪物身上的时间不到5%);不仅是战斗,事实上整个游戏就不支持设置键位,更牛逼的是它连键位都没告诉你。总而言之这是一个纯纯的用Unity商城资源拼接出来的练手玩具,也是少有的能让我无力继续但有力吐槽的游戏。
bello, un tuffo nel passato con un dungeon crawler alla Eye Of the Beyolder.. per i più vecchi. 5.99 € è troppo, il gioco si completa in 5 orette esplorando molto a fondo il tutto, magari se lo trovate tipo a 1.99 o 2.99 può aver senso...
NUL
I'm an old head unc and I have to admit this is the first time I've ever played a dungeon crawler of the type. I have to leave a positive review since it was a completely new experience so I might be biased. It's short, sweet and what I feel a good introduction to the genre. I don't get the negative reviews criticizing the fleeing? It's a good game mechanic. Every fight is to the death, you have to face it head on and always be prepared. That being said the big negative for me is that it's all too similar. The secrets are almost always a torch or pushing a stone in the wall. The traps are always some lion heads spitting fireballs or spikes coming through the floor but they get progressively more difficult, the enemies are goblins, lizardmen , orcs very stereotypical. Same strategy for all of them. The only thing that really changed were the walls so after the halfway point now secrets are more difficult to find. If it was going to be like that it needed more variety or depth.
This game has a lot of potential, but it gets bogged down by some unwanted mechanics that the developer insists are necessary (he could have made these options in the menu): 1) No square fighting. If you try to kite or square off against an enemy when you have enough space, the game punishes you with a percentage loss of health for attempting to escape; 2) There’s no sensible magic system—just a handful of spells and animations, and that’s pretty much it. You’ll end up using your regular weapons way more than magic (except for healing); 3) Constant healing during fights is a must. If a party member dies, you have to reload your save and try again... I was really hoping for something like Black Crypt or Dungeon Master 1/HSB, but as usual, I guess I was asking for too much. Grimlock came the closest to that level, but it also had a pretty immature magic system and a different vibe.
Grid-Based Dungeon Crawler that's quite alright.
Muito bom me lembrou legend of grimrock, Mas infinitamente mais facil. Bora para o proximo !!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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