
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 862 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It nails everything I've wanted in a game for quite a while. Roguelite design, but more importantly (especially with the new update) a relatively in-depth metaprogression system in a well thought out hub. The character bonuses to other created characters are awesome too.
Brilliant!
This game is great and improved on the first one in awesome ways! I'm not sure why so many people don't recommend this game when they have dozens of hours, but if you have a friend or two that you want to play an rpg roguelite with, this game is great and value!
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Idea is interesting but the game itself is boring. Way too much grind, not to mention that some classes are unplayable. I saw the game had multiplayer option, so I guess you could play the ranger if you have a tank in your party, but alone it just does not work. On top of that most valuable upgrades are temporary and lost at the end of dungeon, while equipment that you keep is not even worth upgrading (LV 1 deals 40 dmg, and after 3 hours of grind you can get LV 2 that deals a whoping 41 DMG, that is assuming you are lucky enough to get it for your class). And then you get health and mana regen issues. After you get to 4th and 5th levels of dungeon every bigger fight (lasting about a minute) is followed by 5 - 10 minutes of AFK waiting for you health and mana to regenerate. At that point you wonder if its even worth going deeper. And the last issue this game has, information, or more specifically, lack of information. Not only most stats have no description about what they do (after 4 hours of playing I still don't know how attack power works, since my attacks still deal flat weapon damage, no matter how much attack power I have), but every time you have a choice of getting an item you have to keep switching between different windows to verify what to choose (you meet a NPC, who can give you one of 5 items of your choice, so you check first one, close the NPC screen, open you inventory screen, check what item you have, and if its better, then you close your inventory, go through the conversation with NPC again, to open the rewards screen, check the second item, close the rewards screen, open inventory.... and so on). Not worth your time.
重制以及玩法更新值得一玩
職業雖然多但裝備道具變化機制太少 太農 每場死亡都一定-40%機制不合邏輯 感受差 玩過一代 感覺沒多什麼多新的東西 還是農 升級曲線差 尤其陷阱還是一樣很搞人 給玩家爽快感這麼吝嗇
repetitive with low content variety
I was reluctant to get this for a long time due to my disappointment in hammerwatch 2. that being said this has been a solid experience and worth getting. However there are some balance issues and QoL issues that should have been addressed by now. - Should be able to move skills to different slots so a player does not have to rebind controls every time they try a new character. - Need more information about things and should be easier to access this information; like tooltips. - Tomes are just silly and can't see many ever wanting to use them. - Why would a rogue use a single dagger and shield over dual daggers? DLC/Priest - Scepters are silly and should have the range increased. - Lantern's beam should heal players more and/or should be thicker. It should also pierce through players and enemies or if not it should have an impact on collide with some sort of diameter to boost range and effectiveness. - Divine Intervention's cooldown is ridiculous; full tier and is still nearly a three minute cooldown. And I'm sure there are more things others could attest to.
Bom jogo para quem gosta de grindar e repetir coisas. Deveria ter saido por 20 reais desde o inicio, que é o preço promocional.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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