
Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 38/day in the week to Aug 25 → 45.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
About
Step into Tarethiel, a world under siege by the Forces of Hell.
Face Demon Lords, ancient monstrosities and fallen angels as you hack and slash your path through endless hordes of the undead. Hero Siege is a fast paced Pixel Art ARPG featuring an expansive roster of unique classes, deep build experimentation, and a player driven economy.
Craft your hero through two main skill trees and individual sub-skill trees that reshape how every active ability works. Combined with a massive item pool and powerful crafting options, the game offers limitless build possibilities; from blood hungry melee bruisers and bow wielding archers to gun slinging demon slayers, sentry engineers, summoners, spell casting mages and everything in between.
Hero Siege evolves in seasonal cycles every four months, delivering fresh content, new systems, items, events, and quality of life improvements. As a small, experienced team, we work closely with our community to improve the game based directly on valuable player feedback.
23 Playable Character classes Every class offers its own unique play style and skill set. Sub-skills and item based modifiers allow you to push your build in unique and creative directions.
1000+ Unique Items Loot ranges from randomized magic items all the way to handcrafted Satanic, Set, Heroic, Angelic and Unholy items. Runewords can be created using white bases with sockets. Items can be buffed, crafted and modified in various ways through the crafting system.
Tarethiel Market Travel to Village of Mos'Arathim to List your items for sale or buy gear from other players in real time. Trading is a core part of character progression and build crafting.
Adventure Journal A fully integrated in game encyclopedia containing mechanics, unique items, runewords, prospecting recipes, crafting recipes and augments.
Endless Replayablity Designed for seasonal play. Each season adds new content such as: items, bosses, gimmicks and surprises from our development team.
Wormholes Push your character as high as possible and earn seasonal cosmetic rewards such as skins, wings, portraits and more.
BIG NO-NO for Pay to Win We never sell game play advantages. Fair competition is a core value for us.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 47.8Kreviews | 67% | — | $7.6M |
| $19.99 | 231ratings | 79% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 1697 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pay for everything ... after paying the game
Politique commerciale agressive. C’est honteux de voir un jeu qui se prend autant pour un triple A alors qu'il est passable avec des prix exorbitants. En plus, certaines classes sont payantes au lieu d’être incluses dans le jeu de base, et coûtent entre 7 € et 10 €. On est où, là ? xD Quand vous visitez la boutique, vous voyez même des packs à plus de 80 €… un vrai cauchemar pour les yeux. Honnêtement, le jeu en lui-même n’est pas mauvais, mais les développeurs finissent clairement par te le faire détester : tout est pensé pour t’encourager à dépenser toujours plus.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best BR #69, worst UA #97 · 12 markets collected
US · last 30 days
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Finnish, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Korean, German, French, Spanish - Spain, Polish*languages with full audio support
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
No local co-op as advertised. I thought I could play local co-op with my wife at least, after hours of trying and believing I could because you have it posted on steam... I researched to find out it was removed? There's even a prompt in the game to tell me the second player how to enter... but it doesn't work. IDK....
Чтобы получить "палец вверх", купите расширение, закинув 300 рублей на данный аккаунт и написав: Hero Siege - Like Class.
microtransaction hell
As an avid arpg player (Poe, LE, TLI, D4, GD), this game caught me by surprise! Its fun! It's one of those games where if you are in between seasons/leagues of the main arpgs, you jump on HS. It's a game that is not supposed to take itself too seriously, jump in, blast. However, that's the only real positives I can say about the game. Here are some of the things the devs need to improve or fix: 1. Constant patches which interrupt your gameplay and kick you out. The patch may fix one thing but break 3 other things. 2. XP penalty on death after level 100 (where the real game actually begins) is too big. Hours of gameplay and xp gone from one single death. The game is an absolute chore to level up solo, 1-100 and even worse 100+. So good luck wanting to try out new builds/classes without getting boosted by high level players. This game is NOT solo friendly. 3. Most recent patch totally destroyed physical builds. Days of levelling, farming for resources/gold or items all gone in one unnecessary patch. This game is NOT a pvp game so not sure why they decided to heavily nerf all physical builds. Unless you have ultra high end items, you are forced to play caster/magic builds now, which output much more damage at a fraction of the time and gold cost you have to sink in to make physical builds feel good. 4. Aside from the 2-3 "meta" builds, all the other classes have really bad starting skills and clear. Playing off-meta is not encouraged. 5. Constant server outages - this game is pretty old so surprised why their servers are so trash. 6. Lack of engagement or responses from devs even on their own discord. The recent patch which killed off physical builds - no notes on their official discord or even notification of the patch. We had to find out from steam and reddit. 7. Random bans over nothing (which they admitted are mistakes) which takes days to overturn, often needing constant messaging to the devs, which they mostly ignore. 8. It feels like they are trying to be a "serious" contender to the other rpgs without any of the mechanics or polish. They should just stick to the original gameplan of having a fun blaster. This game is promising but held back by the lack of technical ability of the devs. They need to hire better developers and testers.
受不了了这沟槽的玩意儿,赛季更新把我装备吞了我忍,今天不知道更新了啥,伤害直接砍半,玩锤子,爆率低不说,升级又慢,汉化也是东一块西一块,我玩单机还不让开挂,dlc吃相难看,也就是像素暗黑刷宝没找到替代,不然谁tm玩你这垃圾游戏。
elias keeps pushing updates without checking what they even do...
Too many builds have insane fps issues, from 160+ down to 1-10, it's seasons in and seemingly no noticable work on the matter, can only assume devs dont care since playability should be a high priority concern. Hardware is only ~3 years old.
This game was awesome. I spent a lot of time griding, meeting friends and enjoying upgrading the caracter almost every season since 2021. However, I will stop supporting PAS from now (specially Elias). I can not understand how, after so many years that the PAS team spent developing the game, with all their experience, with all their posts on social media like X (Twitter) about indie game development success and they cann not fix 2 lines of code out of 10 about how players get reward from Chaos Tower chest (Elias, the CEO posted on their official discord the code snippet). They explained in patch notes how the reward should work in season 8. Currently the game is at season 10 and a year passed from that mentioned season and they are unable to fix a basic game mechanic (remember, two lines of code). They managed to developer a huge global abilities/passives/stats tree, a mechanics tree, they even created a taro cards items that fill your inventory with garbage that force you to buy an inventory tab for that cards (very useless by the way) and they are not capable of fixing just TWO lines of code????. It is just 2 min. of your work out of 12h a day you spent and you are proud of. If they are really very busy they can even just prompt that code snippet to AI and it will fix it. Basically, I am sorry, but I cann not still playing a game and supporting the game development team when TO FORCE people to spend money on an already bought game is priority rather than fixing a game mechanic that takes almost no time. They are proud about their success on X while still making fun of people that give you information about the actual state of the game, bugs, and broken mechanics.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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