
A fast turn-based strategy RPG with real-time combat. Develop your cities and armies, level up your heroes to gain new, powerful spells and skills, and explore the wonders and dangers of the procedurally generated maps as you aim to conquer your enemies before they do the same to you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.19−60% | 5.7Kreviews | 79% | — | $939.3K |
| $17.99 | 278ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 88 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Balance is all kinds of wonky. Most fights are always "Hard" or "impossible" -- then as you are making progress and actually branching out and building up your town, the enemy will swoop in with death squads of 200+ units and be level 19 while you are like level 10 as obviously they had no problems just dominating their map to get to you. I've come back to the game time and time again and there's some fun here but the balance is awful.
you lose every time, even at tutorial.AI is stupid
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, French, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese
| $1.79−90% |
| 188ratings |
| 72% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
no controller support, I have no idea how this is steam deck verified because it is unplayable on one
This is basically Heroes of MM 2, but with more fun and chaotic combat
Same issues as already mentioned: the difficulty is completely random and the AI cheats. There's no handcrafted campaign and those auto-generated skirmishes are all over the place with your success depending mostly on your starting position and resources you'll have access to. Unlike in HoM&M series, you're often not given any time to compensate or conquer the land around, as within a week you can be ganked with multiple armies vastly exceeding any units you could gather even theoretically. That doesn't happen always, but you have no way of knowing if the game is going be fair each time. The battles are chaotic and hard to read with estimated difficulty score being vastly inacurate, but that might be just mine distain for micro management. I really wanted to like it, thinking it's somewhat of a Heroes clone, but it's not. I have no idea why does the experience differ so much for different players, but I'm disappointed.
Game is fundamentally broken. There is a 'building planner', and you can select the buildings in your main town screen to build them. Sometimes you can build a building in the planner, but not by selecting the building, and sometimes it's the other way around. I tried playing two games, one game the monsters and such were around a power I could fight, the second game everything was 'impossible', so I just couldn't actually fight anything or gather anything. Apparently they are working on Heros Hour 2... Considering they can't even get this one working, I highly doubt I will even look at that one.
AI cheats its own face off. Did multiple maps, team combos, even tried playing with modded factions. The AI cheats so friggin much that I played every single game I played the AI came to wipe me with armies that are double my level, and 3 times as large before week 1 is even over. Avoid buying this unless you like losing.
This game is very fun if youre interested in finding out how to break the game. Its engaging, challenging and every faction and hero type adds a unique playstyle. Like magic? find a way to cast spells that cause multiple echo casts and rain hell on the map for minutes on end with your massive mana pool. Want unstoppable troops? use consume to eat your units and gain huge permanent stat increases. My only recommendation: create story driven quest lines.
Cool concept but its just not fun. AI cheats and balance is bad.
It's no HoM&M
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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