
Die. Adapt. Strike back. Climb Sanctora in this brutal Rogue-lite where every death unlocks powers, heroes, and paths to vengeance.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 14 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Die. Adapt. Strike back. Heretical is a punishing Rogue-lite Action RPG with Soulslike DNA. You’re not just fighting to survive - you’re evolving through death. Unlock new characters, master devastating abilities, and rewrite your strategy with every failed run as you ascend Sanctora Mountain to face a merciless demigod.
With deep RPG mechanics, engaging narrative, and countless custom character builds, each run offers a unique experience.
Unlockable Characters: Heretical entices the players to unlock new characters, each with a unique set of skills and proficiencies.
Level-Up Mechanics: The streamlined level-up system allows players to quickly choose which skill to acquire or upgrade, providing seamless gameplay.
Custom Character Builds: The variety of the character’s main stats, additional perks, collected items, and acquired skills brings endless customization options.
Randomized Items: Countless different weapons and gear pieces allow for a unique build in every run.
Prophecy Cards: An achievement system, allowing the player to unlock new game mechanics, skills, and items.
Well of Stars: Enables the player to improve their character’s skills and perks further, adding variety to the unique builds.
Boss Fights: To progress through the game, the player needs to defeat multiple bosses, each with its own skill set.
Although the world of Heretical is based on linear progression, no two play runs are ever the same. Through random item drops, a multitude of skill combinations, and different play styles of each of the heroes, Heretical offers countless variations to the way you venture up to the top of Sanctora Mountain.
Sanctora Mountain, the crown jewel of Aelyndor, now exists in isolation, locked away from the rest of the world. Its ruler, the mighty Abidan, presides over the remaining populace with an iron fist, making sure he retains control over the Sanctorite mines - the source of all magic.
At the same time, a mysterious entity stands cursed and bound to a crumbling church, a reminder of the lost faith. There, he offers guidance to heroes who enter this world looking for absolution.
To enter Abidan's realm, first you have to choose one of the heroes and guide them from the Sanctuary of the Forlorn to the gates of Sanctora Manor. On this path, you'll encounter powerful bosses who will test your acquired skills to their very limits.
Should you fail, use that as a lesson for the next encounter, as well as an opportunity to help your hero permanently unlock powerful skills and unique weapons.
Engagement
Reviews
Themes across 79 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game seems to be abandoned from what other people have said, though there's still a good amount of content to enjoy. I managed to beat it in around 10 hours across about 15 runs and beat all 7 bosses. There's shortcuts like in Dark Souls but they kinda feel useless except to backtrack later in the game when you need to go find healing. If I try to use them to skip ahead to say the 5th boss then I'm just not strong enough to survive. Once you finish the tutorial area there's no checkpoints, if you die you have to start over, though there are some upgrades you can unlock like different classes, weapons, and abilities. It functions like a rouge-like with the progression through each run where every so often you pick up a new weapon or piece of armor and have to decide if it's better than what you have. If this game continues development I definitely want to see a checkpoint put at the current endpoint with some level appropriate gear given.
制作组已经圈钱跑路了,纯纯半成品EA。申请三次客服退款没通过,别买别买别买别买别买别买别买别买别买别买别买别买别买别买别买别买别买别买
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Polish, Russian, Simplified Chinese, Serbian, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil +1 more
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неожиданно интересная игрушка, прикольные механики, шикарная карта с кучей срезов и коротких путей. Из минусов только то, что разработчик забил на игру. А так, за 500 рублей кайфануть можно.
For a action game that is focus on combat. The combat is horrible. Why is every move floaty ?
The best roguelike i've played so far.
Nice game, could be longer,, and have a few minor bugs, but nice.
Вау, просто вау. Первичное впечатление было отвратительное, дерганая неоптимизированная графика, явная дешевизна. Но по прошествии 40-50 минут игра раскрывается, с многих сторон. Это такой внебрачный сын Эншраудеда, Диабло, Солза и.. не знаю, как бы я не презирал ее, Вампир Сувавола. Но в такой особой кондиции - это что-то реально ОСОБЕННОЕ. За вычетом затянутости внутриигровых ачивок, стремного, не плохого а именно стремного эмбиента и ОСТа (то и дело какие-то вонючие коричневые звуки) игра достойна внимания тех, кто любит хотя бы одну их вышеперечисленных вех видеоигровой индустрии. И 2 часов отведенных Богом Габеном на рефанд - вы оч легко определитесь - стоит оно того или нет. Я оставляю в пуле. _____________________________ Wow, just wow. The initial impression was disgusting: choppy, unoptimized graphics, and a distinctly cheap feel. But after 40-50 minutes, the game reveals itself in many ways. It's the bastard son of Enshrouded, Diablo, Sol, and... I don't know how much I despised it, Vampire Suvavola. But in this special state, it's something truly SPECIAL. Aside from the drawn-out in-game achievements, the dreadful—not bad, but dreadful—ambient music, and the OST (some stinking brown sounds here and there), the game is worthy of attention for anyone who enjoys at least one of the aforementioned landmarks in the video game industry. And with two hours allotted by God Gaben for a refund, you can easily decide whether it's worth it. I'm leaving it in the pool.
I am sorry I have to down vote this game. Has a lot of promise. But too buggy. Too many times my skills just stop working for no apparent reason at all. Aiming is bugged. Makes no sense sometimes, can stay locked on when standing still and the enemy is right in front of me sometimes. Flicking the right stick just makes the lock on reticle blink more. Died too many times because of senseless bugs. The alters that appear are almost always not worth it and the currency for them is completely unclear. It requires 1 of some kind of currency, sometimes I have it sometimes not, never know how I got it when I do...and then the bonus it gives has a drawback that is usually not worth it on its own, AND then there is AN ADDITIONAL cost to accept the boon that is already not worth it... Dumbest system I have ever seen in a game like this. Honestly, a real head scratcher. If these bugs are fixed I will change my vote to recommend.
да
На начальных этапах, слишком высокий порог вхождения. При этом нет процедурно генерируемых локаций. Из-за этого даже 2-3 забег становится скучным. Изначально доступен только 1 персонаж, танк. Людям с предрасположенностью к другим классам, становится сразу не интересно. Если было бы доступно 3 класса изначально(танк, стрелок, маг), как по классике, другое дело.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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