
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 364reviews | 78% | — | $175.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not better than hellslave I, but just as good. Beautiful hand drawn graphics, great storyline, fun overall. Wouldn't be a waste of money if you like this kind of rpg.
The best dungeon crawler of 2026. Loved every second of it.
+ 黑暗奇幻美术风格 + 震撼人心的游戏配乐 + 六大职业与六系恶魔天赋,Build构筑极具深度 + 丰富多样的装备系统与刷宝体验,成就感十足 + 通关后可解锁共 50 层「炼狱」模式,挑战性拉满 + No AI,单人开发者 前作曾免费赠送过,游玩时让我想起废都物语(Ruina),非常合我胃口,二代发售果断入手 目前版本虽仍需大量BUG修复、体验优化和数值调整,但游戏框架扎实、潜力十足。开发者沟通友善,积极采纳玩家反馈,未来可期! PS:这是我写的指南,希望能帮助到你们![url=https://steamcommunity.com/sharedfiles/filedetails/?id=3782583053] 地狱仆从2 指南 [/url]
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Hours played at review time, across 338 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏内不能调整分辨率和帧数,不过以单人开发者的角度来看已经是相当不容易。推荐一开始选魔法分支,我个人最初开局就是选了物理职业然后被光速捏死,也不是说物理不强,只是魔法前期有着相当多的AOE以及装备词条能把游戏完成割草爽游,能大幅提升新手的初期体验!推荐词条选带有“战斗开始时”等描述的装备,只要一进入战斗就会立刻对敌人造成伤害,是前期极为好用的词条,用来重复刷怪升级也是个不错的选择。 缺点就是面对高血量单体怪物十分棘手,就拿本作第一个强力boss执政官举例,自带雷抗让法师玩的极为难受,只有重组技能和天赋之后才能凹过去。 https://steamcommunity.com/sharedfiles/filedetails/?id=3787763682 游戏主要玩法还是回合制那套,敌我共用一套行动条统称为“疲劳”,我方普通攻击和使用技能都会造成疲劳,但某些魔法技能只消耗魔法而不会有疲劳,等于多了一次出手机会,这就是为什么魔法前期强势的原因,可法力一用完就变成麻瓜了,所以物理魔法各有千秋。 随时能无消耗重置技能以及属性加点是非常实用的设计,可以0成本的换一套侧重点完全不同技能对敌,只不过想要玩爽的前提需要大量重复刷经验练级,这游戏给的技能点并不是每次升级都会有,而是达到指定等级才会给,遇到打不过的地方不如回去刷一会再来攻略。 https://steamcommunity.com/sharedfiles/filedetails/?id=3787763682 体验下来这游戏的装备系统还有进步的空间,最直观的就是高低等级装备间并没有明显差距,直接粗暴加攻击的词条并不多,更多是闪电/火焰等单一属性加伤词条。装备的主要来源为战斗后得到的战利品以及地图上的宝箱,战胜强敌后有很大概率会掉好装备,用不到的也可以回去找商人卖钱。游戏中还有许多支线小任务,做完可以拿到不少技能点提升属性。 [code]欢迎关注[url=https://store.steampowered.com/curator/45467420/]琴音社[/url] 让我们听见游戏的每一个音符♪~[/code]
[h2] 与恶魔博弈的黑暗地牢RPG [/h2] 《地狱仆从2》采用极具辨识度的手绘暗黑画风,契合了游戏关于“恶魔”的核心设定,在保留前作特色内容基础上,对其战斗体系、地图探索进行了全方位的提升,打造出一款氛围感十足的RPG作品,只不过游戏首发时的BUG以及后续的RPG养成内容方面成为游戏主要问题。 [h2]仍需调整平衡[/h2] 游戏提供了战士与术士两大职业,职业之下又设计了三条能力、天赋稍有差异的分支流派,但在游玩构筑上主要从敌人掉落、开启宝箱、商人处刷新购买有着不同词条的装备以及相关流派的天赋技能为核心作战手段。战斗采用时间轴式回合制,角色与敌方单位依次行动,但攻击与多数操作都会“疲劳”消耗时间,因此对局往往要盘算出手攻击顺序与敌人抢时间,只要在时间轴内玩家可以高频释放技能、施加不同异常以及恢复防御,但在毒雨(非常强)、流血、雷电这类带有AOE异常的流派之下配合装备也能开局直接施加大量异常,不用考虑时间轴,能秒杀绝大部分小怪,形成了一定爽快的战斗体系。 相反,虽然仅仅游玩几个小时,但游戏现阶段关于数值与装备方面的问题非常明显,技能并没有专属的流派分支,加点较为杂乱,且技能之间协同性不多,很多能力更偏向孤立的单项增益,缺少成套的联动效果,多数都以纯粹的数值提升依赖装备词条补全构筑体系。 而且游戏的装备虽然分为不同品阶、有着不同的效果增益能力,但却没什么套装组合、一些高品质装备除了多了些词条,数值上可能都不如同等级其他品阶装备,而且对抗敌人主要靠相应抗性,不然不仅难打也会因缺少抗性被秒杀,刷宝要素也能依靠低廉的商店刷取,没有什么打怪刷的必要性,另外游戏没有一键跳过或倍速战斗选项,如果像是上述能直接秒杀小怪的话又要反复看一些重复性的动画,多少也有些乏味。 [h2]总结 [/h2] 总的来说,《地狱仆从2》相比前作来说有着显著的提升,美术风格依然十分吸引玩家,虽然首发时的输入法影响的BUG已经修复,但现阶段对于游戏RPG方面仍需不少优化,提升整体游玩深度的同时增加趣味性与爽度。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
很复古的rpg,如果不需要去商店直接在背包里卖装备或者变成宝石抽奖的材料,就有非常现代的刷宝体验了
A phenomenally art directed game made with love with a very addictive loop of finding equipment and equiping the abilities off the equipment to chain attacks and counters like crazy. To say it's addictive is putting it lightly. I don't think I have ever played a game that makes you feel so much like a badass as Hellslave II does (I have played Hellslave I) . I don't know how Ars Goetia does it but the battle system here is amazing, and it's clear they've put a lot of thought behind it. Builds boil down to you maximizing damage output and chaining counters, the abilities are varied enough and every combat encounter put you on your toes as you'll want to manage threats accordingly, no real spoilers here but enemies that can cause you added fatigue will be the first ones you'll want to target. I can't overstate the breadth of strategy in the combat. The crunchiness of the battle is further helped by it's sound design and art. Every illustration is done by an amazingly skilled artist, of the bande desinee variety. The story is serviceable, though the main character is pretty much a blank slate of a character, I think the game has done it's best to move the story along and brings the player to interesting places, not to mention really badass bosses. Make no mistake the meat of the game is in the battles, and if you want challenging battles that REALLY tests your abilities to craft builds and maximize "numbers go up, chaining good", this is the game for you. PS: Seriously though the sound design is freaking crunchy and amazing. Props to Ars Goetia on that one. PSPS: Also I can't believe it's done in Clickteam Fusion, goes to show great games can come from any engine.
神庙拿了宝箱被地形卡住出不来,什么时候出来什么时候改评价
地狱仆从II:把他们全部杀光,一个不留 [h2]前言[/h2] 地狱仆从的续作,一代曾在steam限免过一段时间,可先行体验一代内容,直接体验二代的话也没什么上手的门槛,游戏内容相当丰富,且各种系统和职业等等设计的很不错,喜欢暗黑向奇幻作品的话我会很推荐尝试 [h2]玩法[/h2] 游戏采用的是一个特殊的回合制战斗,我们可以通过学习不同的法术在战斗中使用,游戏的回合制采用的大致类型为,我们可以在屏幕上方看见·敌人行动的时间,而每次释放技能,或者使用部分特殊技能不仅需要消耗法力,同时要消耗一定的时间,而如果经过了敌人攻击的时间我们就会受到攻击 我们可以通过等待来消耗时间,来让防御,或者部分技能的buff在最合适的时间释放以取得最好的防御效果,而游戏的法术攻击的形态甚至攻击的目标都有所差异,毕竟我们战斗过程中遇见的的基本不会是单一的敌人,往往要同时面对多个不同的敌人,这就很考验我们技能释放时间和使用防御的时间,以及技能cd等等,相当有策略性 而游戏还有一套相当成熟的装备体系,通过击杀敌人不止是过任务,还可以获得各种各样的装备,游戏的可装备槽位相当多,而不同装备给的属性也有差异,无论是稀有度还是等级等等多种不同的情况都有所设计,武器也设计了单手和双手武器等等,看得出游戏在这方面下了很多的心思 而游戏的等级系统也算是个人相当喜欢的部分了,游戏战斗结束是不会恢复生命值的,只能在战斗中回血,或者是通过升级直接回满,而不止这样,升级还能让我们自由加点,通过不同的属性也需要符合我们的职业以及后续的各种加成的选择 游戏做了很多种职业选择,而每种分类职业又有很多种细分,通过后续的战斗也会解锁更多符合不同职业选择的技能,和被动等等 [h2]总结[/h2] 总的来说,我是很喜欢这款游戏的暗黑奇幻的风格的,至于剧情多少带点谜语人,还需要我们在世界中收集各种纸条来完整的拼凑完整的世界观,游戏唯一不妥的地方是数值有些不合理,希望后续能好好优化一下,但我真得很喜欢这游戏的各种地方的设计 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
Haters gonna hate, but it only refills my rage bar. Superb artwork. Entertaining combat and character growth. Lore surprisingly deep. Music is decent. Recommend hard difficulty for veterans.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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