
A crazy action-adventure platformer... In Hell.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nice artstyle, but is extremely pixelated/blurry on a 1080p monitor. Nice humor. Not nice gameplay. I forgot that I hate metroidvanias lol. Every time there is a game that looks really cool, it turns out to be a metroidvania. With backtracking and such. Graphics, story, gameplay... Graphics, story, gameplay... Graphics, story, gameplay...
É um jogo que tem bastante potencial, mas dá uma cansadinha após 2h, é um metroidvania-like? Você controla um coelho pelado que foi fotografado por papparazis e agora é alvo de bullying na internet por ser um coelho safado. Tem bastante humor 5ª série, a jogabilidade é de certo modo criativa, pois cada "boss" que você mata é de uma forma diferente; mas sempre o mesmo jeito a maioria isto é, quick-time event + aperta A. O combate e as mecânicas do jogo são bem simples, e o level design acho não só linear demais mas simples demais. O som do jogo é ok, mas grudento. A arte acho que é muuito colorida muito vibrante uma bomba de dopamina nível "jogo do tigrinho" [inclusive tem uma fase de cassino que fica até pior nisso] Vale a pena jogar mas pegando em uma boa promoção.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain*languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hell Yeah! Wrath of the Dead Rabbit is a zany, cartoonish action platformer that starts strong with genuinely satisfying boss kills, ridiculous finishing minigames, and a hilariously absurd premise — you're a skeleton rabbit prince hunting down 100 monsters to suppress compromising photos of yourself with a rubber duck. The art style is vibrant and creative, the soundtrack slaps harder than expected, and the variety of weapons and zones keeps things fresh for a good while. That said, the game's biggest sin is its inability to let you skip unskippable cutscenes and kill animations, which transforms dying on a tough boss into a slow, maddening ritual of watching the same dialogue and death sequence on repeat. The minigames that gate every kill are charming novelties at first but lose all their magic by the midpoint, and the floaty, imprecise controls make the spike-heavy later levels feel more frustrating than fun. If you grab it on sale and temper your expectations, there's a genuinely enjoyable weekend romp buried here — just don't expect it to stay fun all the way to the credits.
funciona en steam deck sin problema
It's a fun lil 8-10 hour platformer, made by Sega of all companies!
Already beated the game, but Hell Yeah dude, it's one hell of a good game
I started this game in 2016 and am just now finishing it in 2026, and boy, can I see why. I started a clean save to play through the game again since I couldn't remember the controls very well, so I experienced all the content before making this review, and here's what I came out of the game thinking about it: Bad. Really bad. Like, borderline offensively bad. Not because the game itself is offensive, but because the game existing offends me. The only thing that this game has going for it is its visual style, and even that is poor because for some reason everything is a disgustingly bad resolution, making it harder to look at the game. I found the visuals would also often get too cluttered to tell what exactly was going on in later levels, and the game absolutely has no desire to help the player out on that, having leap of faith moments as well as an inconvenient zoom out button that pauses your entire game while you use it. Not to worry about just the visuals though, because everything else about the game is absolutely miserable. You know the phrase "overstaying its welcome," right? This game should be the image used for that phrase. The goal of this game is to get rid of about 100 enemies which all act as minibosses/bosses. At first, this starts out relatively simple and charming, you attack it to remove HP and then you play a silly minigame to actually get rid of it, very WarioWare style. Until the minigames start repeating...again...and again...only change being that they're now slightly harder...so now you're sitting through the same dumb boss kill animation you've already seen three times, just waiting for it to end, because you certainly can't skip! It becomes mindnumbing and unexciting. Terrible respawn mechanics, have to sit through any and all cutscenes and dialogue again, and you don't get full health back, just whatever you had when you got to a respawn point! And they aren't even clearly marked, some are just random segments of the map. Later areas make this worse because almost everything will one shot you, so you just have to sort of hope that you're getting close to a respawn. You get a decent amount of weapons, but trust me, you're going to end up only using one or two by the end of the game. The others just suck too much to invest time into them, which begs the question of why they even exist. The story is barely there. The humor is very dated, even for when the game came out. It's extremely "rawr xD I'm a potato" humor mixed with boring NSFW jokes. I'm no prude, the jokes just fall flat almost every time. I don't know. I see the vision. I don't like it, but I see it. I don't think this game is worth anyone's time unless they have literally just played every other similar game and they're desperate for some sort of sustenance. This game is dirt cheap and I still feel like I was ripped off.
I need to play this again
C'est fun
Hell no. Crappy controls, nonsense instead of story. don't want to touch this ever again.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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