
Hell of an Office is a 3D precision platformer in first-person view that combines action and speedrunning as you try to escape HellO, the most infernal office in the (under)world! Be quick, use your stapler to rocket jump and dash. Can you escape before the lava catches up to you?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
HELL OF AN OFFICE is a first-person platformer game about your first day in the office of Hell. The Devil has made you sign a contract, and now you are left with only the help of your stapler to challenge Hell's own flames and escape this eternal workplace.
BURN THE CONTRACT AND ESCAPE THE INFERNO!
HellO is the biggest office material supply company in the underworld, filled with secrets, peculiar characters, bizarre office spaces, and challenges. Try to get along with your new companions and discover how they ended up in Hell too, but remember that your manager-stapler, Mr. Stapley, is always observing.
Over a hundred levels filled with non-stop platforming. Master the mechanics of your stapler to reach the end-portal before everything is consumed by the eternal lava. Ten different layers of Hell with their own unique mechanics: Rocket-Jump, dash, necktie-hook, avoid office dangers, jump between portals, and more.
Unleash your creativity with the Hell of an Office Level Editor! Design everything and customize with endless possibilities to create infinite new levels. Jump into the Workshop to upload your creations, play, compete, and uncover new devilish levels from other players.
At HellO, competence is highly valued: Play and compete on Online Leaderboards in Global Rankings against the Top 10 Employees or your Friends. Beat every level with Diamond Rank to unlock unique-looking styles for your stapler. More than 50 achievements and secrets are waiting to be completed.
Have we mentioned Hell of an Office's original soundtrack? Listen to it while traversing this rampaging hellhole that only gets faster and faster!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 184reviews | 92% | — | $54.7K |
| $14.99 | 12ratings | 88% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game’s first-person speedrunning can be pretty engaging, but I did start to have noticeably less fun during the difficulty spike of the last third of the game. For comparison, before the final third, most of the levels are satisfying to sight-read and can be completed in one or two attempts. While eventually upping the difficulty is necessary for a game that wants to go this fast, my sense of the game's overall movement never arrived at a point where I felt it was consistent or controllable enough to stop the finicky levels from being headaches. I’ve got a few nitpicks. I'm fond of the chaotic energy of the backgrounds in each level, although they're maybe too crowded and risk obscuring important visual information that needs to be registered in a split second. I can't help but notice that the overuse of portals as the game progresses is a cover for a lack of clever, interconnected level designs that should’ve organically guided the player to where they need to go. Similarly, there are a few types of obstacles that automatically move your cursor to face you in the right direction. This may sound convenient, but it takes control of the camera away from the player in an uncomfortable way that also demonstrates a failure to intuitively show the player where they’re going. Despite some frustration, the majority of the game did leave a remarkably positive impression. And to its credit, the Hell of an Office takes an easy-to-understand movement system and goes interesting places with it. I also enjoyed the humor of the heavy-handed workplace metaphor offices that you traverse between chapters, even if they tended to run a little long.
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Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian, Traditional Chinese +2 more
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fajne
IT'S FANTASTIC but i need a new pair of eyes and hands
Lets be honest, if you're looking at this game you already know if you'll like it or not. That immediate gut instinct seeing an FPS full of short levels with massive speed, rocket jumping all over... yeah, you know it. The movement IS kinda jank, a lot of times the difference between a diamond and a gold feels more like luck than anything, the forced movement that comes from some later obstacles means often the way to go faster isn't immediately obvious. Yet despite that it always [i]feels[/i] like you can do better enough to achieve it. It's not as refined as some other precision platformer FPSes that I've played but damn if it isn't trying its hardest. In between levels you get to romp around this office and talk to the other employees of hell which is actually pretty damn funny at times. The game certainly has charm if nothing else. If you know you like this kind of game, it really can't hurt picking it up. If this is your first introduction to this style of game, it might come off as a bit too frustrating, but I don't think getting through the levels will be too mentally draining. Just wait to handle the diamond ranks until you're well and truly hooked.
The Game is fun to play, once you got used that Space isn't Jump but Dash. The intermissions are great as well, where you can explore it a bit and talk to all the NPC or you can just do the little quest they give you and rush to the next platforming section. If you liked played Rocket Jump maps on Team Fortress 2, you should like this Game as well.
Neat little game Starts of rather easy, final level took me an hour, but fun the whole time
Fun gameplay and story
Very stress, very metal & very nice
Injugable si te gusta usar el FOV alto y extremadamente largo para algo que aburre tan rápido y hace todo menos mejorar
sr grapitas
Players by region
Where this game's players are, estimated from review languages.
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