
Like a bastard child of Quake 3 and Super Meat Boy, SEUM: Speedrunners from Hell is truly hardcore and focuses on speed and fast reaction.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−60% | 2.1Kreviews | 95% | — | $292K |
| $14.99 | 143ratings | 87% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game that played in the background while Pyrocynical was cyberbullying a child
SEUM: Speedrunners from Hell to świetne połączenie pierwszoosobowej platformówki, speedrunningu i oldschoolowego podejścia do poziomu trudności. Zasady są proste – dostać się do końca poziomu tak szybko, jak tylko się da. W praktyce każda sekunda i każdy dobrze wykonany skok mają znaczenie. Sterowanie jest bardzo precyzyjne, co przy tego typu grze jest absolutną podstawą. Kolejne poziomy wprowadzają teleportację, odwracanie grawitacji, kule ognia i coraz bardziej wymagające przeszkody, dzięki czemu cały czas trzeba doskonalić swoje umiejętności. Największą satysfakcję daje poprawianie własnych wyników. Ukończenie poziomu to jedno, ale kiedy widzimy, że można urwać jeszcze kilka sekund, bardzo łatwo wpaść w schemat „jeszcze tylko jedna próba”. Rankingi dodatkowo świetnie motywują do szukania coraz lepszych tras. Do tego dochodzi mocny heavymetalowy soundtrack i absurdalny piekielny klimat, które idealnie pasują do szalonego tempa rozgrywki. Wymagająca, szybka i niesamowicie satysfakcjonująca platformówka. Dla fanów speedrunningu pozycja obowiązkowa. Zdecydowanie polecam.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Japanese, Simplified Chinese*languages with full audio support
| $14.99 |
| 110ratings |
| 80% |
| — |
| not modelled |
| $14.99 | 38ratings | 84% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a typical game that is better to watch a speedrunner play than actually play it. For that reason, I can't hate it.
2016 memeulous game
life's too short to drink cheap beer
The first few levels feel fun, but then it gets really frustrating. The platforming absolutely sucks because jumps close to the edge regularly don't register and SEUM guy gets insane momentum from nowhere, which makes precision based sections a nightmare. The anti-gravity effect also just feels terrible, as do the sharply arcing projectiles.
This game could have been a fun FPS Quake version of Trackmania but the time limit ruined it for me and made it not fun. Games that are based on getting the fastest time shouldn't have a time limit for beating the level just let us practice the level. The anti gravity is also really unfun and annoying to try to do under a time limit ( skill issue I know but w/e )
physics and collision detection implementation is just terrible
Fun, Hard. Did the first 100 levels at 'Hard Speed'. The controls are a little bit sluggish, which was a genuine frustration. There was much more content after the first 100, but I could barely collect myself to try and finish more than the main initial game.
Pretty good, but I gave up lol
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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