
Heavy Metal Death Can is a Brutal Survival Horror game set on a Swedish Cold War–era submarine. Trapped beneath the ocean, you must fight against the terrifying Sludge which has turned your crew into Zombies. Look for survivors and uncover the truth behind the madness.
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Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic Survival Horror Emerges from the Depths
Heavy Metal Death Can is a Retro Inspired Survival-Horror game set on a submarine in an alternate history version of late 70s Sweden. Trapped in the depths of the Norwegian Sea you must fight for survival against the terrifying Sludge which has possessed your crew mates and turned them into horrific zombies. Look for survivors and uncover the truth behind the madness.
A Return to True Survival Horror
Step into a claustrophobic, rust-ridden nightmare inspired by genre-defining classics of the PS1 era. With limited ammo, fixed camera angles, and analog dread, every creak of the hull might be your last.
Fixed Cameras. Real Tension.
No handholding. No over-the-shoulder comfort. Your fear is earned.
Inventory Matters.
Manage dwindling supplies, makeshift keys, and enigmatic keepsakes from a submerged past. Every bullet counts—and you will never have enough.
Retro Revival Aesthetics.
The game’s art style draws inspiration from the vibrant backdrops of late ‘90s horror and adventure games, reimagined with modern rendering technologies.
A Morbid Can of Death
Discover the chilling secrets behind the incident on the vessel HMS Domherren. Each corridor reveals fragments of a buried conspiracy... and something not quite human.
Alternate History. Nordic Noir Meets Deep Sea Horror.
Immerse yourself in a Swedish setting where otherwise cozy cultural staples are contrasted with the metallic callousness of industrial brutality.
A Lovable cast of survivors.
Along the way, you'll encounter other survivors—like the enigmatic Milton and the nihilistic Captain Olof—each with their own agendas and haunted pasts. Trust is scarce, but cooperation is the only way home.
Soundtrack from the Depths.
Drenched in distorted guitar, analog synth and unsettling silence. Every note is a nail in your coffin.
Features:
Old-school terror meets Swedish submarine surrealism in this survival horror in the style of early console classics.
Fixed camera angles and tank controls (with modern options) lend a haunting atmosphere to the game.
Uncover a twisting narrative through uneasy alliances and strange encounters.
A nostalgic visual style inspired by '90s horror games, enhanced with modern rendering technologies.
Unique Late 1970s Swedish Naval setting gives you a creepy sense of fauxstalgia for a place in time that never quite was.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很明显的生化危机早期的风格了,非常有复古风格的一款生存恐怖游戏。游戏发生在一艘潜艇之内,而背景则是架空历史的上世纪70年代末,剧情虽然谈不上有什么颠覆性的创新,但它的世界观设定还是有点意思的,玩家必须为了生存而战斗,去抵抗能够将你的船员变成可怕僵尸的污泥病毒,并且在有限的资源下了解真相,对复古游戏情有独钟的玩家可以一试。 有限弹药、固定视角、模拟恐怖,基本就构成了这个游戏的玩法了,恐怖氛围还行,有上世纪生化危机的味道,作为制作组的第一作算是可以的了,潜艇舱室密闭压抑的环境也能极大的烘托出恐怖氛围,最重要的子弹危机也重现了,永远不够用的子弹加剧了恐怖的氛围,果然最大的恐怖就是火力不够啊! [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏”开始鸢尾捎书,盼所有作品皆圆满![/quote]
Muito bom pra quem procura aquele Resident Evil de PS1 mas num submarino da Noruega dos anos 70, gameplay é a de sempre, puzzles legais e bosses interessantes, recomendo!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Swedish*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really mostly enjoyed this up until the final boss battle, where the game's difficulty ramps up at a 90 degree angle. The room you must retrieve the sample from before starting the final boss battle is meant to drain you of all your resources or simply get you killed, filled with obnoxiously dark portions of the static backgrounds of the game that make navigating it a nightmare. Then, the static camera angles of the boss chamber are positioned in such a way that a core element (repeat pistol ammo pickup from the vendor who couldn't have just given you tons of free ammo BEFORE the fight because for some reason a barter system still needs to exist among crew members at the bottom of the ocean while everyone is counting on you to save everyone's life) extremely finnicky to reach and causes the camera to shift constantly during the battle which also makes the controls especially more abysmal during this fight. I've played plenty of survival horror games and I understand the nostalgia of tank controls and static camera angles but there's a reason they're a thing of the past. It would have been fine honestly if there wasn't such a perfect alchemy of intentionally bad elements in the last 15 minutes of the game. I even tried changing the difficulty settings to easy just to get through the playthrough and I realized difficulty settings are tied to your save game file and I was out of cassettes for saving so each attempt was an absolute chore to go back and re-change the settings and re-initiate the ending sequence. I get that all these things are just staples for this genre of game but I think I'm finally at a point where I'm okay admitting that I just don't like them. They were fine in 1998 when that's all there was, but I'm old now and my time is valuable. Disappointing.
[h1]老生化的味道上来了[/h1] [h2] 推荐指数:★★★★★★★★☆☆ [/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 先说说游戏给我带来最直观的感受,那就是老生化的感觉。摄像机视角、站桩式射击,还有各种各样的丧尸与来来回回的解谜,味道一下就上来了。 但这里需要泼一盆冷水,游戏虽说是在致敬老生化,却没能把生化系列传统的地图设计也沿用下来。或许是因为故事舞台发生在一艘潜艇内部,整体地图结构很难像洋馆那样自由展开,因此游戏更多还是以单向推进为主。玩家往往是从一个区域前往下一个区域,而不是像老《生化危机》那样,从A出发前往B的途中发现一条通往C的小路,再从C区域意外获得能够打开D区域的道具,最后重新回到之前经过的地方。那种不断绕路、解锁、回溯,并逐渐将整个场景串联起来的探索感,在本作中还是明显弱了不少。 并且就我个人的体验来说,本作的整体表现其实并不能算太好。先拿游戏中的资源与武器设计来说,一般这类游戏里的近战武器通常都会比较早出现,要么作为开局就能使用的装备,要么伴随着主角的主要武器一同解锁。毕竟在玩家还没有获得足够火力之前,近战武器既能提供一定的自保能力,也能很好地增加探索时的紧迫感。 但本作偏偏反其道而行之,玩家先获得手枪,之后才拿到铲子。而更让人难受的是,这把铲子的功能仅仅是击晕敌人,并不能像《生化危机》那样趁敌人倒地后进行补刀。于是它在实际使用过程中更像是一个用来暂时摆脱敌人的工具,而不是能够真正解决问题的近战武器。还只能使用三下,之后要用维护包进行维修。 再加上游戏采用固定资源的设计,这也使得玩家应该更加谨慎地规划弹药,并尽可能绕开不必要的战斗。可问题在于,敌人的行动逻辑又非常奇怪——有的会时不时来一套迷之冲刺,抓住玩家就开始吐口水。又或者说要进入这个地点完成任务就必须和他们打一架。 尤其是第一个BOSS,由于我一路上弹药已经所剩无几了。结果没想到这个尸堆BOSS的场地不仅没刷子弹,它还会吐丧尸出来攻击我,虽说难度不大但需要消耗的子弹相当多。 更离谱的是敌人的伤害设计。简单难度下,普通丧尸需要三枪才能击杀,这我还能勉强理解。可那些看起来明显更加弱不禁风的虫子,居然也要三枪?虽说我没有用上普通难度玩到虫子这里,但我怀疑和丧尸一样是需要六枪。 不过,整个游戏实际体验下来,又会让人觉得它似乎也没有那么糟。 首先说说游戏画面的表现。由于本作的主要舞台是在一艘潜艇内部,因此绝大部分场景都呈现出一种昏暗、压抑的氛围。狭窄的走廊、昏暗的灯光,再加上有限的可视范围,都让玩家在探索过程中始终有一种说不上来的不安感。 尤其是在角色受伤之后,周围的画面还会进一步变暗,视野也随之受到限制。虽然这并不是什么特别复杂的设计,却能够非常直观地让玩家感受到角色当前的危险状态,同时进一步增加探索时的心理压力。 接着是武器的手感表现。本作的射击反馈还是相当不错的,尤其是手枪开枪时那种清脆的音效听起来非常爽。在最基础的射击体验上,本作表现还是相当不错的。 以及我个人认为比较不错的一点,就是本作轻量化的解谜设计。游戏中的谜题整体难度并不高,很多时候甚至不需要刻意思考,对照手上的道具就能很快明白下一步应该做什么。 还有音乐也非常不错,尤其是将其他恐怖游戏通常会用来吓人的噪音,改成了一小段摇滚乐的作法确实挺惊艳的。 顺便一提,我看封面一直以为男主是假小子,没想到是真小子啊! [h2]最后,总结[/h2] 本作确实有着相当浓厚的老《生化危机》味道,经典的摄像机视角、站桩射击、解谜以及压抑的潜艇环境,都能让老玩家找到不少熟悉感。可惜在地图设计、资源规划以及对敌人造成的伤害等方面,依旧存在不少让人难受的问题。好在轻量化解谜、不错的射击手感以及氛围营造又撑起了游戏的整体体验。只能说,它确实像老生化,但距离真正的“老生化味”,还是差了那么一点。 [quote] [h3] 优点 [/h3] +不错的射击手感 +轻量化的解谜 +氛围不错的氛围营造 [h3] 缺点 [/h3] -资源规划难度过高 -敌人血量不平均 -铲子有些鸡肋 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
[h2]前言[/h2] 《Heavy Metal Death Can》是一款由Krufs Productions制作并发行的类生化危机解谜冒险类游戏。游戏中玩家将扮演一艘潜艇的潜水员,负责打捞海底莫名塌陷的石油井遗骸,然而忽然的眩晕,寂静的潜水艇却隐隐让人有些不妙的感觉。 [h2]我chovy,这么纯?![/h2] 事实上故事其实能够让人一眼看到结尾,无非是石油井惊现沥青病毒,会让人不停喷洒石油变成行尸走肉,进而产生“生化危机”。游戏的玩法很像第一版生化危机,箱庭式固定视角,加上精心设计的解密让人能够大呼:这么纯?!是啊,这么纯的生化危机已经有段时间没见过了,即便有也很难有对味的感觉,而本作很多地方真的给我了一定的惊喜。游戏没有浪费任何地方,比如小吃室外面的丧尸,玩家正常体验回来会经过5-6遍彻底卸下警惕,而拿到香烟后它会突然复活吓人一跳。当然作者我轻松绷住,毕竟生化危机,我可太熟了~ [h2]总结[/h2] 总的来说,《Heavy Metal Death Can》是一款味道十足的解密冒险类游戏,游戏的恐怖元素在如今的时代下已经荡然无存,但出色的关卡设计和内容还是能够让生化危机老玩家体验到当年的快乐。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
It was rather fun experience, but frustrating too. Main feature and flaw was that instead fighting enemies, you fight your damn camera shifting every 5m. If you would like to try such kind of challenge, then take it. Honestly I doubt if I would pick game with fixed cameras again. Nevertheless, I liked it.
Great little survival horror. Checks all the boxes - fun puzzles, interesting exploration, solid atmosphere, tricky zombie combat, limited inventory, secrets, etc. I wish it was way longer (took about 5 hours), but that is always the best complaint a game can get. One of my favorite survival horror games this year.
As a OG RE fan always looking for games inspired by the franchise, this one fell under my radar but was recommended to me. I went in without looking at any footage and was very pleasantly surprised. Great atmosphere, heavy metal music (in the name!), great gunplay, puzzles and intricate map topped with an interesting plot. Now I'm passing on the recommendation.
Jogo pequeno, gostozinho. Podia ter mais, curti a arte, tudo de bom nesse jogo! parabéns aos envolvidos;
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