
Heavy Metal Death Can is a Brutal Survival Horror game set on a Swedish Cold War–era submarine. Trapped beneath the ocean, you must fight against the terrifying Sludge which has turned your crew into Zombies. Look for survivors and uncover the truth behind the madness.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 17 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic Survival Horror Emerges from the Depths
Heavy Metal Death Can is a Retro Inspired Survival-Horror game set on a submarine in an alternate history version of late 70s Sweden. Trapped in the depths of the Norwegian Sea you must fight for survival against the terrifying Sludge which has possessed your crew mates and turned them into horrific zombies. Look for survivors and uncover the truth behind the madness.
A Return to True Survival Horror
Step into a claustrophobic, rust-ridden nightmare inspired by genre-defining classics of the PS1 era. With limited ammo, fixed camera angles, and analog dread, every creak of the hull might be your last.
Fixed Cameras. Real Tension.
No handholding. No over-the-shoulder comfort. Your fear is earned.
Inventory Matters.
Manage dwindling supplies, makeshift keys, and enigmatic keepsakes from a submerged past. Every bullet counts—and you will never have enough.
Retro Revival Aesthetics.
The game’s art style draws inspiration from the vibrant backdrops of late ‘90s horror and adventure games, reimagined with modern rendering technologies.
A Morbid Can of Death
Discover the chilling secrets behind the incident on the vessel HMS Domherren. Each corridor reveals fragments of a buried conspiracy... and something not quite human.
Alternate History. Nordic Noir Meets Deep Sea Horror.
Immerse yourself in a Swedish setting where otherwise cozy cultural staples are contrasted with the metallic callousness of industrial brutality.
A Lovable cast of survivors.
Along the way, you'll encounter other survivors—like the enigmatic Milton and the nihilistic Captain Olof—each with their own agendas and haunted pasts. Trust is scarce, but cooperation is the only way home.
Soundtrack from the Depths.
Drenched in distorted guitar, analog synth and unsettling silence. Every note is a nail in your coffin.
Features:
Old-school terror meets Swedish submarine surrealism in this survival horror in the style of early console classics.
Fixed camera angles and tank controls (with modern options) lend a haunting atmosphere to the game.
Uncover a twisting narrative through uneasy alliances and strange encounters.
A nostalgic visual style inspired by '90s horror games, enhanced with modern rendering technologies.
Unique Late 1970s Swedish Naval setting gives you a creepy sense of fauxstalgia for a place in time that never quite was.
Engagement
Reviews
Themes across 68 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has mı has survival horror. Muhteşem. Kaçırmayınız.
short and sweet "fixed camera - survival horror". doesnt really bring anything new to the genre, but I like it regardless.
The best way I can describe this game is "familiar," and in a good way. If you've played survival horror games before, pretty much everything will feel intuitive. It's not too long, puzzles are decently creative without being frustrating, the layout of the sub never felt overwhelming, and I felt like I got just enough resources to do what needed to be done as long as I wasn't wasteful. The main uncertainty would be the last boss where I had everything I needed but if I hadn't saved a few of a certain item it seems like would have been a lot harder. There are some cheeky achievements and I think speedruns would be fun. Overall very nice and I really don't have much to complain about.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Simplified Chinese, Swedish*languages with full audio support
Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you love classic Resident Evil you'll love this game. Only flaw is that sometimes large enemies or fog and such can make the player character hard to see from the fixed camera. Annoying and caused some deaths but not that bad. Short, sweet, amazing atmosphere. Highly recommend.
It's a damn solid game with some jank in the controls, but it's all part of the package. The puzzles could use some variety and some areas seem darker than they need to be, but overall I've enjoyed the game quite a bit, especially the soundtrack and audiowork. The demo already had me sold with the 90's console classic vibe and I bought the whole thing right after finishing the 20min slice. It's not too long, and the story itself isn't anything new under the sun, but it has the decency not to overstay it's welcome and respects my time unlike the majority of new releases that insist on setting you off to drone over mindless busywork with just the sole goal of padding gameplay time instead of offering anything substantial in return. I would buy 10 RE-clones like this, any day of the week over some AAA slop that takes 100 hours to finish 100%.
A short, fun run through a heavy metal death can.
I think this game is a pretty good, compact take on oldschool survival horror. I will say, I had to restart the game because I basically ended up with no health and no ammo and couldn't progress, but on the other hand, catching up to where I was took me like less than 10 minutes. It's a short game, even shorter if you know exactly where to go, but because of that it allows itself to put you in very nasty situations. The puzzles are all sensible and roughly as hard as a classic RE game. The enemies are lethal and there are some setups where I honest-to-goodness don't think you can get passed without using resources. I would say the only actual complaint I have is that enemy positions don't reset when you leave and enter the room, but other than that, there is enough nuance in the movement and resource management that you can get through the really tough encounters. I think the best part of the game is the backtracking and sequencing. New enemies are added at the right time and reasonably telegraphed, with some nasty surprises too. You also unlock a randomizer mode when you beat the game, which IMO lends itself well to how the entire submarine is structured. I'd say this feels in a lot of ways like the mansion in OG Resident Evil. I would love to see a sequel or another survival horror game from this dev, with a bigger scope. I think there's a general good understanding of what makes the genre compelling on display here.
A bit rough around the edges but an excellent homage to survival horror classics. The awesome soundtrack is a plus as well.
作为老生化危机游戏的学习者,《Heavy Metal Death Can》还是学到了精髓:画质很复古,摄像头视角也很有以前的风味,还有经典的录音带存档和格子危机,再加上移速缓慢的主角和突脸的怪物,还是挺有代入感的。 故事发生在一艘潜艇上,主角所在的小队前去执行打捞任务。结果小队受到了袭击,主角也失去了意识,等他在医务室苏醒后,整艘潜艇已经被不明生物入侵。同事的尸体变成了咬人的怪物。 游戏玩法不用多说,就是探索、战斗和解密。 在探索的过程中,一些最开始只是普通尸体,但是当主角推进了某些剧情后,再次回到当前区域,这些尸体就会“复活”攻击主角,所以要时刻保持自身弹药的充足。游戏也提供近战攻击,但近战的作用只是打晕敌人并不会击杀,适合在多个敌人进攻自己的时候保命使用,而且每用一次,近战武器都会掉1点耐久,掉光就需要用维修箱来恢复耐久。 枪械的话手枪还是最实用的,因为子弹还是挺多的,当然这只是简单难度的情况下,子弹才会够用,普通丧尸三枪就死。如果是正常难度,那肯定不能全杀,多利用走位和近战,保证很多地方直接速通。当然能做到这种程度肯定不是一周目了,至少对游戏地图有很深的理解才行。冲锋枪在最下层的箱子里,利用钩子把箱子拖到搅碎机里就会获得冲锋枪,伤害高,但是移动速度就更慢了,建议打BOSS的时候还是要用移速快的打法。解密的话难度还好,无线电那个我是真的不太会看(摩斯电码啥的我是真觉得难),还好有大佬指点。生日密码要注意外国人把日期放在前面而不是月份。 当然游戏的难点其实还是格子危机,很多时候不知道要带什么好,糖不仅能回血还能当交易货币,所以一般情况下不能扔;武器和弹药也不能扔,这样就没剩下几个位置了,而且要打BOSS还要带上回血道具,所以很容易让人纠结。 还好游戏内容不算多,后面难度也还好,地形也容易记。最麻烦的其实就是这个摄影机视角,当你从这个视角切换到另一个视角的时候,角色的移动方向就会发生变化,比如说你向上走进入到同个房间的另一个摄影机视角,你再按住“w”键,角色会往下走,重新回到上一个场景,在打BOSS的时候有很大影响,因为往往就是这个不适应的几秒就会被攻击擦到掉血,所以还是建议不怎么玩老生化的玩家开简单模式游玩。 [quote]关注鉴赏组:[url= https://store.steampowered.com/curator/46104036]鸢尾花[/url] ←"未绽鸢尾存期许,直言游戏长短得失" 加入鉴赏组:[url=https://steamcommunity.com/groups/45531088]鸢尾花[/url]←“以未至鸢尾之名,秉本心品评游戏” 开始鸢尾捎书,盼所有作品皆圆满![/quote]
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