
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Хорошая расслабляющая игра. А своем жанре хороший среднячок. Полностью прошел три раза для ачивок, но хватит и двух.
힐링겜
这个游戏真的不建议买,强制debuff 无自由度 ui一坨
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $908.4K | 2.1K | 89% | $19.99 | |
| $908.4K | 2.2K | 75% | $19.99 | |
| $908.1K | 1.4K | 86% | $19.99 | |
| $907.8K | 1K | 88% | $29.99 | |
| $907.5K | 1.4K | 85% | $29.99 | |
| $910.4K | 2.8K | 89% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.3K | 27 | 96% | $5.99 | |
| — | 0 | — | — | |
| $337.3K | 839 | 67% | $9.99 | |
| $247.4K | 1.2K | 76% | $4.19 |
Latest in each market: best DE #69, worst KR #92 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyable game. Very nice mechanics and gameplay.
그래픽도 깔끔하고 취향에 맞고 재미도 있습니다 추천 드립니다.
是款不错玩的游戏。购买的第一天就玩了快11小时,就知道成就和回馈系统做得很好。 但我不会想玩第2次lol
인구수 몃명 증가할떄마다 일꾼 하나가 찾아오고 방치까진 아니고 살짝 츤데레마냥 시민 도와주는 겜이랄까?
[h1]从篝火营地到繁荣王国——《放置领主》游玩体验[/h1] 游戏的上头程度和它的名字一样矛盾,如果说他是一个以“放置”为主的增量游戏那么从篝火营地起步,靠采集攒资源、靠升级滚雪球,一路把荒地建成繁荣王国,十个小时上下就能通关是有良好的体验的,但是游戏在玩法平衡上面却很“割裂”游戏游玩过程中有接近9成的时间完全没法脱离玩家操控,同时游戏又加入了较多的经营玩法内容,使得游戏卡在了“模拟经营”和“放置增量”二者之间的尴尬位置。 资源链条是这套玩法的骨架,每种设施对应一种产出,麦田供食物、伐木场出木材、采石场和铁矿场管石料铁料、民居带来人口,工人从人口里诞生,再派到各个建筑里提高产能。食物卡着人口上限,工人数量跟着人口走,产出再反哺回资源链条,一环扣一环,那个环节产能不足,整条链子都会卡住,游戏和“供应链管理”的相似性很强。建筑之间还有互锁关系,某些高级设施要凑齐前置建筑才能解锁,港口、要塞、魔法学院这些地标一样的建筑随着王国阶段逐步铺开,好处是每完成一个全新建筑都能给玩家带来较大的成就感,前期靠玩家手动点击较多,中后期解锁仓库和自动收集,游玩压力才逐渐变小。 游戏真正能将玩家留住的部分是成长的可视化,从几间破木屋到城墙高耸的城镇,从一队民兵到能扛住一波波袭击的军队,像素画面把每一步变化都摆在画面上,看着自己的领地一点点扩张,成就感来得非常直接。美术质量也超出预期,细看之下建筑和场景都画得相当精致,不同阶段的城市样貌还有变化,从草屋到木屋到石屋,这点在同类小体量游戏里不多见。 模拟经营的设计深度虽然不算夸张,该有的都有,科技树提供百分比增益,政策则是常驻性的,税收负责加速财富积累,教堂的建议偶尔带来额外资源收获,魔法学院的产出在中后期撑起一部分特殊加成。贸易开放之后,游戏进入另一个阶段,跟周边城邦买进卖出,按供需调整产业,物资转换的效率比采集高出一截,这也是整局里最由经营属性的部分。不同难度档位下,敌人强度和资源节奏差别明显,挑战模式中期的攻势,会逼着玩家把重心从发展经济切到构筑防御。 缺点的最大问题就是挂机,所谓的放置名不副实,没有离线收益,敌人不定时偷袭,放着一会儿不管玩家前面苦心积攒的资源就可能被掠夺走,同时游戏还需要玩家时不时的一直点击收集资源以维持资源平衡,较为枯燥,更麻烦的是资源很容易达到上限,必须频繁回来点升级。环境 buff 和 debuff 随机触发,前者还好,后者出现后玩家又得重新调整人力分配。游戏如果能增加自动电机收集资源或者自动优先升级的功能,游戏的体验会好许多。 普通难度下游戏的整个游玩内容体量大概在十小时左右,玩家可以适当的使用CE来加速进程,通关之后没有二周目,建成的王国就在那里,除了重新开一局以外无事可做,缺少重复游玩的内容。流程基本跟着任务链走,没有支线,连一些居民的小故事/趣事见闻也没有,自由度很低,事件、交互体验还有提升空间,重复游玩的乐趣主要来自换难度重来。战斗部分更是短板,攻城没有战斗画面,城墙纯属装饰,侦察和预判手段游戏没有设计,中后期基本靠堆兵力硬扛,进行纯粹的数值比拼,打赢了也没多少成就感。 总体而言,这款游戏适合喜欢城市建设和增量经营的玩家,尤其是摸鱼时想要一段轻松成长体验的人,十个小时的城建之旅能带来不少快乐,但别抱着纯放置玩法的期待来,它更像一款需要全程盯着的点击经营游戏。希望作者后续补上离线收益和自动连点和游戏倍速,把战斗系统深度做的再深一些,再安排新内容,游戏的体验会提高许多。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
This is a solid 9/10. SUCH A GOOD GAME! The music is awesome, I could leave it on in the background JUST for the music. If you enjoy incremental/clicker/idler games this is the one for you. Thank you devs for a great experience, keep them coming please! Have a great day :)
에셴홀트 군대 맞서는건 그렇게 경고를 하더니 다음 에피소드는 퀘스트 진행해도 경고도 안해줘서 그냥 퀘스트 무지성으로 밀다가 무한좀비한테 털려서 다시시작함 다음 퀘스트는 꼭 모든 업글을 완료하고 진행하자 + 인구대비 노동자 비율이 10%밖에 안돼는게 정상이냐 개발자새끼야?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.