
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic Game
Fun little game. Just under 12 hours to beat it and just under 13 to unlock everything and max out all resources. Mostly just let it run while doing other things. Looking forward to see what gets added in the future.
It's good! Just completed the game on "challenging difficulty" at 14 hours. Well worth the current price tag. One major QoL/Accessibility request: Currently the user needs to hold down their mouse to manually gather resources. I'd like to see this re-worked so the user can assign a particular resource to be mined instead. I weighed down my mouse with my wallet many many times. Having to stay and hold your mouse also means you can't look around your town, browse upgrades and their costs. I'd also mention that the game gets a little same-y in the late game (when you're building reputation with other towns). It also felt unclear to me how combat stats worked. I was never sure if I was ready for a battle until it was over. Overall a good game and I hope the devs add more content
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Latest in each market: best DE #69, worst KR #92 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Das Spiel ist so simpel und macht einfach mega Spaß. Für den Preis lohnt es sich definitiv.
便宜 耐玩 後期不會拖時間 簡單明瞭 休閒沒壓力
yes
Lovely little incremental clearly made with a lot of love and care, highly recommend it for a nice time chilling out.
以经营为主,战斗极弱的增量放置 通过不同建筑的资源提供、互锁来逐步壮大领地,通过提供足够的食物来保持人口增长和工人诞生,再派遣到不同建筑以提高相应资源的产能,并通过科技、贸易、士兵的自动战斗来辅助整条链条的收益和关键资源 整个循环在最近看到的增量游戏里还蛮不一样的,且发展壮大领地的可视化进程做得蛮有成就感 美中不足在几点: 1.整体节奏还是偏慢,爽感较差 2.交互做得比较差,即便是大屏键鼠还是交互很繁琐,且对什么建筑和什么科技能升的指引提示极弱 3.最终目标指引几乎没有,基本只能按着任务链一步步走下去,并不知道游戏的最终目标是什么 依然好评,特点略好于缺点
Cute little idle-ish game to have run while you work.
15个小时通关。这个价格这个内容,非常不错。如果能做成肉鸽模式,可玩性应该还会更多。希望后期能更新。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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