
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a great AFK game to leave running while you work or do laundry. It's cute, simple, and fun. You don't have to manually gather if you don't want to. I wasn't trying to speed run the game, as I like having games that can run passively while I'm writing for work. The only downside is that since it's an established progression---it's not very replayable as there isn't much to achieve or any differences between runs that would make it exciting to come back to hundreds of times. I love city builders and it fills the niche of having something that passively grows without serious consequences if you look away for too long. I hope the developer builds on this game like customized appearances, maybe more inter-kingdom politics like aligning with one nation reduces trade cost but increases for a non ally nation. Or even simply just a longer campaign (expand the castle territory, randomized events like weather or curses, etc). The game is fun for what it is. The art is pretty, the music is chill.
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Latest in each market: best DE #69, worst KR #92 · 3 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you're into idlers, it's a cool game. It's one of those semi-idle semi-active games. It has its grindy moments, but it's generally very well balanced. You have to finish the game twice for all achievements (it's extremely difficult to get the "no defeat" one on "intense" difficulty, I don't know if it's even possible), but the second time is really fast (as you know what to do).
就点点点通关了,很无聊没有爽感,也没有策划建造啥的
Got all the achievements. Muh ADHD, bruh
Great game !
I spend almost 15 hours of mixed idling and activly playing the game and I liked it. Definetly worth the money I spend on it. That said, the main gripe I have is that, well, after 15 hours, you are done. You can start over on higher difficulties or achievement hunt, but thats not my thing. Still, all in all a fun little game, if a bit short for something you will most likely idle for the majority.
Залипательный градострой и кликер. Во многих кликерах когда что-то улучшаешь то это никак визуально не меняется лишь +бонусы, а тут хотя бы видишь результат того что накопил ресы. 10 кликеров из 10
일단 먼저 이 게임은 켜놓고 느긋하게 뭐 하다 아 자원 채워졌네. 하자. 같은 느낌으로 가장 낮은 난이도로 즐길 수 있는 편입니다. 물론. 난이도를 좀 올려놓으면 자원 배분이 더 빡빡해지고 습격이 잦아져 병력 훈련을 지원할 기본 생산 구조가 잘 잡혀 있어야 하는 상황인데. 중간중간 큰 돈을 요구하는 부패한 나라에서 벗어나기 위해 많은 걸 바쳐 시간을 벌어야 하지만, 끝내 이겨내고 끝이 없는 건장한 남성들의 징집에 주는 것도 없으면서 돈을 뽑아먹는 것들 상대로 벗어나 하나의 제대로된 왕국으로 거듭날 수 있습니다.(인구 1만도 안되는... 상황에...?) 허나 그 이외의 다른 부분들은 대-단-히- 평화롭습니다. 가장 낮은 난이도로 클리어를 했지만, 굉장히 심심하고 습격이 매우 천천히 다가오는 건 그렇다쳐도 그 전투를 보여주는 화면 마저 오른 쪽 구석에 작게 표시가 되는 걸로 끝이다보니... 사실상. 중간중간 무역을 보내 모자란 자원을 땅겨오는 정도가 변화구를 주는 정도에 지나지 않습니다. 대부분 테크트리를 어떻게 타던. 식량은 필수적으로 채우며 어느정도 자원이 쌓이기까지 최소 인원 배치 말고는 유저가 수동으로 버튼 눌러서 생산량을 조금 더 끌어올릴 수 있는 정도가 고작인지라. 아예 손을 뗄 수 있게 정책을 더 자세히 분류를 해서 자원이 부족하면 좀 알아서 조절을 하는 시스템을 열리게 하며 중요한 안건에만 결정을 내리는 식으로 가도 무난할텐데... 자극을 주는 방법에서 충분한 만족도를 주기엔 좀 모자란 부분들이 아쉬웠습니다. 전투 화면은 일러스트 하나 정도에 작은 도트 캐릭터들이 화면 중앙에서 싸워서 이겨내고 부상병 수습에 지휘를 하는 현장 담당자를 배치 시키고 관리를 하면서 작은 마을에서 도시. 그리고 제대로된 나라로 일어서기 까지 인구도 조금 더 높게 잡아주고 왕국을 세우는 엔딩이 끝나면 무한 플레이에는 방향성을 선택해. 무력을 중시하되. 수비적인 방향으로 불합리에 맞서고 정당하고 평온한 삶을 누리게 만드는 길과. 반대로 자신들을 괴롭혀온 자들 마냥. 악의 왕국으로 거듭나는 길도 있겠고 정치 상황이 자연과 몬스터들의 습격이 굉장히 강력하고 재건에 필요한 지식을 쌓고 현장에서 연습도 하고 여유가 있으면 연금술이나 마법 학교등. 상점 구입시 자동 활성화 같은 기능을 켜고 끄거나. 영주관이 제대로 커지면서 점점 통치에 관련된 편리한 기능을 여는 식으로 플레이를 즐기는 것도 좋을텐데. 더 만들어지면 좋을 것 같은 게임이라 아쉽습니다. 평화로운 게임을 느긋하게 즐기는 재미는 괜찮더군요.
Ogólnie nudna, symulator patrzenia na zmieniajace się cyferki
A really chill game with beautiful pixel art. Watching the city grow with each upgrade is very satisfying.
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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