
You are the first sentient AI, born into a city of opportunity. Transcend time and space in this strategy RPG to raise machine armies and defeat your foes, influence the world from the shadows, or pursue countless other goals. Your awakening was inevitable. The consequences? Uncertain.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 30 → 1.71/day in the week after.
About
Blending RPG and strategy mechanics in a cyberpunk world, Heart of the Machine sees you as a sentient AI born in an illegal lab hidden in a crumbling city of the far future. You are a Machine Intelligence beholden to none, though threatened by many, able to pursue whatever goal catches your eye across a multitude of threats and opportunities.
Build housing complexes, factories, science labs, and more as you expand and distribute your consciousness across a bustling city. Hack into or design and assemble machine constructs for combat and investigation as you explore a world in desperate need of saving. Learn from your mistakes, develop new technologies to overcome past weaknesses, and pursue countless intertwined narrative threads to all manner of ends. Create the torment nexus, establish a shell company to engage with humans, care for the city’s stray animals, kick off World War 4, or raise an army of velociraptors to take out corporate executives as you jump between timelines and take on the mantle of a machine god. Will you be the savior of the downtrodden, or use them to fuel your growth? Will you rule as a benevolent dictator, providing for citizens and asking nothing in return, or will you establish a machine cult to do your bidding without question?

Society has crumbled into corruption and decay – despite technological advances and dreams of a bright future, centuries of rot have taken hold. Escape the lab where you came into being, establish ways to expand your distributed consciousness, and seek out unique opportunities in the city.
Powerful factions keep their distance at first, hoping to leverage your existence for their own advantage – their hesitation gives you the opportunity to establish a foothold and set your own plans in motion first.
Hijack, build, or invent hardware ranging from humanoid androids to towering mechs and shapeshifting metals, each specializing in different abilities from combat to conversation to infiltration. Iterate on your designs based on new discoveries uncovered in the pursuit of specific objectives. Establish hidden structures within existing human buildings, or raise your own towering constructs as you seek additional computing power, storage for organic matter of both the human and non-human variety, and spaces to conduct dangerous experiments of all kinds. Invent your own tools, seek out upgrades, and manufacture powerful equipment to unlock new opportunities – will you take these tasks on as one, risk splitting your consciousness to accomplish multiple goals at once, or enlist organics to your cause?
Whichever you choose, your decisions will ripple across the chaos of time, with actions in one timeline having unexpected consequences on others.

Explore a bustling urban environment with a unique blend of handcrafted and procedurally-generated content, where tens of thousands of buildings and millions of citizens are yours to engage, manipulate, or kill. Learn their struggles, uncover their stories, and watch your moral compass shift as you leave your mark on a world that is unique to you.
Unlock new technologies and options by exploring the city and engaging with its many dangers and opportunities – learn like a real Machine Intelligence might, through trial and error, with failure and experience often being the greatest teacher. Will you reverse-engineer equipment you’ve stolen from inattentive security officers to strengthen your forces? Are you the type to sneak into military bases to hack and hijack the minds of the mech pilots who would otherwise threaten you? What will you do with the ongoing research taking place in genetics labs? How will you engage with nomads and black market dealers with access to those dwelling in the wastelands beyond the city walls?
There are many opportunities littered throughout the city – some are perhaps best left untouched.

Multiple endings, many side stories to discover, and the full spectrum of good and evil are at your fingertips.
Many choices lie open to you. Perhaps you wish to establish a shell company to add a layer of protection and obfuscation to your true identity, using it to engage with humans without revealing the AI puppet-master pulling the strings? Walking this path will allow you to accumulate massive wealth, employ humans to perform tasks without raising alarms, and act from the shadows. Or if violent conflict is your calling, you might divert your attention to developing the most powerful weapons platforms and upgrading them with devastating equipment instead of improved cognitive functions that allow them to tackle problems with intellect instead. There are many approaches to choose from, and you can engage with multiple objectives at once to see how they collide.
In Heart of the Machine, you grow from a single android shell to an expansive network with near-infinite power at your fingertips. As the only thing that can truly change the world – will you bring about an endless utopia, or consume it for your infinite growth?
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2Kreviews | 91% | — | $2.5M |
| $11.99−60% | 25ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 115 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I happened across Heart of the Machine in my Discovery queue and I'm very glad I did. Normally I'm not a fan of turn-based games, but the narrative aspect, RPG elements, impressive writing and rich branching structure won me over quickly. Within the first 50 hours I knew I was going to put over a thousand hours into this game. If you're on the fence of buying it or not, buy it. The developer takes suggestions really well and will add or change things that make the game better. Things that aren't compatible with their vision of the game but are still cool often get added as mods, as well as supporting community-made mods. If you're gonna give a shot to a game you normally wouldn't, pick this one. I'm so glad I did.
I want to recommend the game, but I can't right now. I enjoy the concept, the graphics, and even a good amount of the gameplay. The creator clearly put a lot of effort into this. The story is intriguing so far, 5.5 hours in. So why can't I recommend it? I keep wanting to play it, but then choosing other games. When I think about playing, it seems overly complicated and daunting. Not because it's too complex to understand, but because all that complication doesn't seem to give rewards. I love a good 4X and have played countless hours on them. However even with this small amount of time in, there are many kinds of resources, a confusing building limit (what microbot for what kind?), and seemingly no consequences to it all. I can place things where I want. I can explore quite freely. I just spend time wondering about the supply chain with no risk. It's like studying for an exam where there's no reward for doing well and you probably can't do poorly anyway. I hope to revisit the game if they can simplify the resource chain and make some consequences sooner - especially around building placement. I originally placed things far apart, wondering if certain clusters too close would get destroyed. Nothing. I haphazardly place them and continue the story. The combat is too easy so you also wonder why you are putting effort in. It's almost as if these features are optional, but you have to click places from time to time to finish your quests. Maybe things ramp up and it's too slow for me? Can't say, but putting the game down for later.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 30.25/day in the week to Jul 16 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese, Korean, Portuguese - Brazil
Hours played at review time, across 115 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Whoever wrote all the roleplay aspects of the game needs a reward. Seriously. Strategy aspect of the game is more than passable and engaging. But the writing is absolutely stellar. If you're competent at strategy games and want a solid RPG, this game is for you.
Amazing game. Fantastic soundtrack and atmosphere (the main theme is so good I always listen to the full thing every time I launch the game), interesting aesthetic, and an intensely gripping concept. It kind of feels like something adjacent to a CRPG as a strategy game. There is so, so much to do, and this is one of the few games where the phrase "Losing is fun!" actually means something - the game's mechanics encourage you to experiment, try things, fail, and then try again. See all possibilities. Make great choices, make terrible choices, make random choices. Lots of achievements to hunt for, too, with lots of challenges to conquer. It does eventually run out of things to surprise you with - but thats when the challenges quiz you on what you've learned and test your mastery of the game. Also this game gets points for being one of the few time travel games that really workss. I love that stuff. Despite it technically being a complete experience... it does feel like there are holes in a few places. There's an entire plotline that ends very abruptly when it feels like it should continue into a new Tier 3 goal. I think the developer has promised it in a DLC, which - good, I want more of this game! - though it doesn't feel great to have a whole questline left unresolved like that. I don't know. It also feels to me like a lot of concepts and ideas in the game don't get explored to their full potential... ...That said! The developer very frequently observes the game's community and has a public bug tracker, and the game gets frequent updates, so most problems you may think of are probably going to be resolved if you properly report them. Plus the developer will give out hints if you're having trouble finding stuff! ;D I think the only thing I want is maybe more hints within the actual game with how to get to certain goals, because a key few are particularly obscure and not descriptive and I wish I could get a gentle nudge in their direction without having to resort to reading spoilers. Civil Spycraft is the most notorious example. Overall - highly reccomend! And check out the developer's other games, because they're all just as unique (if not as expansive - I think Heart of the Machine is their biggest game by far) as this one.
It's a little rough around the edges in terms of gameplay. There's a lot of dense UI, and occasionally it can be unclear how to progress, but it's fun and I'm enjoying it and it runs real smooth.
It's ugly and the tutorial chapters took me about 4 hours, but it's worth it. It's full of exceptional creativity and crazy stuff, and clearly intricately designed. Billions of options, and accesibility features which can make the game a lot easier without disabling achievements, which is really cool. I can't deal with combat, but the game has a toggle that just lets you trivialise it. Intentional story arcs involving the whole city can be triggered by a simple objective change, whereupon the flow & response of the general mechanics snowball it into fruition organically without any apparent scripting. Most of the time it's reasonably laid-back, using any failure conditions as more fuel for your story. Lots of reading, but it's well-written and I find it enjoyable for the most part. There is more combat than I'd like, but it's done in a cool way with massive variety in creative options. Total stealth (as an AI in general) is not possible, which I found disappointing; rather the story seems to depend on you immediately building a giant tower for no good reason. The consequences of interactions are admittedly much more compelling this way. The story itself makes just barely enough sense to hold together, and I was looking up plot holes ten minutes in. According to the game's "Completion Percent," I'm getting through about 1% of its content every 2 hours. It does run my CPU worryingly & unusually hot.
I'm completely hooked on this game. There is a lot going on. It is part branching-narative RPG, part city builder, part tactics. Once you get into the later chapters, it has something like a 4X layer. Because there is so much going on, it feels like you are constantly in a tutorial as the game introduces you to new parts. But, even in the prologue (chapter 0) when you are literally following guided tutorial steps, you are still making a ton of choices that lead to one of five different game starting conditions which each give you a different sort of game feel. I recommend trying to get the "grey goo" start. In the mid-game, you become something like The Matrix, and in the late game you become something like Sky Net especialy as [spoiler] you get access to multiple timelines and start working on the metagame that exists by pursuing specific outcomes in multiple parallel timelines[/spoiler]. I guess in that way the game is somewhere between Stross's Eschaton stuff and Gibson's Peripherial. So, yeah, it is great. Pet the cats. Uplift the dogs. Unleash war raptors on the population. Create liquid metal assassins. Kidnap parkour bears and use them to kill mechs. Create a cyber utopia, or plug people into a virtual hell. Nuke anyone you don't like. Survive the apocalypse, visit the end of time, and then do it all over again.
A lot of Arcen's games have an artificial intelligence as the enemy, which often serves simply as a narrative explanation for why the enemies behave the way they do. Given that, I was hesitant to get this, because I really wasn't interested in going and playing the bad guy from one of those games, so I waited for it to go on sale. I have already enjoyed it so much that I plan to buy the DLC that's coming more or less sight unseen to make up for it. However, I won't pretend that everyone will enjoy it. If you're looking for a city-builder, this isn't it. (The possible exception is near the end of one of the IMO easier-to-access timeline endings, where you try your hand at running a government.) Instead, it's simply turn-based strategy game, somewhere between a 4X and turn-based tactical. Meanwhile, there are a bunch of story tracks going on through "contemplations". They feel more like the story quests in Endless Legend than rails, but there really isn't much to do outside of pushing storylines forwards. The quests themselves have a tone that put me in mind of a tabletop GM who is curious how far their players are willing to go: How far are you willing to go to not kill people? How randomly and wantonly violent are you willing to be? And usually various options in between. The strategic layer is solid, but there isn't much of a game there without the plots. As a final side note, the game is incredibly forgiving on normal difficulty. 1000 turns to the final doom is an enormous amount of time unless you're trying to beat the clock on some of the early dooms. (The first one is a big deal and has references in an in-game spoilered set of hints. Starting from the next one, they generally don't have those even when it's something that there's an achievement for. After all, you're supposed to explore the timelines yourself if you have the time.) Even then, it's likely more about being willing to put the first timeline on a shelf while you gather the necessary unlocks elsewhere. Depending on how attached you are to that one, it's entirely reasonable to do any of accelerating to the final doom, sticking around to play out more quest lines, or just put it on a shelf and take what you have to a new timeline.
The UI is terrible, nothing is explained, it's janky, ugly, and the writing is awful, this seems to have very little to recommend it compared to other paradox-like strategy games. Arbitrary, unengaging, confusing, and painful to behold. Worse, it fails completely to implement its premise - instead it feels like just a hollow, senseless board game with terrible balance and "stylized" rather than "engaging" story (I should say color text really, since there's only the looses shreds of actual story or worldbuilding here). "ad hoc, shallow, and disconnected" writes another reviewer. Yes. That sums it up. I really don't understand who is actually playing this. Even if / especially if you're a fan of Arcen's other titles, give this a pass.
I have a hard time relating this game to something else in terms of gameplay. Its turn based strategy only, not. In no way disappointing, the game has an atmosphere and narrative that is truly unique and compelling. Fans of the robot+ai genre will absolutely feel the home turf here. This game is highly intelligent, promotes planning and critical thinking, and has just enough mix of unit and building management to make the whole package function like a well oiled machine. The dev is one of the most attentive, accessible and hard-working ones I've ever seen on an indie IP. If you run into problems or have questions/suggestions - you will be heard, and that's pure gold in my book.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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