
Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 17 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.8Kreviews | 86% | — | $5.7M |
| $24.99 | 1.7Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 885 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+ Beautiful animation A pleasant combat system - Nothing new in the genre Weak plot Primitive level design An unpleasant gray filter 8/10 Strong and good Roguelike Unfortunately, the game doesn't bring anything new. And the levels are very primitive and without secrets. Anyway, the game is focused more on boss battles than on exploring levels. But if you like the genre and you don't expect anything new, then it's definitely worth buying!
Великолепный рогалик. Очень забавный, бодро играющийся, но главное - чертовски стильный в отношении дизайна всего - от иконок до врагов и окружения, крайне эстетично обыграны аспекты смерти.. Французское касание как оно есть. Из игры вышел бы отличный мультфильм аля Битлджюс, но и в качестве интерактивного действа она восхитительна. Закрыты все ачивки, так их раз эдак, это было чертовски сложно из-за не самой очевидной связи проклятий на том или ином уровне и крайне редких в плане выпадения дебаффов, но... спустя 210 часов игра-таки пройдена на 100%. Иногда вспоминается, что время будто бы и в пустую проведено, но.. с удовольствием же.. За исключением последних 25-30 часов. Там масштаб фарма и дроча уже инфы о локациях и мобах начал слишком уж утомлять. Но.. сам гештальт создал, сам его и закрывай.)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
| $24.99 |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 889 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im so ass the game told me to go on easy mode 😭😭😭
I really enjoy it's atmosphere and art-style. It's premise and theme feels especially pertinent to what has been the common western 'work culture' for the last few decades. However the combat in this game feels incredibly basic; there doesn't appear to be much in the way of combos beyond mashing X with the occasional Y or B, and from what I've seen the weapons you unlock don't improve on this. Many of the upgrades you find as you progress in your run don't feel very impactful. Then just reading through the descriptions of the permanent upgrades you spend gold on, none of them sound like they will improve the experience. Overall, a bit disappointing and underwhelming when compared to it's action rogue-like competition.
В целом после того как я помер 8 раз, и начал всё заново - мне надоело. В остальном как представитель жанра прикольный, стиль красивый, оружия много , фишек всяких прилично. Но для себя понял что игры где после 30 минут игры ты начинаешь с голыми трусами заново , мне не очень доставляют
A terribly enjoyable roguelike, with a lot of heart, fun builds, great bosses and a very enjoyable loop.
O nome do jogo encaixa perfeitamente, pois "Have a Nice Death" entedia uma pessoa até a morte, depois de um gameplay repetitivo e o fator replay inexistente.
Great aesthetics and gameplay, but difficulty scaling isn't the greatest.
The usual rogue-like game that you have to repeatedly finish over and over and slowly open permanent upgrades that help you throughout the game, but this one is surprisingly very good. The art style is so cute and spooky, and the gameplay is really fast. A decent game if you are interested in this genre of games.
Очередной шикарный рогалик с простой механикой, кучей оружия и магии. Плюсом ко всему сопровождается интересными историями от персонажей и атмосферой трудовых будней офисного планктона. 10/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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|---|---|---|---|---|
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