
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sempre quis jogar esse jogo pq imaginei que era bom, agora que estou jogando vejo que é melhor ainda!! O jogo é perfeito pra ouvir música enquanto joga, ir call com os amigos ou apenas se desligar um pouco. As mecânicas são perfeitas e até agora não encontrei bugs. Roda no meu notbook que tem um i5 dboa. Claro que coloquei no baixo, mesmo assim lindo. Recomendo dms.
The DNA of this game -- its fast-paced parkour gameplay with catchy music and a pleasant art style -- had the makings of something really special. But that has been ruined by the odious need for developers to introduce roguelite elements, currencies, and itemisation to what could have been a genre-defining parkour-platforming game. Let me be clear: Not every game needs to be a f*cking roguelite.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The negative reviews seem really nitpicky. What this does it does it really really well and it's very fun and satisfying. Not many games like it. I'm not left wanting after playing it.
Интересная игра для вечерних посиделок Возможность прохождения сюжета в коопе Бесконечный режим, который имеет свой шарм, но: РАССИНХРОН Отсутствие видимости при спектаторстве за другом арт ударов и прочей прилетающей фигни Перки, завязанные на кольцах - фигня Странная работа предметов Непонятные баги с искажениями осколков в бесконечном режиме, причём персональные
This game has a lot of potential, but unfortunately I can't really recommend it. If you want something to turn your brain off and enjoy for a few hours, sure pick it up. However, I feel like the roguelite elements really bring this game down. There are very few items that are fun enough to pick up and most of them revolve around "take less damage" or "go faster". I wish we had unique powerups that you would collect throughout your playthough that actively change how you play, but the best you get is the special abilities that you have to unlock yourself and can only change before a run. I really wish we had hand crafted levels as well, as the procedurally generated levels kinda make every level feel the same. The environments aren't very different and the levels kinda play the same. The bosses are all really dry and uninteresting. I wish we could have a true endless mode that allows you to do the roguelite pathing with collecting items instead of just endless running, which unfortunately takes all decision making out of the equation. Again, I wish this game could've been better, but ultimately it has all the worst parts of roguelite and procedural generation and threw it into a blender to make a mediocre game.
Finally beat the game. After the first 35-40h I started to find the game boring, then I learnt you can press space to dive down. After that the whole game really opened up. Beating the main campaign became a breeze after finally learning such a vital mechanic. Not sure I'll ever touch the game again though, seems too complicated for me
At the start of the game, I was just running and flying above all obstacles, and by the end, I was skating, swinging, and phasing through almost every obstacle in the level (fragment) lol. It's great! The gameplay is just so addictive, and it's why I'm writing this review in the first place, because it deserves praise. The core mechanics of the game are so fun! You can definitely finish this game without even touching the roguelite part of the gameplay, and it just leaves it all up to skill and mastery (I didn’t do that, but there are achievements for players that do it). Everything else, such as the music, environment, and character design, was good. The game is kind of repetitive sometimes, but it didn’t have much impact on its fun factor. The story, however, didn't leave a strong impression on me. It was interesting at times, but it felt lacking compared to the strength of the gameplay. Overall, great game!
Отлично, очередная игра от мастеров трёхмерной генерации уровней (эти ребята делали ещё симулятор горного велосипеда Descenders) но в этот раз без границ в фентези сеттинге.
ЫЫЫ ААА УУУ ЕЕЕЕ ЭЭЭЭЭ ЫЫЫ ОООООО ЪАЪАЪАЪАЪ
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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