
Run fast, soar through the air, and master your landings as you speed through procedural worlds to outrun the end of the universe, by yourself and with friends!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.43/day in the week to Aug 26 → 11.57/day in the week after.
About
Haste is a high-speed third-person running game, set in a collapsing universe. Race through a variety of worlds, master your movement and use items and abilities to progress through each level before it falls apart around you. The game consists of ten Shards, each featuring a collection of procedurally generated levels that must be completed without fail to unlock the next. You’ll encounter challenges and characters on your journey, seeking answers about what lies behind the destruction, and how to escape it!
Third-person high-speed running gameplay
Both single player and online co-op running
10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard
90+ Items that let you customize your build for each attempt to clear a Shard
A story to explore and a lovable cast of characters to befriend
Four spectacular biomes with several different variations
4 abilities to master and 4 different bosses to discover
An unlockable endless mode
Mind-blowing speed is key and every landing counts! Hit the ground running (literally) and you’ll build up speed, but if you fumble it will cost you. You’ll need to think fast and keep track of your ever-changing surroundings to escape before the world crumbles beneath your feet.
In your run you'll be able to collect Sparks to use in the shop levels to manifest items. Items help you customise your run, affecting speed, damage, luck, health and other variables.
Speed through procedurally generated levels as you make your way through each Shard, completing every level before you run out of lives to advance to the next. Gather items and experiment with builds to help you on your way. Your journey through the broken worlds will be unique to you as you try to outrun the apocalypse.
You can now play through the entire game with other Zoes! It's cooperative in that you work together to progress, but we also keep track of player times in levels, which allows for some friendly and pleasant competition. To keep your friends apart we have unlockable skins!

As Zoe, you’ll meet different characters to aid you on your journey, whether through wisdom, encouragement or items to assist you.

Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.2Kreviews | 92% | — | $6.7M |
| $15.99−20% | 375ratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if it works with my system at 60fps it can run on a potato
Great little Parkour Roguelite. Movement is smooth and satisfying, Items aren't super deep but there are still some fun mechanics of what I've seen. Definitely recommend for a short ADHD experience.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Swedish*languages with full audio support
| $19.99 |
| 110ratings |
| 88% |
| — |
| not modelled |
| $15.99−20% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
新颖爽快的跑酷是该游戏的亮点,美术也能够整体支撑游戏。 但是跑酷这一题材限制了玩法,从a到b的单线程只有速度和容错上的提升,藏品并没有达成1+1大于2的效果。 剧情不予评价,可有可无。 总的来说,很好的贯彻了游戏性这一宗旨,我的确愿意花上一下午在峡谷里飞奔。
A packet of cigarettes would've been a more worthwhile £16 spent than this game, and would probably give me cancer slower as well
Симулятор побега от ответственности. 10 сдвг раннеров из 10
♥♥♥ мне понравилось
me go fast :D
визуальная новелла с перерывом на размять ноги
Um roguelike de corrida? E funciona? Incrível. O jogo funciona muito bem, você tem que correr antes que o universo atrás de você acabe contigo. Pra ganhar impulso deve escorregar exatamente nas quinas de descidas em morros, ganhando mais e mais velocidade. Você tem acesso a itens que ganha fora das fases de corrida, com eles podendo aumentar sua velocidade ou até dar vários outros efeitos. Fora do jogo a gameplay é simples, mas clássica de jogos roguelike, você entra num fragmento com vários nós, que são paradas com objetivos distintos, podendo ser um desafio para ganhar prêmios, lojas para comprar itens ou até as fases de corrida padrão, que também podem ter seus obstáculos especiais dependendo do nó. O objetivo para completar um fragmento é chegar até o outro lado passando por um caminho de nós, sem perder a sua vida. A mecânica de ganhar velocidade funciona de forma impecável, e é simples de entender, abrindo uma variedade de estratégias que você pode usar pra ganhar impulsos. É bem satisfatório atingir altas velocidades e sempre ganhar "Perfeito" em cada aterrisagem. Chega a ser viciante. A parte fora das corridas do jogo é muito boa também, você pode fazer várias builds focadas em certo aspecto que preencha um buraco na sua habilidade, ou simplesmente socar velocidade até o talo! Agora acerca da história: É simples, bem clichê, mas os personagens são carismáticos e com designs incríveis o suficiente pra te prender nisso tudo. A mensagem que o jogo passa também é bem linda e se intensifica bem mais com a cena final. Quando eu vi que tinham bosses no jogo eu fiquei pensando em como poderiam fazer isso direito, e realmente conseguiram, infelizmente só nas introduções. As boss fights são simples mas conseguem adicionar uma pitadinha de desafio que toda boss fight deveria ter. O único problema disso é a repetição dos bosses. Todos eles são criativos, mas mesmo depois de enfrentar um boss, ninguém quer enfrentar uma versão que só passa a soltar mais projetéis. Algumas partes do jogo soam como se ele não tivesse sido polido o suficiente. Quando você não está correndo, algumas animações default de game engines e algumas situações em que você só teleporta no mundo aberto ao chegar em um canto de uma parede quebra um pouco a imersão. Felizmente isso não atrapalha na gameplay geral, já que na maior parte do tempo você tá correndo, que é justamente onde o jogo tem animações lindas. A boss fight final também é bem decepcionante, comparada aos outros bosses ela é disparada a pior das lutas. O jogo também falta um pouco com conteúdo, os itens chegam a se repetir, além de algumas ferramentas que você consegue selecionar antes das corridas serem extremamente escassas, com algumas sendo praticamente inutéis enquanto outras são bem superiores. O jogo só se salva desse problema porque a campanha tem a duração exata para acabar antes que a repetição fique insuportável. O preço disso é que o modo de corrida infinita se torna chato e não compensa investir o tempo.
Fun movement game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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