
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
色々な面で残念な部分が多いゲーム。 【Sandbox部分】 〇良い部分 通常畑、水辺畑、洞窟畑とバイオームが分かれているので、 「あー確かに」というようなことも感じる。 〇悪い部分 何故か加工機や柵を畑に置かなければならないため、限り有る畑の1マスを消費し全体的な作物の収穫量が減少することになる。 収穫のモーションが長いため結構面倒だったりもする。 果樹で使用するマスが4マスなのに3つしか収穫できないので損した気分になる。 冬に育成できる作物の種類が圧倒的に少ないため、冬は畑作業がほぼなくなる。 【RPG部分】 〇良い部分 ハッキリ言って無い。 〇悪い部分 レベルアップによる強化が大雑把すぎる。 1日の終わりにレベルアップするのはまだ我慢できるが、 レベルアップで上がるステがオール+1とか+2とか雑に作りすぎる。 作り手はRPGを知らないのか?と考えてしまう。 【アクション部分】 〇良い部分 これも無い。 〇悪い部分 アクションゲームを知らない人が作ったとしか思えない雑さ。 攻撃や、ダッシュ、スキル発動でスタミナ消費はまだ良いが、 スタミナ回復手段が食事をすることで発生する時限式の自動回復のみ。 HP回復手段も食事のみ。 しかも、食事をすると満腹度が上がり大きな回復をするとあっというまに満腹になり 回復ができなくなる。 飲み物は満腹度が上がらないが、回復量は少量なので戦闘時には飲み物をがぶ飲みになる。 そして、次の部分が一番最低な部分で、 回避やガードがないため、戦闘をすると無傷ということにはほぼありえない。 基本的に足を止めての殴り合いになる(前衛職、後衛職問わず) しかも所々に配置されている強敵(FEAR)がアクティブなやつが多く、 初見時に戦闘状態になると逃げの一手しかなくなる上攻撃を避ける手段がないので、 大ダメージ被弾が必至である。 時々FEARの背後に通路があり、ショトカの道だったり、通常ルートだったりする場合があるので、 「ふざけんな!」と思ったこともある。 回復手段が乏しく、回避手段のないただただ殴り合いの戦闘で何を楽しめというのかが全く分からない。 【ストーリー部分】 ありきたりな部分もあるが、おおむね評価はできる。 【その他】 グラフィックや音楽は良かったと思う。 【総評】 アクションRPGの部分を除けば、それなりには楽しめると思うが これをフルプライズで購入するのはやめた方が良い。 2~3000円程度なら、まぁ良いか程度にはなるが、 他者にお勧めできるかと言われると、お勧めできない。 似たようなゲームでストーリあり、農業あり、アクションRPGな部分もありなゲームで 代表的なものではルーンファクトリーシリーズがあるが、この手のゲームをやりたいのならそっちを買った方が断然いい。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.8M | 5.9K | 87% | $9.99 | |
| $1.8M | 22.4K | 86% | $3.99 | |
| $1.8M | 4.7K | 96% | $14.99 | |
| $1.8M | 25.1K | 97% | $2.99 | |
| $1.8M | 2.1K | 95% | $19.99 | |
| $1.8M | 4.2K | 80% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 3.7K | 88% | $59.99 | |
| $4.2M | 3.3K | 64% | $34.99 | |
| $2M | 2.6K | 84% | $24.99 | |
| $859.9K | 4.8K | 79% | $7.99 | |
| $867.3K | 1.3K | 89% | $13.29 | |
| $16.3K | 42 | 57% | $11.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Managing time, stamina, and food, with combat and map-travel was kind of interesting from a micro-management perspective but overall, the game was a watered-down experience where you're neither interested in the farming nor the story. It's not bad, but it's not good either. Do not get this game expecting a farming sim: this game is more JRPG than anything else. The farming is shallow, and it interferes with the JRPG half of the game and leads to a game that doesn't excel in anything. It takes forever to get to the meat of the main story because of the time & stamina system. It's difficult to make money (especially in the beginning of the game) outside of sidequests, but the sidequests are beyond tedious. They have you run to a house, read a 3-5 minute unskippable cutscene, then manually run to just outside the house/to another house in the same map, read another cutscene, and then manually run back inside the house; loop until the final cutscene. Most other JRPGs at least have you kill 30 chickens to break up the monotony. The sidequest stories started off interesting but themes quickly started repeating themselves, and they eventually test your patience since you're running like a headless chicken from one end of the map to the end to read bland anime sidestories. The combat is a simple mash-run-mash loop with class affinities and a couple skills mixed in. I never enjoyed playing the game, but I never hated it either. It's just...bland.
I loved this game. It took me some getting used to, and a little trial and error, but was super fun. The farming, story, and relationship mechanics can seem a bit overwhelming, but it does work well together. I put in around 100 hrs or more. very great game.
Ever time i try to load and play get black screen. Turn off HDR, Overlays, restarted. This just doesn't run.
This game has elements of farming simms, and also some fighting and exploration akin to earlier scenes in Horizon. I recommend for players that like farming simms without too many chores, and players looking for entry level fantasy and exploration.
you hear a lot about how it's not fully voiced, but that really doesn't take away much. the soundtrack is amazing. the story is engaging. the combat is wonderful- each build you use gives you a different outfit, too! the characters are memorable, and you can deepen your friendships with them. there's farming, fishing, combat, story, beautiful environment, and everything else you could want. i got it on sale, but i can see why it's so pricey. a lot of work went into this game. you can really tell.
VERY GOOD
For years now, Square-Enix has been trying to make a good A tier original IP game. The games they've released have mostly been middling mediocrity. But finally, they've released a game that I'd actually call "decently good". First things first though, is actually set expectations, because in usual fashion, SE's marketing did an absolutely terrible job. Harvestella is a JRPG first, and a farming simulator in a somewhat distant second. Neither are particularly deep, but the JRPG portion is a proper (A)RPG with a full job system, dungeon diving, and overarching story that is surprisingly compelling, while the farming portion is just the player plopping a few veggies & fruits in an expandable (but still limited) area, and tending to 2 specific types of animals, all this so that you can have ingredients to cook food that you'll use as supporting items for the aforementioned dungeon diving. The audio for the game is...interesting. The music is pretty good, kinda reminiscent of Nier Automata's. The voice acting, by contrast, is almost non-existent. If the simplistic farming hinted at it, the lack of VA exposes the fact that this game had a low budget to work with. The story does lose a lot of it's impact when the only times you'll ever hear a character talk is in random grunts and shouts. Ofc, that's likely leading you to the question: "If it's that obviously low-budget, then why is it priced like a marquee game?", and the answer to that leads to why, I think, Square-Enix has been unable to make their lower-tier efforts stick: pricing misalignment. This game, like a lot of others in their catalogue, is way overpriced for how underbudgeted, and how unproven, it is. This game would be a FAR EASIER pill to swallow if were somewhere closer to 40$/€ base price than within spitting distance of AAA pricing that it is now. But I'm digressing there. the TL;DR for this review is: Low-budget JRPG with simple farming sim bolted in, compelling story but overpriced, rec'd when on sale.
If you like Harvest Moon and Final Fantasy, then you will probably like this game. I believe this is Square's first farming simulator attempt, and I like that they added their flair to it.
pretty chill game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.