
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 2.5Kreviews | 77% | — | $5.4M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This review contains some thematic and related content spoilers for Harvestella. I have tried to avoid spoiling major events as much as possible throughout my review, but I also feel it's impossible to talk about and review Harvestella without talking about the game thematically in its entirety. What I talk about here may impact your first playthrough immensely, and I genuinely feel like a large part of the magic of Harvestella is going into it knowing next-to-nothing about it. In fact, I'd urge you to go into Harvestella completely blind, if possible. But for everyone else- those who are okay with reading about said thematic and related content spoilers: Let's begin. Described on the Steam store page as a farming sim, I'm sure many of us expected to be welcomed to a bright and colorful world, filled with townsfolk for us to help deal with simple day-to-day problems, maybe a few creatures to fight for crafting materials, a chance to escape our own everyday life by experiencing growing relationships with a charming cast of characters (maybe even finding love in the process), all while managing a farm of our very own. Sound familiar? Contrast that with Harvestella, in which you find yourself waking up in a drab, monotone world, being told by some random girl you've never seen before that "you have the power to save the world, but only if you learn to love it" - before passing out on a hill overlooking some gigantic, shiny, crystal-looking thing. You'll still find those farming sim systems you are expecting, but it should be immediately obvious that Harvestella is doing something different with them, here. Now, let's talk about what is (for many) the elephant in the room: The fact that Harvestella has no immediate voice acting whatsoever. That is, you'll hear when characters shout in battle, and hear occasional one-liners from your farm helpers and major named characters when you walk by them- but otherwise, in terms of voice acting, essentially, there is none. While I'd love to hear full voice acting if we ever do get a bigger-budget sequel, I'd also be perfectly fine if they continued with what was present here. (And speaking of voice acting, shoutout to Emo's 本当に戦うの?!and alternate ミイー!if you're close to a powerful boss enemy! She's so cute! Ahem, moving on...) Combat is also more on the bare-bones side, but once you learn how it properly works (that is, that certain combos can be strung together more easily depending on the skills you have unlocked), it starts to feel less clunky. It may not be enough for some, but I personally still enjoyed what was offered here- especially after unlocking late-game possibilities, like a fully kitted-out Sky Lancer, and my personal favorite job, the Pilgrim. I found Harvestella when I think I truly needed it most; after dealing with what was (for me) a terrible holiday season, I was looking for something cozy and simple to play, realized I hadn't yet played SquareEnix's new farming sim, and booted it up. As I got more and more drawn into the world- I found what that girl said to me started to ring true. Looking out at the waves of Shatolla after helping the local bartender with his latest issue, the gorgeous night theme washing over me (Go Shiina did a phenomenal job with Harvestella's soundtrack, by the way), I realized something. I was actually beginning to love this world. And, if pressed, I would absolutely want to save it, after all. In the end, I was genuinely surprised by just how much the jaded bitterness I was feeling when I started Harvestella, would become so relevant to the game's themes. And equally so, how the ending of Harvestella found me giving in to its relentless belief in the chance for a better future. Multiple aspects of Harvestella's story felt all too real, relevant, and relatable, to me. I'm not usually one to tell people how to play a game. If you play the opening hours and find that it's simply not for you, that's totally fair. But I also feel that Harvestella relies on you maybe initially being apathetic towards some of its more ridiculous side quests. That it relies on you gradually engaging more and more with the farming systems over time. That it relies on you not simply dropping it because it bores you, but in slowly allowing yourself to fall in love with the world. And I'd like to posit something opposite to many posts and comments and reviews I've seen: I believe that the absolute mundanity of the world that seeps through every moment, is the point of Harvestella. So I'd advise you to really take your time. Farm a little (or a lot), cook, help a trio of children resolve their friendship problems, chat with the town doctor, deliver some food- and only when your curiosity is genuinely gnawing at you, go to Nemea, Shatolla, and Argene (in that order), and see what's really going on over there. Likewise, take your time building relationships with your party members in between those major city-exploring story beats, because after Chapter 3- I well and truly felt like the story went off the rails (in the best way). All bets are off, and for a while, things move at an increasingly rapid pace, never really fully giving you a chance to breathe. I'm one of those people who play a game as "realistically" as possible, so if it doesn't seem feasible that you'd stop and casually chat while some major event is occurring, I don't. In terms of Harvestella, that meant I was waking up at 6am, rushing through my farm duties until 7am, and then promptly heading back to the newest gripping main quest of the day, throughout Chapters 4 through 9. There are some natural moments to pause, but just know that, after Chapter 4 begins, you may not want to do anything else but the main quest. And it's here that Harvestella really shines. All pretenses of a farming sim are cast off, and these chapters are so chock-full to the brim with revelations, reveals, twists and turns, that at one point I wondered if I was even playing the same game anymore. In my humble opinion, Harvestella's story is expertly written, an aching reflection on grief, loss, mistakes, and death- an exploration of something so incredibly poignant and relevant to our own world, as we know it today. Harvestella deftly handles issues of the self, existentialism, and environmental decay, in a way that absolutely floored me (one chapter had me playing for 4 hours straight in search of answers!), but I also feel that the impact of said reveals, this slow, yet massive unveiling of a larger, much deeper narrative underneath what was initially sold as a farming sim, would not have worked nearly as well if this game was marketed otherwise. It is because I was lulled into believing that this was nothing more than a farming sim, that the later chapters shocked and awed and impacted me so deeply; and I'd argue that, if Harvestella was instead marketed as the sprawling, epic, and intensely affecting social commentary of a JRPG that it truly is, it would do the true nature of its story a great disservice. And while I have effectively spoiled this great twist here, I've done so in the hope that it gives some of you who initially passed on it (maybe due to it being "yet another farm sim") an inkling to give it a proper try. Fittingly, what you are told at the very beginning is also true for the game itself. You have to find it in you to care enough about the game itself, to see it through to its proper end. While yes, it is clearly a lower-budget outing from SquareEnix, and some aspects of the game therefore may leave you with something to be desired- at its heart, I believe Harvestella is the epitome of some old sayings that are well known in gaming culture by now: Give it a proper chance. It really does get better. I know it might not initially click with you, but trust me, that's the point: it all comes together by the end. And as that lonely girl says to you in the very, very beginning: I truly hope you learn to love this world.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is not a farming sim. This is a JRPG with farming elements. And as that, it is wonderful. The characters are loveable and I care about them, the world is interesting and has just enough little things that remind me of early Final Fantasy to feel charming, but not enough to feel boring or derivative. I thoroughly enjoyed learning more and slowly unravelling all the mysteries in the world. The gameplay was... fine. It wasn't revolutionary, or amazing, but it was still fun to play, and especially the farming felt very satisfying. Where the game, in my opinion, struggles a bit, is with pacing. The story starts out extremely slow, and while that might be nice to get attached to the world and the characters, the way it took quite long to even get to know all the characters meant that it was a bit of a drag in places. Towards the end, on the other hand, the story was basically moving at breakneck pace, and I felt like the farming part was just a chore instead of some welcome relaxation between exploring and fighting and new revelations. I found it very hard to stop following the story to do my farming and keep up my equipment. That's honestly a minor issue, compared to the good parts of the game, in my opinion, so it didn't detract from my enjoyment a lot. Overall, though, I still enjoyed the game a lot. I would recommend it, but it's a prime candidate for "Wait for a good sale".
Let me start this review off by saying that this is not a farming sim, regardless of what the game says. This is an action RPG and visual novel with some farming sim elements taped to it for... Reasons. I genuinely do not understand why. The farming is not very deep or engaging, and mostly exists just to fill your pockets with cash and ingredients for cooking. Now, with this in mind... This may genuinely be one of the most engaging games I've ever played story-wise, and it genuinely brought me to tears multiple times. The story follows your main character as he, she, or they wake up in a town in what appears to be the middle ages with no memories. From there, you start an adventure to uncover the mystery of your own memory loss, and the story of another girl who arrives shortly after you do. From there, you meet an expanded cast of party members who all have their own stories that all revolve in one way or another around grief. Grief is a constant undercurrent through the story, from the main character stories, social link style events, and even the sidequests. It takes a more adult approach to this than most games I've seen that tackle the theme, but I understand that's not something that everyone is in a place for. That's a lot of words about the story, but not much on the gameplay. This mostly revolves around exploring a series of dungeons, and fighting hordes of enemies while switching between the different classes you unlock as you find different party members. It's... Fine? The combat was okay, and the dungeons were interesting, but honestly a lot of the gameplay mostly felt like an afterthought that I had to put up with to get to the next story beat. This is a game that lives or dies on its story, and your willingness to put up with a mediocre hack-and-slash/farming sim hybrid to access it. If you like other Square Enix games that are heavy on the story, like Final Fantasy or Bravely Default, this might be worth a check. Same if you liked games like Persona, SMT, Metaphor Refantazio, or Rune Factory. But if you're looking for something like Stardew Valley with a deep farming system that you can sink your teeth in, or high-octane combat to push you to your limits... Look elsewhere.
Harvestella is simply not worth the AAA pricetag. Not only is the polish severely lacking (I found several ladders in the 2nd level floating in mid-air) but the graphics textures are really bad. I quit when encountering a bug that causes the game to softlock when you first do a manual save, losing me ~45 minutes in unskippable cutscenes and dialogue. That bug has been reported on steam forums years ago and is still not fixed.
中评。非常不建议原价买,100+/100以下才是适合它的价格。 整体感受淡淡的,不是一个让我印象深刻的游戏。尤其是玩到最后为了做全成就硬是刷了很久很久的掉落物/作物收获量,结束时只剩‘终于完了’的疲惫。 2D美术十分优秀,音乐也很棒,但整体玩下来我对它的最大印象就是一个字【[b] 穷 [/b]】。2022年首发的游戏却有着2012年的建模水准,主要对话0配音,演出也贫乏得可怜,进入剧情对话时所有人都在站桩。只能说看得出制作组已经在绞尽脑汁、拼尽全力用手中仅有的预算做到最好了,至少认真的态度在这儿。如果是小厂作品我还能理解,但看了看全程都是SE制作发行的……?为什么会穷成这样? 细分评价: [h3] 主线剧情和角色扮演 [/h3] 我是几年前的打折期买下它的,盲买盲玩,光看预告片以为会是传统的奇幻背景下的种田为主、带点剧情要素的经营游戏,结果居然是奇幻+科幻双世界观的JRPG。奇幻:科幻占比大约4:6,第四章之前和第四章之后简直完全是两个游戏。或许喜欢奇幻和科幻背景的玩家都能爽到? 不过它比较吃亏的一点是[b]十分慢热[/b]……或者说,其实整个游戏给我的感觉都淡淡的,好像哪儿都不怎么热(。开头的前三章尤其不怎么抓人。至少我前期在玩的时候完全是抱着一种可有可无的心态,选择留下的原因更多是“我田里还有作物没收”“我手上还有几条开了没做完的支线”,而不是游戏剧情、队友故事、或是对世界的好奇。反倒是第四章结束之后我才真正升起了一些对背景故事和游戏世界的探究心,但说真的,这个时候我已经在游戏里花了大概30小时种地通马桶了……不是所有玩家都会愿意在缺乏足够动机的前提下留到这个时候。 说回剧情本身。剧情整体的发展和转进颇为出人意料;玩的时候出现过许多“居然是这样?”的惊喜时刻,这种剧情完全从自己的猜测上脱轨的经历对我这样的老玩家来说十分罕见,这点我很喜欢。 不过叙事方式就……嗯,只能说很传统JRPG的味道。天真美好的世界底色,友情、希望、梦想、爱是永恒的主题,以及属于主角的聊胜于无的扮演空间。中间甚至切实出现了喊着友情啊羁绊啊就冲上去把世界拯救了的这种桥段,不知道是不是我太久没玩JRPG了,看着有点……没很能被说服(。 不剧透地讲,故事的核心主题新奇且宏大,如果愿意更深入地去写,绝对能为玩家创造一段动人心魄且发人深省的经历。但至少在我的感受里,宏大的主题在游戏里只被蜻蜓点水一般浅显地带过了,之后一切又轻飘飘地绕回友情、希望、梦想、爱这些万金油主题。会有种稍微被吊起了胃口结果只吃到了前菜的小失落。 [h3] 性别和刻板印象 [/h3] 虽然在人物创建界面有男性/女性/中性的主角性别选项,但真正玩起来还是感觉游戏的目标受众是男玩家。尤其是游戏前期,主角完全是被各种各样的宅男福利包围:序章昏迷被救起后看见的第一人是穿着性感的村庄女医生;一小段剧情后会突如其来和一个来历不明的年轻女孩同居;去的第一个野外地图、遇到的第一个野外同伴是穿着全身盔甲的魔族姑娘(按理来说‘魔族’不该有性别区分……但她确实是女性配音,动作建模也用的是女性的模板,对话也……不会给人一种模糊性别的感觉,你一眼就能看出“她是女性”。我不明白)。 美术设计上也是如此。能看出在设计上确实花了不少心思、也确实十分好看(尤其是一些怪物设计),但男女装之间有着过分明显的区分。男装就是平庸或者标准的好看,女装则全往性感路线走。比如黑丝/红丝/白丝,性感丝袜似乎变成了游戏世界里女性职业装的标配(想起当初见村庄女医生的第一面,忍不住脑内绿色青蛙大叫‘怎么把情趣内衣穿到工作场合了这符合职业伦理吗’……)。比如教会袍子,男装袍子就是……袍子,女装袍子则是在腰部臀部呈一个旗袍式掐腰收尾把线条全显出来,一整个前凸后翘。再比如游戏里的一个刺客队友,她腰间的布堪堪能遮住敏感部位;而与之从事类似职业的佣兵队友……他穿得严实得不能再严实了,全身上下就露了张漂亮的小脸。人物建模的走路姿势也是如此。女性角色建模走起来就是扭臀、摆腰,跑起来的动作也是标准二次元美少女型翘着手小步跑,连小孩的动作也都有这样明显且刻板的模式区分。 我其实并不反感性感服设……我甚至还挺爱看,男女非二元人类非人类都是。我反感的只是这种一个性别作为【正常人类】而另一个性别作为【性感尤物】的二元区分对待。但凡让男性NPC也穿上情趣内衣性感丝袜前凸后翘地出来晃呢? 一定要说的话,比较好的一点是游戏里没有一些性压抑对话——主角不会和队友聊着聊着就突发恶疾开始一些自以为幽默的下三滥发言。我不知道这是否和我选了【中性】主角有关,但在我的游戏体验里,至少属于主角的对话选项确实是没什么性别色彩的。 [h3] 演出和人物塑造 [/h3] 虽然所有出场队友都有好感剧情、主线通关后也有结婚选项,但……玩起来感觉和队友之间的感情也淡淡的( 我对游戏里队友好感剧情方面的观感尤其复杂。队友的好感剧情都与主角的“好感”无关,不是那种你和队友共同经历特殊事件然后加深两人关系的经典桥段;在这个游戏里,80%的队友好感剧情都是主角[b]陪伴/旁观[/b]队友去处理她/他的重要人生议题……而这些议题里经常会涉及其他人。也因此,许多时候你需要看着队友和另一人纠缠、拉扯,要听队友告诉你那个人对她/他来说多么重要,要陪着队友跑东跑西跑遍世界就为了实现/了结/对抗“那个人”相关的事务。 就……一方面来说,看着队友们都有自己的人生、自己的追求,不是单纯的什么“主角故事的配角”,在好感剧情的最后也都能见证队友们的成长和蜕变,这点我很欣赏;但另一方面来说,哪怕我对我的队友们都没什么发展浪漫关系的欲望,我也能意识到自己的占有欲在悄悄作祟。类似于:哪怕我知道我的好朋友也有ta自己的好朋友,但我们两人单独相处的时光里我也不想一直听ta谈自己朋友的事呀?我们就不能用这段时间创造一些属于我们的回忆吗……。而且最重要的是:主角在所有的这些剧情中真的就只起了一个陪伴和鼓励的作用?!搭配上JRPG特有的“选什么其实都不影响剧情”的标准2选1对话选项,玩起来真是毫无参与感…… (当然,不是所有队友都是如此——有几个队友的剧情会更有‘共同创造/续写全新的故事’的感觉) 但说是这么说啦……暂且不看服装设计的话,队友们的人物塑造还是相当立体的(且都能脱离主角的故事线索独立存在),女队友们也都不是性感台灯,在这点上做得还算好。 [h3] 其他零碎评价 [/h3] [list] [*]种田:肝,但浅,没太多机制也没什么趣味。主要作用就是用来赚钱,以及做一些收藏相关的成就/任务。 [*]战斗:聊胜于无。 [*]迷宫地图:设计得其实相当不错,很符合探索直觉;捷径开启后能省下不少跑路时间。 [*]操作:手柄/SD还行,很顺畅;PC键位设置很反直觉,需要熟悉一段时间才能顺利游玩。看起来是以主机为目标设计的。 [*]音乐:在前面提过十分优秀——确实如此。但搭配上廉价的建模和贫乏的演出有些时候会显得不合时宜,i.e. 很普通的剧情、很普通的画面,突然史诗级的bgm就响起来了,有点不知道在燃些什么。 [*]美术:2D好,3D烂。食物插图画得非常棒。 [/list]
I thought long and hard about if I would or would not recommend the game and finally leaned towards No. I think I would sum Harvestella up as being a solid Okay/10: all the different aspects of the game are shallow, so you can get tired of it quickly. I got it on sale and it's been keeping me busy, but there's nothing to write home about here. There are no crop levels, fishing levels, and the combat skilltrees don't feel particularly meaningful. There's no real way to mitigate damage, so you're discouraged from playing any of the frontline classes. An overwhelming amount of the game is a walking simulator where you talk to one character in one spot and then run to another spot to talk to them again, which is especially heinous in a game where you need to eat to slowly regain the stamina spent doing so. They just didn't really seem decisive on what they wanted out of this game. It's alright for a while, and then loses its luster.
Harvestella is a game you have to accept for what it is. As a farming game, action game, and RPG individually, it would feel kind of subpar; the farming is fairly shallow, special "festivals" and other such events do not occur, and seasons take a long time to rotate, meaning that variety does not come often. Compared to other action games, Harvestella's controls are a bit weirdly loose, combat techniques are limited, and basic enemy attacks cannot be avoided, meaning you will always be taking damage during fights. As an RPG, character building is perfunctory and lacks much in the way of meaningful choices. For all of those reasons (plus its obviously-budget presentation paired with $60 base pricetag), I don't really blame anyone for not being able to accept Harvestella on its own terms. But if you can accept the game on its own terms, what you'll find is a good, if very non-standard, action RPG with a surprisingly enjoyable narrative. Characters all have strong voices, the music is well-produced and easy to listen to for long periods of time, and the dungeon design evolves over the course of the game and has more sauce to it than plenty of other RPGs I've played. The farming being a bit shallow is ultimately fine - it's meant to feed into adventuring. The fact that you simply pay HP as part of the tax of engaging in combat is also vital - because it serves to make farming a core part of the loop. It's okay that combat feels a bit weird and loose and lacks a real dodge button, because Harvestella's combat is positional, not reflex-oriented. The day system consistently encourages small bits of decision making as you progress through dungeons, as you'll wonder how far you can get before you run out of time and need to head home, and having to tackle dungeons over several days makes each one feel like a lengthy trek. It's weird, it's kinda low rent, and it doesn't do any one thing outstandingly well - but all together, I think it's pretty neat.
[h1] 더 나은 게임이 될 수 있었던 비운의 게임. [/h1] [b] 스토리: [/b] 이 게임의 가장 큰 어필 포인트. 소재 자체는 어디서 한 번쯤은 봤을 법한 [spoiler] 대재난 후 인류의 존속 문제 [/spoiler]와 관련된 소재를 다루고 있으나, 상당한 깊이와 생각할 거리를 던져주는 스토리 라인을 보여준다. 특히 윤리적인 선택을 많이 짚고 넘어가며 현대 사회에서 많이 짚는 소재들 이를테면 [spoiler] 기술적 특이점을 넘어섬에 따라 발생하는 문제 [/spoiler]가 많이 나온다. 내 지능의 한계로 스포를 안 넣고 스토리를 칭찬하기 어려운 게 아쉽다. 전체 스토리의 흐름만 놓고 보면 스토리텔링이 굉장히 안정적이다. 급전개나 미흡한 설명, 떡밥의 난발, 과도한 미화 등 스토리에 치중하는 게임에서 범하기 쉬운 과실을 찾아보기 어렵다. 고유명사도 부담스럽지 않은 수준에서 나오며, 아예 모티브를 따온 수준을 넘어 그냥 명사 그대로 밀어넣은 경우도 있어 이해가 어렵지 않다. 특히 사계절과 죽음의 계절을 동시에 노린 듯한 '사계'라는 시기가 중요 소재인데, 일본과 마찬가지로 사계절권인 한국인은 잘 와닿을 작명이다. [b] 캐릭터: [/b] 주요 등장인물 특히 동료들은 크게 거부감 느낄 일 없으면서도 캐릭터성 면에서는 덜 겹치게끔 매력적으로 잘 만들어두었다. 각자 사연을 갖고 있어 사이드 스토리로 풀어주며 그 수준도 양호하다. 외형은 다들 미형으로 잘 뽑아줬지만 아쉽게도 이목구비를 돌려막은 티가 심하게 난다. 애써 감추려고도 안 했다. 그냥 대놓고 티를 낸다. 그거만 아쉽고 나머진 다 괜찮았다. 하나 생각나는 게 특이하게도 요정 캐릭터에 대한 대우가 개차반이라 그거 보는 재미도 있다. 관련 이벤트나 상호작용이 없어 아쉽다. 그리고 브레이크 타임이라고 해서 하루에 한 번 세이브 포인트에서 보유 중인 요리를 먹을 수 있는데 이때 동료와의 잡담 이벤트가 발생한다. 이거 보는 맛이 꽤 있다. 보통이라면 캠프 기능으로 따로 만들었을 것을 그냥 세이브 포인트에서 메뉴 하나로 때운다는 것만 봐도 이 게임의 현실을 알 수 있어 씁쓸하다. 세이브 포인트에서만 파티 세팅을 할 수 있는 걸로 봐선 의도한 것으로 보인다만 볼품이 없다. [b] 사운드: [/b] 일단 삽입된 곡이 전반적으로 굉장히 좋다. 마을과 같은 평화로운 배경의 BGM은 썩어도 스쿠에니의 자식이구나 하고 생각하게끔 부드러운 선율을 자랑하며, 보스전과 같은 상황의 BGM도 긴장감과 웅장함을 잘 표현해준다. 여기까지만 보면 참 좋은데 [u] 음성이 없다. [/u] 정확히 말하면 성우가 없는 건 아닌데 스토리 대사는 안 읽는다. 뭔 자신감인지 풀 프라이스를 매긴 주제에 메인 스토리 더빙조차 안 됐다는 게 아쉽고 괘씸하다. 볼 거라곤 스토리밖에 없는 주제에. [b] 비주얼: [/b] 왜 그래픽이 아니라 비주얼로 나누냐면 [b] 2D 비주얼은 굉장히 훌륭하기 때문이다. [/b] 캐릭터 일러스트는 미형이지만 상기했듯 돌려막았기 때문에 감점이 되지만, 2D 비주얼의 진가는 바로 아이템에 있다. [b] 특히 요리. [/b] 이 분야의 최고존엄인 바닐라웨어에 비할 바까지는 아니지만, 굉장히 맛깔나게 잘 그려두었으며 그 종류도 많다. 어쨌거나 시뮬레이션 요소가 들어간 게임이기 때문에 작물, 물고기, 각종 도구 등이 있는데 이들의 퀄리티도 좋다. 그리고 게임을 처음 시작하면 나무를 배경으로 주인공과 히로인이 위치하고 있는데 이 일러스트가 게임 진행 상황에 따라 바뀐다. [spoiler] 나무가 시든다든지 히로인이 사라진다든지. [/spoiler] 이런 소소한 시각적 디테일에 솔직히 좀 감동했다. [b] 반면, 3D 부분은 구태여 길게 말할 필요도 없을 것 같다. 딱 봐도 구려 보이고 실제로 봐도 구리다. [/b] [b] 시스템: [/b] [u] 그래픽과 함께 이 게임을 말아먹은 원인. [/u] 우선 주제도 모르고 쓸데없이 ARPG라는 점이 문제다. 상기했듯 3D 그래픽부터 빻은 와중에 모션도 굉장히 저열하며 심지어 그 가짓수조차 많지 않아 열심히 돌려막는다. 전투 중에는 그나마 양반이지 스토리에서 툭하면 나오는 양팔 붕쯔붕쯔 모션 같은 걸 내내 보고 있으면 무슨 자신감인가 싶다. 단순히 보는 맛만 문제인 것이 아니다. 몹을 돌려막은 것은 물론이고 절대적인 가짓수도 많지 않다. 퀄이 좋거나 종류가 많으면 돌려막는 걸 이해라도 하지. 가드 개념은 아예 없으며 회피는 어떻게 보면 있긴 하다. 근데 이건 회피라기보단 대시다. 원래 있는 대시 기능을 갖고 네가 알아서 피하라는 개념. 과연 이걸 회피 기능이라 할 수 있을지? 저스트 회피 같은 건 당연히 없다. [u] 그리고 걷기, 요리, 제작을 제외한 모든 행동에 스태미너를 요구한다. [/u] 이 스태미너는 식재나 요리를 먹어서 채우게 되는데 식재는 찔끔 채워주는 수준이라 전투를 앞뒀으면 주로 요리를 통해 스태미너를 채우게 된다. 요리는 HP 회복 및 각종 부가 효과와 함께 스태미너의 순간 회복, 지속 회복 효과를 부여한다. [b] 소모 속도가 상당해서 굳이 넣었어야 했나 싶은 시스템이다. 특히 대시에 소모되는 스태미너가 이상하리만치 높다. 쓰지 말라고 만든건가 싶은 수준. [/b] 후반부에는 비교적 부담이 덜 되는데 초반부는 물자도 풍부하지 않고 인벤토리도 작아서 부담이 심하다. 최소한 대시나 채집, 평타에는 소모되지 않도록 하거나 소모량을 낮춰야 했다. 기준을 모르겠다. 걷기는 몰라도 요리나 제작은 오히려 스태미너가 소모되어야 할 텐데? 동료는 총 8명을 보유할 수 있고 자신만의 클래스와 파티 투입 시 효과를 보유하고 있다. 다만, 파티에 넣을 수 있는 것은 2명에 불과하여 다시금 무슨 생각으로 ARPG로 만들었는지 의문이 드는 상황. 보통의 ARPG가 플레이어 포함 3~4명으로 파티 구성을 하니 적다고 할 수는 없지만, 동료에게 딱히 지시를 할 수 없음은 물론이요, 주인공은 그래도 액세서리류는 장비할 수 있으나 동료는 그것도 장비를 못 해서 무기 업글밖에 해줄 게 없다. 그리고 분명 동료가 적 사정거리 내에서 싸우는데도 어그로 핑퐁이 안 돼서 나만 맞는다. 주인공이 선택할 수 있는 클래스는 히든 클래스까지 하여 총 12개. 오직 주인공만이 클래스를 전투 중에 바꿔가며 쓸 수 있으며 액세서리를 장비할 수 있다. 전투용으로 세팅할 수 있는 클래스틑 3개. 변경이 필요하면 세이브 포인트로 와야 한다. 각 클래스마다 이런저런 스킬을 갖고 있고, 무기의 공격 방식도 다르다. 몹에게는 공격 방식, 속성에 따른 약점이 있기 때문에 상대할 몹에 맞추어 클래스를 넣는 것도 중요하다. 이것 자체는 그렇게 나쁜 시스템은 아니지만, 막상 전투 품질이 떨어지다 보니 크게 와닿는 건 없고 게임 퀄리티에 비해 클래스가 꽤 많다 보니 클래스 간의 차이나 하나하나의 디테일은 썩 드러나지 않는다. 그리고 게임 내에서 일종의 업적(ex. 양배추 100회 수확) 같은 걸 깨다 보면 농사, 살림에 도움이 되는 도구 제작법이 뚫리기 시작한다. [u] 문제는 일부 최종템을 얻기까지 지나치게 빡세게 만들어놔서 써보기도 전에 때려치거나 클리어하거나가 될 가능성이 높다는 점이다. [/u] 엔드 콘텐츠 최종 보스의 자비없는 난이도나 스토리 최종 보스(다단계 변형 방식)를 잡다가 중간에 죽으면 스킵도 없이 처음부터 다시 해야 하는 등 레벨 디자인 면에서 영 미흡하다. 외에도 자잘자잘하게 미흡한 시스템적 부분이 많다. 당장 세이브 포인트 시스템에 자동저장은 날짜 바뀔 때 1회만 되는 것이며, 월드맵 개념이 있는 반면 월드맵 지도는 따로 없어서 어디가 실제로 입장할 수 있는 장소인지 판단하기 쉽지 않다는 점, 주인공이 밤 10시부터 졸리다고 하는데 심야까지 버티다가 자도 다음날 컨디션에 차이가 없다는 점, 액세서리류를 판매할 수 없다는 점 등등. [b] 볼륨: [/b] 엔딩 이후 할 거리가 의외로 많고 상기했듯 스토리만 밀고 빠지기 힘든 구성이라 플탐은 충분히 보장이 된다. 그러나 거기에 들어가는 시간이 안 좋은 의미로 상당히 길어서 꼭 좋다고 이야기는 못 하겠다. 올 클리어를 노린다면 농사를 짓는 게임답게 단순반복 노가다가 필수적으로 요구된다. [b] 결론: [/b] [u] 잠재력은 충만했으나 주제를 모르고 욕심을 너무 부린 게임. [/u] 야심차게 시뮬레이션과 ARPG를 결합하였으나 어느 쪽에서도 기본기 수준만 되었을 뿐 그이상을 보여주진 못 했다. 시뮬레이션의 경우 전반적으로 컨텐츠가 부족하다. 작물을 비롯한 식재와 그를 이용한 여러 가공식품 및 요리는 가짓수도 제법 되고 일러도 훌륭해서 보는 맛이 좋지만, 거기까지가 한계다. 농사나 가축 기르기 같은 건 그래도 기본적인 수준은 해놨지만, 이사나 하우징 요소는 전무하며 결혼 및 연애도 사실상 없다고 봐도 무방하다. 동거가 있긴 한데 진짜 동거만 함. 상호작용이 그냥 범용대사 몇 줄에 불과하다. 주인공 성별이나 상대 성별에 따른 차이도 없어 보인다. 게임 내내 마을에 무언가 영향을 끼칠 수도 없고 집에 이런저런 큼직한 부가 시설을 늘릴 수도 없다. RPG로선 액션은 위에서 이미 깠고, 마을이나 NPC 수가 넉넉한 편이 아니라 탐험의 재미는 떨어지는 편이다. 서브 퀘스트 수는 제법 되는 편이나 퀄리티는 그냥 그렇다. 던전 내부 디자인은 그래도 이런저런 기믹을 깔아두여 나은 편이나, 심야 시간이 되면 강제로 뻗어서 복귀해버리는 시스템과 상성이 매우 좋지 않다. 하다못해 텐트 같은 아이템을 만들어놨어야 할 텐데. 저장도 세이브 포인트에서만 되는 주제에 말이다. 이만한 스토리를 왜 굳이 여기에 담아서 날려먹었지? 하는 생각이 든다. 까리한 그래픽에 보이스 빵빵하게 들어가는 게임에 딱 스토리랑 캐릭터만 가져다가 써먹었으면 훨씬 나았을 텐데. 하다못해 진짜 백번 양보해서 미친 척 가격 좀 더 올리더라도 시나리오 보이스라도 넣어줬으면 좋았을 텐데. 스쿠에니를 등에 업고도 겨우 이 정도인 건지, 스쿠에니를 등에 업은 덕에 간신히 이 정도인 건지 모르겠다. 스토리랑 캐릭터 보는 맛과 브금 듣는 맛에 꾸역꾸역 했다. 분명 더 괜찮아질 수 있을 게임이었던 것 같은데 하는 아쉬움이 많이 남는 게임이었고, 시스템상 스토리만 밀고 빠지기 힘들게 되어있다는 게 그 아쉬움을 더한다. 굳이 하겠다면 반드시 절대로 기필코 할인할 때 사는 것을 추천하고, 시스템상 중간중간 늘어지는 시간이 나올 수밖에 없게끔 설계가 된 게임이니 자신의 취향과 플레이 성향을 잘 생각해야 할 것이다.
I enjoyed the game, sadly it's a bit overpriced for the quality you get. Soundtrack/overall art direction is wonderful. What's incredibly lacking is polish in regards to animation, also there is almost no voicework in the game. For a 60$ Square Enix game I expected a bit more in that regard. Also fair warning, this game is 90% JRPG, 10% farming/social sim. Don't go into this one expecting Story of Seasons/Harvest Moon.
This game is severely underrated. I'll admit, it felt like pulling teeth playing the first couple hours. It felt too simplistic and the farming seemed a bit annoying. I even tried to return it but I bought it on a different authorized platform. Then I kept playing in an attempt to get my money's worth and found myself really enjoying the game to the point that I couldn't stop playing. The strong points in this game would be the characters, plot, music, and how beautiful the different landscapes are. I thought the story was going to be lackluster but it certainly exceeded my expectations. The weak points would be the lack of voice acting, combat, and enemy variety.
Active players
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