
HARVESTELLA, an all-new life-simulation RPG from SQUARE ENIX! Lead a life of self-sufficiency with your vibrant house as a base and cooperate with allies to overcome various threats.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 2.5Kreviews | 77% | — | $1.8M |
| $23.99−60% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 819 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: non-buy-nary for those who care, and for those who don't- the game is pretty trash for the price. I did not beat the game, so there's potentially some aspects that open up later that address some of my gripes, but I doubt it. Bought on sale at 50% off($40 CAD), still not worth it. [h1] The good: [/h1] The characters are pretty, not uglified at the very least. The visuals are okay, but with very minimal graphical options. Probably runs on most machines. The world/setting is interesting. The music is good. The movement controls outside of farming were pretty smooth. KB&M played well. Though the UI used weird keys. The farming is a way to supplement your income, and make food, and it's implementation is alright. Looks like there's some house customisation in an upstairs room, but I never got to that point. [h1] Now for the bad: [/h1] VERY minimal voice acting, you won't even hear a voice for a few hours, and then it's only a short phrase. NOT like RF4S, Rune factory, while minimal voice acting as well, at least uses voices/sounds in most conversations and has SOME fully voiced parts. This game does not, 16h in and I've heard some repetitive 'bye bye' 'good morning' etc. Even the text dialogue/lore is extremely minimal with translation gaps requiring you to fill in plot, giving the game's story a soulless feel. If you talk to someone the text will be the same 1 liner over and over, it's boring. Non binary option at start. Not game breaking but yeah, it matters. But what matters more: Even if you pick male, you're character is the same. Literally only breasts and stance change. Face/hair stay the same. Play as a female unless you enjoy looking at an effeminate male with a female hair style while literally wearing stockings and tight short-shorts. 'Mining' 'gathering' and fishing are all poorly implemented. mining and gathering is just repetitively revisiting the same nodes over and over. Fishing is just click, wait 5-20 seconds, and click again and repeat. Doesn't appear to be any character customisation aside from ~8 eye colours and ~8 hairstyles. No options to change clothes that I saw, which was the first thing I looked for while playing a male character because I'm not gay. [h1] Now for the game breaking: [/h1] The combat. It's a massive part of the game, and not fun. You just spam the same button most of the time and cast a skill every now and then(very long cool-downs), and swap 'jobs' to maximise damage through 'breaking' monsters by hitting multiple weaknesses. There's no dodge, rather there is an unlockable 'step' skill, activated by sprinting, and it functions like a dodge, but afaik it ONLY WORKS OUT OF COMBAT. You can get party members, and they do help, but only attack the mob you're focused on. If you expect your party to finish off a weak monster when you switch targets to a full life monster, you're wrong. There's also a really stupid mechanic where tough mobs(called 'fear') will despawn and respawn if they can't reach you. It OFTEN happens if you're playing a ranged job, like mage. Your party members block the 'fear' mob from reaching you, and it despawns, regardless of it's health or range from you. If it can't actively attack you, it WILL despawn. No kiting. No strategy. No tactics. Just tank and click and heal. There's only 2 slots for 'gear' afaik and only rings fit in these slots. You can upgrade weapons for you and your party, but there's no customisation. Each member only gets a single weapon, including yourself, and you progressively upgrade them.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese*, Korean, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 821 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリー重視のゲームが好きな人にはぜひやってほしい SFが好きな人にはもっとやってほしい
DSとかPS3時代くらいで出てたらいいゲームだったかも。 基本ライフで受けて殴り合うだけで戦闘が面白くない。 サブクエがほぼおつかい。コンテンツが少ない。 ストーリーは基本面白いけど、主人公が取り憑かれたように善人サイコパスなので、あまり共感も納得もできない。 RPGに農業くっつけたんだから、RPG要素でも金策できればよかったのに。
somehow the combination of baby's first farming sim and an equally rudimentary action rpg is really doing it for me
For 60 dollars game, this game is just lazy. Farming, not bad but boring for something that suppose to be an agriculture/farming game. Combat, ok but not that good either. It falls short comparing to all other FREE games I've played that involves both combat and farming. The surrounding map, boring and lack of personality and looks just like early 2000 jrpg map. Character customization, this is just stupid. The male character doesn't look even close to a male character (looks like female, im not even joking, not even androgynous, just a female). And what's up with the strange hip anatomy they got going on with every characters?? Story telling, awkward. I have some instances where I just felt like they have no idea how to effectively progress the story without it being awkward. For a PAID game, especially an EXPENSIVE one, I was expecting something more and not whatever this is. This is just a lazy game milking 60 dollars from poor players. I wish I have something good to say but this game gave me a very icky first impression once I entered the game., especially during the character customization and the opening scene. So tacky and lousy for a PAID game. Mind you, this game is released on 2022 and they still made the game looks like old harvest moon I played on PS2 back when I was a middle school student. Lazy, just lazy.
Interessante Gescichte, macht Spaß zu Spielen, das Farmen ist etwas eintönig aber ein toller Soundtrack! Strategiehilfe zum schnellen Level/Aufbau: Prioritäten: 1. Farmaufbau für konstantes Einkommen 2. Kochaufträge in den Städten im Gasthaus 3. Feenaufträge 4. Story/Geschichte fortsetzen WICHTIG: Kauft keine Tiere für die Stallungen zu früh, bevor eure Farm mindestens 6 Felderweiterung habt bzw ein konstantes Einkommen. Auch die (Stall-)Erweiterungen könnt ihr sein lassen bis ihr die wirklich für die Feenaufträufträge oder Achievments braucht. Die erzeugten Ressourcen sind außer fürs Kochen Nichts wert. Gemüseanbau: Startet mit Salat, dieser ist von den zu Anfangs verfügbaren Materialien am besten und kauft vom Erlös Farmerweiterungen und das saisonales hochwertigste Gemüse und baut Dies an, es lohnt sich. Für Essen und Ausdauer kocht ihr am Anfang nur den Pilzeintopf, die Zutaten finden sich direkt auf der Farm! Keine Kochzutaten oder angebaute Gemüse/Getreide/Obst weiterverarbeiten um diese zu verkaufen = kein Mehrgewinn, verkauft das Gemüse direkt nach der Ernte! Farmt Lokonüsse im Sumpfbiotop, bester Gesundheitsdrink bis ins Endgame. Später dann Mondfrucht. Nutz jedes angesparte Geld um die Felder zu erweitern. Mehr Platz, mehr Gemüse, mehr Gewinn. Lastet die Felder aus, dauernd, irgendwas ungenutzt lassen kostet Zeit und Geld und denkt an den Jahreszeitenwechsel/Silentium und erntet rechtzeitig die Felder leer. Ein Silentuim mit teuren Gemüse am Feld kann Einen ganz schön zurückwerfen. Weiteres folgt...
Este juego intenta hacer un poco de todo y todo lo hace mal. Buscas un juego de granja? No tiene un sistema "profundo" para ello, nada de auto-sembrar y el inicio es pesado al ir de 1 en 1. Buscas un juego de RPG-ARPG? El combate es bastante estatico, enfocado a que los enemigos no te golpeen y más bien sean tus compañeros los que reciben el daño y el factor "RPG" no influye. Buscas un juego VN/Romance? Las historias de los personajes son escuetas, no influyen realmente las decisiones y no lograr enamorarte de algun personaje. La historia principal tiene sus plot twist pero nada que sea realmente interesante. Lo complete al 100 para no volverlo a ver pero no lo vale.
懶人包:宣傳是種田遊戲 其實是有種田的日式RPG 終於全破 故事很長跑完要花很多時間 當你以為故事像符文工廠一樣跑4個城鎮就收工的時候 嘿嘿其實劇情還不到一半拉 經過多次轉折主角終於成功拯救世界 角色立繪很讚 亞莉亞不愧是科學家智力是主角群最高,屬於存在感很高的女主角 身為日式RPG女主角該做的事情一樣沒少 推進劇情 被抓 嘴人 吐槽 黑化 還有主角救救我 支線劇情看得出來有用心寫不過內容大多是跑腿 夥伴劇情主要是個人主線後日談 中期之後主線就只寫主角跟亞莉亞了,靠夥伴故事補足他們的後續 戰鬥方面,有注意弱點就不難,懶得看弱點也可以狂吃補硬打過去 再來說說缺點吧 種田簡化太多把這款當種田遊戲玩會很失望 後期設施弄一弄很方便,也只是為了給你更多時間探索地圖跑劇情 因為時間限制新地圖都要花遊戲時間兩三天才能走完 後期主線加速只想跑劇情還要被遊戲內睡覺時間卡 戰鬥手感很差,然後別想著閃普攻閃技能就夠了,在那邊閃不如硬A 王的BREAK系統給好評 戰鬥方面有贏符文工廠,畢竟是日式RPG不是種田遊戲
Game is over all half decent play wise. However, I have to say I don't recommend it due to forced agendas in a game. Male Characters come with unchangeable female hairstyle, feels like forced trans-agenda. Likewise, females have a hairstyle that, while feminine-ish are definitely more masculine leaning. Then there is the Non-Binary third gender option. Which just is fine, but supports the theory of them having an agenda here. I mean honestly... What happen to the days when a video game was just a video game? We don't need everything to be about agendas and politics. Can't you just let entertainment be entertainment? Bit ridiculous honestly. But yeah, overall don't recommend for forced agendas and the game is only semi-decent.
I finished the game and defeated the post game boss [spoiler] Selene [/spoiler] in an epic [strike] battle [/strike] picnic. The main dishes being grape juice, apple juice, and orange juice... Jokes aside, this game is truly hard carried by the art. The graphics are really beautiful. However, like most reviews, the core game loop of combat, farming, and story are all kinda mid. The story feels especially rushed and there are too many points where immersion breaks or the writing is terribly awkward. It happens enough times to feel like the game was rushed out. The majority of fighting enemies is standing in front of each other and trading hits. The only fun combat after 10 hours of playing mutual slap combat is when fighting bosses, because there are actually times you can dodge. You can't dodge most normal mobs's attacks. Combat feels extremely stiff and limited. Get this game on sale. There's no way this game deserves full price at $60.00. I wouldn't recommend this game. It's barely a 7/10 game. It's clear there was some love for the game, but unfortunately, I can't recommend what feels like a rushed game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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