
Harvest Dice Profit is an Incremental Idle Farming & Dice Game where you grow diceshrooms into dice, roll for profit, and automate your economy. Stay ahead of debt... or face the consequences.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 6 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Harvest Dice Profit is an Incremental Idle Farming & Dice Game where you grow diceshrooms into dice, roll for profit, and automate your economy. Stay ahead of debt... or face the consequences.
Start with a pure farming loop: dig farm plots, plant seeds, water your crops, and harvest Diceshrooms from D4 to D20. Bigger dice bring bigger profits through higher multipliers.
Roll dice in 6 different ways: roll them manually, click the UI roll button, hire Dice Roll Helpers, summon Multi-Dice Roll Helpers, use Hover Roll to roll dice under your cursor, or unleash a Grand Roll to roll everything at once.
Build your way from manual farming to full automation with 3 types of farming automation and 2 types of dice rolling automation. Let your systems seed, water, harvest, and roll while your dice economy grows faster and faster.
Unlock and level up 130 Upgrades to speed up farming, boost dice profits, improve automation, and accelerate your money-making process before debt catches up.
In Hard and Hell modes, profit is survival. Make money fast, pay your debt on time, and stay ahead of the pressure. Miss your payments, and your run may come to an end.
Genres
Engagement
Reviews
Themes across 77 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun little incremental game. Easy to recommend
I love this game. One of the only things it's missing is the ability to hide max upgrades. 4/5. Would give it 5/5 if they add this.
A game well worth the price, I've paid more for less and whilst a little grindy towards the end this is just a pure dopamine rush
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +4 more
Hours played at review time, across 77 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Honestly such a fun game, there is quite a lot to manage in the beginning and by the end it runs itself. Still working through debt mode, its a nice extra challenge, and I'm excited to see what hell mode is. Overall a super fun and unique incremental type that i would definitely say is worth the money. (Edited because my only complaint was fixed quickly)
an incremental dice game with an incredible concept and art style with every aspect of it being hand-made! totally the bang for the buck and even cheaper than most incremental genre games!! -also will get u addicted to itself in no time lol-
Quite the addicting little game! ⁺˚⋆。°🍄₊ Love the artstyle and the theme, love the dice, love the upgrading system. ♡✧˚ SHROOMS ⋆。♡˚ Only negative aspect right now is that game play is on the shorter end, with having collected all achievements in only 7 hours. Would still, and have recommendet it to my friends though. ⸜(。˃ ᵕ ˂ )⸝♡ Love the option to turn off the numbers and drones, makes gameplay run so much better endgame ✮⋆˙
Quite cool. Got invited to the playtest and this is way more addictive than I expected. I could honestly sit there growing mushrooms all day
Really fun game, well worth the money.
[h1]The gambler was replaced.[/h1] This is what i was expecting when buying "The farmer was replaced", but was met with a python programming sandbox. This game too has drones and farming, and no coding. Instead it got dice to click. [hr][/hr]Early on, [b]progression[/b] might seem slow, but thats just part of the process. Game gets automated on a decent pace and then its all about reaching next dice tiers. Mechanics present are neat, but some late-game price scalings lack polish. So its unlikely that you'll max [b]everything[/b] out [i](98% of it surely)[/i], but more on that later. Game has [b]3 gamemodes[/b], and each is unlocked 1 after another. [b]"Idle" mode[/b] needs you to just pass the tutorial and then at some point, unannounced, next mode gets unlocked. [b]"Hard" mode[/b] is... not hard xd. It just adds a debt to pay off, and required payment rises very slowly. [b]"Hell" mode[/b] is what you'd expect: higher prices, higher debt, [b]LIGHTNING DESTROYS YOUR CROPS D:[/b] Early start can be painful, but you have 5 "second chances" to skip required debt payments. I wasted none, but it was quite pressuring/click heavy during early game and the final payment, and [b]it was paced nicely, i liked it[/b]. [h3]rant/warning to completionists ahead:[/h3] After completing debt modes, only thing left is [b]100%[/b] completion on idle mode. [b]This is where i have complaints towards the game.[/b] At first the goals are clear, game "evolves", you get stronger, only 2 resources matter afterwards, [b]first half of end-game is nicely paced[/b]. But on [b]second half[/b], you cant really upgrade these 2 resources efficiently, you have upgraded everything you could, all thats left is [b]waiting/mindlessly circling[/b] the field for upgrades with diminishing returns, it became idle'y. Sure, most incremental 100% end-games are slow, but this one also [b]doesnt show you all the info you need for [u]2[/u] of the achievements.[/b] [list] [*][b]"Buy every upgrade"[/b] also includes upgrade cards, and one of these cards, the more you upgrade it, [b]the more cards it unlocks[/b]. Nothing states how much of them you should get, and their price scaling gets really grindy, so you're just progressing blindly with no end in sight and without knowing when it will end. Its ~1-2 hours of mindless grinding (after completing idle mode. [i]Yes, it has an end)[/i]. [*][b]"Harvest 1 000 000 shrooms"[/b] is straight up a [b]joke[/b]. I had to check the save file to see that stat, and after ~4 hours of playing in idle mode, i completed ~11% of it. [b]11. percent. in 4 hours.[/b] [b]with nothing left to improve.[/b] Leaving game running for 30+ hours [i](without knowing how much it will actually take, remember, i got that stat from a save file)[/i] and autoclicking "Space" is not a good time investment, that goal really should be reduced by [b]10 times[/b]. [/list] [h3]rant over[/h3] Added to that, [b]game's performance can get heavy[/b], since there's not much you can do to increase fps. Only disable visual drones/autorollers/reduce resolution/dont zoom out too much, no graphical settings in here yet (not even "disable numbers"). [hr][/hr] [h3]Despite these end-game mishaps, it was very enjoyable.[/h3] For this price, game is [b]certainly an easy sell[/b] for a 4-5 hour "casual completion". Game didnt have a demo, so [b]i guess[/b] some late scalings/mechanics/achievements werent properly tested, and i hope would be ironed out with future patches. [i]nice "time played"[/i]
Chill, fun and addictive. You can easily lose track of time and play for hours.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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