
Behind every great fortune, lies a great crime! Sell drugs, attack with your gang, gamble your CrimeCoins away and hope, that you get that rare item, finally. Free-to-play. Offline Progression. No Microtransactions except 2 optional DLCs.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English**languages with full audio support
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Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
+
What can I say about this... graphically it won't win any beauty awards, which isn't necessarily bad, but everything feels a bit blandly placed in the same layout, as if it was copy-pasted. The concept is well-thought-out and the gameplay itself is alright. But I have to give a negative review, the balance is truly terrible. Everything is slow, and when you finally reach a prestige level, you expect more and faster progression. But it's negligible, so you're basically stuck with the same experience of painfully slow progress. One of the requirements to prestige is collecting specific items. There's nothing wrong with that in itself, but the way they implemented it in this game is strange and I've never seen it done anywhere else. You have to buy loot boxes (with in-game currency) and then hope for the right item with RNG. The balance is terrible here too, and I don't know if this is the right way to hand out items. It feels like it promotes gambling. I suspect this might be the developer's first game. Hopefully this feedback helps them create better games in the future.
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very frustrating to accidentally keep click manual load with no "Are you sure message" wtf is the button right there like that? decent enough game, if this is changed I'll thumbs up
Петиция Если тут наберется несколько наград то таких шедевральных игр не будет в стиме
Drugs and Crime Idle is an incremental management game developed and published by Konstantin "Kash" Spasoff. At first glance, its premise appears intentionally provocative, placing players in charge of building a criminal empire centered around drug production and distribution. However, beneath the controversial theme lies a surprisingly robust idle experience packed with progression systems, collectibles, upgrades, and long-term goals that cater to fans of numbers-driven gameplay. The core gameplay revolves around expanding an illegal operation through a network of dealers, buildings, and production upgrades. Players begin with modest resources and gradually transform their organization into a sprawling enterprise capable of generating enormous profits. The game steadily introduces new mechanics as progress is made, preventing the experience from feeling like a simple clicker. New dealers, laundering opportunities, and upgrade paths constantly provide fresh objectives, giving players reasons to continue optimizing their criminal network. One of the game's strongest features is the sheer amount of progression available. Multiple dealers can be unlocked and improved, while various buildings contribute to the overall growth of the business. The addition of money laundering systems adds another layer of strategy, encouraging players to think beyond raw income generation. Rather than relying on a single repetitive mechanic, the game builds a web of interconnected systems that reward planning and efficiency. As profits increase, players gain access to additional content that expands the scope of the experience considerably. The collectible system adds another dimension to the gameplay. Through criminal activities and specialized currency rewards, players can acquire crates containing collectible items. These items serve as long-term goals and help break up the routine of simply watching numbers climb. Opening crates introduces an element of anticipation and discovery, creating moments of excitement that complement the slower pace typical of idle games. The collection aspect also encourages continued engagement, as players pursue rare items and attempt to complete their sets. Another notable strength is the game's balance between active and passive play. Players who enjoy checking in occasionally can take advantage of offline progression, allowing their empire to continue earning while they are away. Meanwhile, those who prefer a more hands-on approach can actively manage upgrades, spend resources efficiently, and participate in systems that reward regular interaction. This flexibility makes the game accessible to a wide audience within the idle gaming community, whether they prefer casual sessions or more frequent optimization. The developer's approach to monetization deserves recognition. Unlike many free-to-play titles that aggressively push microtransactions, Drugs and Crime Idle offers its core experience without requiring constant spending. Optional downloadable content exists, but the primary systems and progression remain available to all players. This design philosophy helps maintain a sense of fairness and allows advancement to feel earned through gameplay rather than purchases. The game's presentation is functional rather than flashy. Visuals are straightforward, emphasizing readability and usability over graphical spectacle. Menus are designed to communicate information efficiently, which is especially important in a management-focused idle game where players spend significant time monitoring statistics and upgrades. While players seeking cutting-edge graphics may find the presentation basic, the simplicity serves the gameplay well and keeps the focus on progression. The subject matter will likely be the most divisive aspect of the game. Drug trafficking, criminal enterprises, and money laundering are central themes throughout the experience. Although the game presents these concepts in an abstract and often tongue-in-cheek manner, the setting may not appeal to everyone. Players who can look past the theme will discover a surprisingly deep management title, while others may be discouraged by the premise regardless of the mechanics underneath. Ultimately, Drugs and Crime Idle succeeds by delivering exactly what many idle game enthusiasts seek: a steady stream of upgrades, multiple progression systems, meaningful long-term goals, and satisfying growth over time. Its criminal theme helps it stand out from countless fantasy and sci-fi idle games, while its fair monetization and layered mechanics provide substantial value for players who enjoy watching an empire expand through careful management. Although its presentation is simple and its premise may not suit every audience, the game offers enough depth and content to make it a worthwhile entry in the incremental genre. Rating: 6/10
You can do crime and smoke a fat cigar, 5 stars.
(youtube: Azaroth_Kazty) um jogo que depende de grande sorte na hora de abrir lootboxes e conseguir um item que te fará avançar no game, porém, caso você queira não abrir essas lootboxes, você poderá juntar uma tonelada de dinheiro que não irá servir de nada visto que os upgrades são muito caros. Ah, e antes que eu me esqueça, tem uma chance minúscula de conseguir um dos itens para avançar no game, eu mesmo tive que gastar mais de 10k só para conseguir uma rosquinha.
Viciante, para quem gosta de números, taxas, upgrades, pra quem tem tempo a perder com coisas banais
нет
slow and boring
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.6K | 77 | 92% | $2.39 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $700.4K | 3K | 74% | $4.54 | |
| $591 | 4 | 0% | $3.99 | |
| $410 | 4 | 100% | $2.99 |