
Harold Halibut is a handmade narrative game about friendship and life on a city-sized spaceship submerged in an alien ocean. Join Harold as he explores a vibrant retro-future world in his quest to find the true meaning of ‘home’.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 1.86/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 1.3Kreviews | 82% | — | $747.9K |
| $34.99 | 3Kratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bu oyunu aslında çok büyük beklentilerle almıştım ama biraz hayal kırıklığına uğradım , yine de gayet iyi bir oyundu aslında ama bence potansiyelini biraz harcamış gibi geldi bana. öncelikle oyunun çevre tasarımı bence çok iyi , içinde bulunduğumuz gemi ve gezegen atmosverini gerçekten beğendim. müzikleri de bence iyiydi özellikle hikayenin o kısmına gayet uygun yapılmışlar. ana hikayesi dışında ben yan görev diyebileceğimiz görevleri daha çok beğendim genelde karakterlerle konuşup dertleştiğimiz ve onlara yardımcı olup onları tanıdığımız görevlerdi ve bence yaşayan bir dünya yapma konusunda gayet başarılılardı. özellikle Buddy harika bir karakterdi bence. Oyunun bana göre 2 sıkıntısı vardı: Birincisi bence ana hikayenin sürükleyiciliği biraz sıkıntılı , orta kısımları bence sürükleyici olmamış biraz merak unsurunu azaltıyor hatta oyuna 2 hafta ara verdikten sonra bitirdim. Ama finali gerçekten tatmin edici ve hikayenin başı da bence gayet merak uyandırıyordu. İkincisiyse karakter mimikleri. Kullanılan animasyon tekniğiyle (stop motion mı deniyordu emin değilim) alakası olduğundan sanırım biraz duygu yansıtma konusunda kötü ama yinede genel anlamda oyunu gayet severek oynadım bence 7/10 verilebilecek bir oyun.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 23.8/day in the week to Jul 17 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Russian, Turkish, Italian*languages with full audio support
| $34.99 |
| 2.8Kratings |
| 80% |
| — |
| not modelled |
| $9.79−72% | 108ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
В последней сцене в пещере один из рыбов сделал "КУ"! Потрясающая игра! Визуальное оформление, музыка, режиссура, все - выше всяких похвал! Геймплей правда слабоват, и я бы отдал многое за совет не перепроверять всех персонажей каждый день на новые реплики (на99% из них появляется задание или хотя бы сообщение) но ни это в игре главное! Главное тут история и как она подается. Я давненько не играл в игры, где так прикипаешь к персонажам. Тут каждый NPC это личность со своей предысторией, характером и развитием. Игра не идеальна и местами геймплей душнит, но это штучный продукт с которым нужно обязательно ознакомиться! И разработчики большие молодцы, будем ждать новых проектов!
J’ai vraiment beaucoup aimé ce jeu. C’est une expérience assez unique, notamment grâce à sa direction artistique en stop-motion, avec ses décors et personnages entièrement fabriqués à la main. Et quand on sait que le jeu a été développé pendant plus de 10 ans, le résultat est assez incroyable ! J’ai surtout aimé sa narration, très centrée sur les personnages et sur des thèmes comme la solitude, le besoin d’appartenance, la place qu’on occupe dans une communauté et le sentiment d’être en décalage avec les autres. Harold m’a particulièrement touchée, notamment dans sa manière d’interagir avec les autres et de se laisser "porter par la vague" (je l'ai interprété comme un personnage neurodivergent). Beaucoup de critiques reprochent à Harold d’être « mou », trop passif ou de se laisser écraser par les autres. Mais… c’est littéralement une partie de ce que le jeu raconte ! Harold est quelqu’un qui a du mal à s’imposer, qui cherche sa place et qui a tendance à accepter énormément de choses de la part des autres. Voir ça uniquement comme un défaut du personnage, sans prendre en compte la manière dont il fonctionne et les rapports qu’il entretient avec son entourage, me paraît passer complètement à côté du propos. Pareil pour le gameplay : oui, il est très limité. Mais c'est avant tout un jeu narratif. C’est lent, contemplatif et parfois étrange, mais c’est justement ce qui en fait une expérience aussi particulière. J’ai trouvé ça vraiment touchant, et surtout terriblement humain.
I'm very torn on the rating. On one hand it's beautifully made and realized. On the other I feel like I can barely call it a game. It's a walking simulator, dressed up as an adventure game, which really threw me (I like the latter, and dislike the former). I think the developers should have actually made a movie instead of a game. It would have forced them to trim the fat and cut out all the boring bits. While the game is interactive, this is mostly walking from A to B following your objectives, which got old for me real quick. The "challenge" lies in remembering who/where each person is. There are some extra "mini-games", which, again, are not puzzles/games. The setting and story explore some interesting themes, that are supported by the lack of choice and gameplay. So all in all... this is the least exciting game I've played in a long time (and bought on a whim, my bad). I can recommend it if you're looking for a slow paced, easy... activity. I'm still giving it a thumbs up, despite missing the mark for me, personally.
Had a crap day. This game made me feel an odd hope for humanity. Thanks <3 More useful to the general public, maybe: This game gives you an achievement for playing it slowly. This game is Art, or at least that's the impression I'm getting. The story is perfectly coherent and it's all very enjoyable without an art degree or deep interpretation. But I also get the feeling I could find some deeper meaning with some replays or pondering discussion in a [strike] book [/strike] game club. The physical 3D models are real cool and give the place and everything a very unique vibe. There's all sorts of different art styles and mechanics in places I wouldn't expect them to be, but whatever Vision the devs had, it works well together. Lots of nods to philosophy, issues of society, and the likes. But all tied down to individuals. I'm not sure I'd say the characters feel "realistic"... well, not realistic humans, but real characters, maybe? They're certainly distinct. Good writing too, sometimes deeper, sometimes more light hearted and funny, lots of lovely little details. Mostly linear story. Controls and tasks can feel a bit tedious at times, but I think that might be the point? After a while I didn't mind it much. Generally no technical issues, except cutscenes sometimes having some glitchy graphics, and a few places where Harold gets stuck on geometry sometimes (spamming A does the trick). Good game, recommend.
very nice game
Very slow. I think this should have been a movie, not a game.
The game is slow, but honestly, the story is really amazing. The NPCs really feel like they could be real people, and overall, if you like chill story games with fetch quests that don't feel boring or endless, you'll like this.
希望以后游戏评测这里可以出了中评,我觉得更符合对这个游戏的评分。 当然我更喜欢这个游戏的视觉效果,所以勉强给个好评。 剧情方面我只能说写的很差劲。举例说明如下: 1、[b]整体剧情节奏感太差了[/b],如果前面是要为后面的主要剧情点铺垫,节奏慢些,讲的有逻辑些也是好的,但是很多和人 物的对话都是废话,这些剧情没有存在的必要。不知道编剧是怎么考虑的,或许想让这些人物看起来没有那么npc才加入那 些没有任何趣味,也对剧情推进没帮助的对话 2、[b]叙事也差[/b],最后和人鱼道别时,我觉得编剧是想让大家有哭呀不舍呀的情绪。但显然效果很失败,玩和人鱼的故事线我觉得主角和人鱼的关系更像同事,虽然前面刚救人鱼的时候有一小段快乐时光的视频过渡。但之后就没有主角和人鱼除工 作外的相处剧情了。就开始漫威里save the world的套路,但也没有漫威的影视剧那么带感。 3、[b]中间插入辅助叙事的视频内容的剪辑节奏也差劲[/b],尤其是最后去和人鱼道别的时候,还故意慢动作,然后走的慢悠悠跟每个人鱼道别,然后主角就不想离开了。就作为一个主角视角,我从来没和这些人鱼有过任何羁绊,我不至于因为路边有好几个人鱼跟我挥手就舍不得离开了吧。那么如果编剧想要偷懒推进情绪,不应该只是慢动作,可以加些跟这些人鱼相处的回忆啊,可惜也没有;当然剧情里主要和黄色斑点那条人鱼有一点点羁绊,我觉得主角慢动作离开时应该闪回些回忆片段啊,可惜也没有,游玩这段时只感觉:我去,慢腾腾的干啥呢!!!! 4、[b]应该有多个结局供游玩者选择[/b],比如我是觉得我和人鱼的故事线不足以让我做下舍弃人类同伴的决定。我就可以选回到地球,要不然所有人都按强制的剧情走,剧情写的有很差劲,虽然游戏的视觉风格我很喜欢,但越玩这个游戏越感觉像那种坐牢游戏,比那种要肝的游戏玩着还让人不舒畅。
Дико скучная, безумно затянутая и бредовая история. Уважение только за технологию и анимацию.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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