
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Dang this one is hard. I'm leaving positive review since devs seem to work on this game, as I checked it's history and many improvements are being aded on the go so that's commendable. This game is effectively deadpool/john wick simulator. Enemies are dumb af, can't aim and barely do any damage, and you are like a god raining down your wrath upon them, kinda like in Blade and Sorcery but with guns. Pros: - Nice gunfeel - A LOT of guns to choose from - Very good grabing and enemy interaction, it's awesome when you can grab their gun and punch it out of their hands, moreover they don't "jank" as usual in VR in those insances so feels very real - slow mo, makes it even more cinematic - good music, though I'd prefer more Le Castlevania vibes cons: - Bugs. I get this is early acces but there are some bugs that persist for some time and can be quite frustrating since they can get game braking, notably sometimes you cant grab anything, waves soft lock since no enemies spawn or you get halfway into the ground and you can't get out - No campaign. Yes there is "city mode" but it has one thing to do and it's more of a showcase, and in it's current state it's still kind of meh. If they upgrade it though it could be awesome. Overall, I'd buy on sale, give the devs some time to polish out bugs and inconsistencies, make campaign and you'll get great game for low price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
У игры есть потенциал, но на данный момент она выглядит сыро. В магазине уже есть более качественные игры в этом жанре, например: Blade and Sorcery, Bonelab/Boneworks и Half-Life: Alyx. NPC: поведение ИИ в целом нормальное, но модели выглядят странно и местами кривовато. Оптимизация: Нормальная Можно было бы выделить другие моменты, но не вижу смысла слишком сильно критиковать игру только из-за того, что она находится в раннем доступе. НО, факт что это ранний доступ радует. Если быть честным, как первая VR-игра это самый лучший вариант из всех возможных благодаря доступной цене и частым скидкам Я буду следить за развитием этой игрой до конца.
gamee dont even work with psvr2 controls
Одна из тех VR-игр, у которых идея интереснее реализации. Весь геймплей сводится к тому, что вас выпускают на арену, где нужно отбиваться от волн противников. Ни сюжета, ни миссий. Проблема в том, что даже эта простая формула работает плохо. Управление кривое: персонаж постоянно хватает оружие не так, как нужно. Патронов дают мало, поэтому вдоволь пострелять не получается. ИИ противников тоже разочаровал. Враги тупые, а на карте Atrium они вообще могут застрять на спавне. При этом иногда приходится всаживать в них кучу пуль, а они всё равно продолжают вставать. В итоге игра ощущается очень сырой, неудобной и недоработанной. Потенциал есть, но пока удовольствия от неё особо не получишь.
игра крутая только у меня друг обиженка меня из семьй выгнал
I had my expectation, it's pretty good, the expectation I mean. the game? Not so much. the gun play feels jank, that's my biggest downside, i am extremely sorry
"I cant recommend this game YET, it is fun but needs a LOT of work, gun SFX and handling is a joke. Can't wait for the devs to expand on this good idea." - Was me several months ago... I decided to test this game again today and i was so disappointed in the lack of changes they had made. Sure they added some new maps, and some new weapons. But the audio is so trash i feel like im playing a video game from 2007, the ai movement and sfx make me depressed. The animations, severe player **input delay** and that SLIGHTLY offset aim makes me nauseous. I hate writing bad reviews but i really feel like the dev team focuses on the wrong issues. We dont new need maps, weapons. Early access games is about improving on your build. Which means listening to the players and building a firm foundation.
made me very hard
Rough, unpolished, and very arcadey. Everything this game is trying to do is already done better by other games. The guns do not handle well, the inventory slots are finnicky to use, the AI is braindead, and overall, it just feels like a cheap attempt at recreating a John Wick power fantasy. It just ain't there yet, and after 5 years of early access, I doubt it'll ever be. Perhaps some people could have plenty of fun with it if they don't expect much from modern VR games. I myself couldn't justify more than 2 hours of gameplay and the price tag, even on sale. Overall, if you want realistic gun handling and a real VR challenge, play H3VR in Take & Hold. If you want good all rounders, play Gunman Contracts, Boneworks, or Blade & Sorcery.
fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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