
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Encore un jeu ou le trailer te fait croire que tu va être John Wick, mais qu'au final tu passe tout le jeu à juste utiliser des armes à feu qui ont aucun feeling, face à des énemis qui ont trop de vie. Comparé à un Blade and Sorcery, les combats au corps à corps sont vraiment nulles, ont à aucun sentiment de contact quand on frappe, les énemis sont vraiment très mal codé, et les mooves stylé des trailers sont quasiment irréalisable. La physique mérite une vraie refonte pour en faire quelque chose de fun à jouer.
It's A Amazing Game Overall, Getting Worked On Everyday By The Devs. It's A John Wick Simulator To Put It Simply, You Need Ok Specs For It To Run.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
More of a middling review but I'm leaving a positive one just because I see the potential that this game has. The game is very fun, when things work, they work, nothing much more to say than that, it does work. However, the 'working' gets bogged down a bit by the lackluster AI, (I know they're working on it,) enemies not using items around the environment, (like picking up guns dropped by their dead/injured allies, or by the player, they just stand with fisticuffs once disarmed,) and the most stand-out con of them all, horrid performance hitches seemingly whenever there are a few bodies and/or when multiple enemies get tripped, or when new enemies spawn. (I understand the developers claim to be working on this also, but the last significant update on steam was quite far back, possibly even a year ago, and from what I've seen, quest-locked players just got the rooftop map update, which is fine, if for parity sake, but nothing but maintenance and small updates on steam for a year is a bit nuts.) My hope is that the devs are working up a big update, (I'm very excited for the City Patrol mode that is planned, if released, I can say wholeheartedly that this game will be the Blade and Sorcery of guns.) but I'll no doubt update my review whenever that day comes. If you like mindless shooting, and don't mind having a large variety of weapons with a low variety of content, this game is absolutely for you. But until then, (as I got this game on sale) I will be refunding it, as I do not feel as though I will spend as much time in the game as I would like to, given that I've spent my 2 hours already and feel as though I've seen all the game currently has to offer, I am sorry about that, truly. But you have lightning in a bottle here, developers, the same untapped potential that I watched Blade and Sorcery hold onto for years until it finally leaned into it. Make City Patrol the best mode you can fathom, polish the actions of your enemies, give them life. And I will return.
Used to be good a year ago regarding the AIs and the optimisation but now its just a pile of ♥♥♥♥♥♥♥♥♥♥ somehow they made the Ais worse, the gun play is ass most of the skins are just copy paste for the newer guns, the gameplay is FULL of bugs, unoptimized, the tracking is terrible and the gameplay is just far worse than shown in trailers. Devs seem to be adding new features instead of improving the game. maybe they will improve in the future but I highly doubt it.
This is a very good game, it's sandbox is fun. But i do have 2 wishes 1: community workshop (Because I would think mods would be cool) 2: please fix the bug of the game crashing when loading the 3rd map, i don't know if it's just me or if this is a everyone problem but my game crashes a good 90 percent of the time when trying to load the 3rd map of a mission.
The action game I never knew I needed. Hard Bullet lets me live out all those awesome 2 AM fantasies where you fight a 1v10 in your head while blasting music, and that's honestly enough for me to recommend it. However, I will continue to gush about it because its thrown itself straight into my top three VR games EVER. Gameplay is stellar. An action shooter that gives you the freedom to style on enemies however you please. One-handing a lever-action shotgun, dual wielding pistols, chucking mountains of semtex explosives, and many more. Or you can use some of the many environmental hazards to your advantage. Death pits, hooks, meat grinders, grindstones, explosive canisters, and other dangerous debris all line the many maps you fight in. And to accompany it all, your very own "bullet time" at the press of a button. Slowly time to a near crawl, you can perform the coolest manuevers that would be impossible if time flowed as normal. Perform a mid-air reload, or throw a well-aimed combat axe at a guys head. You can do all these fun things in the "ride" mode (you play maps back to back with increasingly harder waves) or in a sandbox where you can mess around to your heart's content. While modding isn't that large yet, the few mods that exist only add to the dopamine this game provides. Biting grenade pins with your mouth, breaking bones, and crushable heads are the coolest ♥♥♥♥♥♥♥ thing ever. The physics can be weird with stuff like breaking bones, but it adds to the charm (I saw some reviews saying thats a negative and idk man its fun as hell) As a final point, audio is great. The soundtracks do good to get the blood pumping and the energy up, but I tend to keep them on low and blast my own soundtrack anyways. Still, they are well-made and you can't go wrong with them. Additionally, the sound effects for the guns are crunchy and amazing. Especially in slow mo, allowing the shots to ring out for longer. The blast of a shotgun, and the satisfying click that follows as you pump it to load another shot. Or the sound of a basketball slamming against a guy's head, actually. Truly superb Yeah just play it <3
dont let the trailer fool you, this game sucks. i come back after every update to give it a chance, it fails every time. you may ask whats so bad about it? well let me ask you, what is good about it? thats the real question at hand. buggy slop tailored towards kids that shouldnt even be playing a game this violent. maybe if they didnt focus so much on the quest standalone compatibility and just remained pcvr it could of actually held up its gameplay. but thats a different reality. devs just chased the revenue from the quest market.
Как тут уже писали: "Хорошая задумка, но плохая реализация!" Ты буквально ощущаешь себя Джоном Уиком, когда ничего не ломается в игре. Самое нехорошая поломка это когда: - Ты видишь противника? Нет. И я нет. А он есть! (НПС то ли проваливаются, то ли багуются их тупо нет, и из за этого невозможно пройти миссию, и ДАЖЕ сандбокс режим этим страдает). Ну и из мелочи к которым пришлось привыкнуть: Это как будто кривой хват рук на Quest3 (даже не знаю как объяснить, вот берешь в правую руку пистолет в HL Alyx и он схвачен как вот надо, а тут же как будто левее что ли он направлен, если берешь левой то правее направлен). Перезарядка кривовата, хватает рука не то что нужно (вместо ручки перезарядки хватаешь дуло и т.п.). Хочешь взять магазин для перезарядки, а рука хватает оружие с земли которое лежит за несколько метров от тебя (потому что потому) приходится выбирать место для перезарядки, иначе будешь как жонглер перебирать всё оружие с земли. Ах да еще из за спины оружие трудно взять. Обновы по мелочи тут выходят, но не те которые хотелось бы видеть. По скидону можно взять.
games a blast, dev team is great and transparent. fun way to blow of steam.
В игре ужасно неудобное взаимодействие с предметами: руки постоянно “клеятся” не туда, куда нужно. Хочешь передёрнуть затвор, а вместо этого подбираешь другое оружие или хватаешься за другую часть ствола. Плюс игра очень багованная: враги могут перестать спавниться, стрелять через стены и в целом вести себя криво. Честно, я удивлён, что у игры в основном положительные отзывы, потому что по ощущениям это очень сырой и неудобный проект.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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