
HARD BULLET is a physics-based action game, where enemies flood the neon-lit city bringing destruction to its streets. Use slow-motion, a huge arsenal, and brutal combat to survive and unlock new weapons. Prepare for the next RIDE by mastering your skills in Sandbox and Arena modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 15 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Prepare for brutal and destructive combat where imagination is your weapon. HARD BULLET offers immersive action with endless enemies in RIDE Mode, custom rules in Sandbox Mode, and skill tests in the Arena.
Inspired by classic Hong Kong action movies, bringing high-energy mature combat to your VR headset.
Progression and Unlockables: Dive into intense Ride runs to gain experience, money, and complete challenges.
Physical Interactions: Disarm enemies, steal weapons, use leg kicks, and perform one-handed reloads with our innovative physics setup.
Sandbox & Arena: Use the ammo workshop, giant generator, and welding machine to build your own crazy weapons in this creative mode.
Enemy Body Damage: Experience realistic gore with body dismemberment, bullet holes, and blood fountains.
Control time, perform slow-motion jumps, leg kicks, dual-wield guns, and deliver powerful punches.

Disarm enemies, steal weapons, use leg kick, and perform one-handed reloads with our innovative physics setup.
Grab and punch enemies with your fists, throw them into the abyss, and use them as shields.
Shoot their limbs off or put them into a hydraulic press — gory fun is on us.
For those who want to have their own brutal experience. Fight dwarves with giant pencils, build physics machines, and design torture chambers with deadly machines.
Welding Tool
Connect any in-game objects into one physics object! You can combine firearms, props, and living enemies to make your own grotesque weapons, machines, or monsters.
Custom Ammo Workshop
Use any in-game asset as a bullet! Change its speed, size, and rotation ability — charge your weapons with giant knives and swords to start a fantastic bloodbath.
Enemy Customization
Create a giant you can climb up, dwarves, immortal zombies, or just change their fancy outfits.
Spawner Tool
You can spawn any object from the Arenas, Lobby, and Sandbox levels. Unlimited grinders and Drills, dozens of props and enemies can be placed in seconds around you.
A vast collection of legendary firearms you can unlock during Early Access. Each gun has its unique sounds, damage, and fire modes.
Notice that these guns do not copy the exact design of real prototypes, but we tried to stick to reality as close as we could.
Different weapons — from tactical karambit and shovel to ancient Chinese swords and spears — are here and waiting for you. Don't forget some old rusty pipes and pitchforks!
Also, you can use any game object to fight enemies! Be creative!
We've prepared two different gun modes so you can feel like a powerful action movie hero as well as a tactical modern fighter:
Tactical Mode brings everything you like in realistic shooters: hand reloads, cool mag-hits-mag tricks, slow-mo gun swaps, and all the stunts you'll come up with. Use both hands to hold the handguard weapons to reduce recoil, and be fast and sharp to get out alive.
Arcade Mode is the one we wanted to bring to VR. Your guns do autoreloads when you bring them closer to your waist, so both your hands can have one. Make crazy dual-wielding jumps, use two shotguns at a time, or show your gun-fu skills with dual-wielded pistols.

Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
21.12.25. Игра жутко лагает, невероятно. У меня резань 7700 + 5070, вообще пофиг. Игрушка вроде классная, но проверить не получилось. Через месяц попробую, обзор изменю на положительный, когда оптимизацию сделают. Пока очень плохо 29.12.25 Вышло обновление. И знаете что? Эта ухуятинище царское лагает ещё сильнее, прям колдоябит камеру окаяно, да так что проблеваться хочется. Я хз Б&C 120 фпс летает, эта хрень лагает. Чините, у вас с игрой проблемы 01.02.26 Ничего не изменилось, как была лагающая шляпа, так и осталась. Зато разраб на стриме хорошо играет, во молодец 08.02.26 Я все ещё пытаю надежды нормально поиграть в игру, но увы нет и ах. Графика на минималках, разрешение рендер и прочее ставил как на низкие, так и на высокие и одна и таже проблема в 20-30 кадров и лагающей картинкой. У меня Блайд анд сорсери на максималках с 1.5 рендера идет в 120 фпс, я не поверю, что в ПК проблема 15.02.26 КУСОК ЛАГАЮЩЕГО КАЛА (заранее написал буду в отпуске прост) 09.03.2026 Мне ответил разработчик. Да, я все делаю правильно, у меня стоит резань 7700 + 5070, я не думаю что из-за запущенного дискорда или ОБС у меня полностью не работать игра, что за кринж? Тем более игры я запускаю с 0 запущенными программами, только ВР, повторюсь B&S у меня работает на максималках с 1.5 рендера в 120 фпс, никаких проблем. Сегодня был тестовый запуск и знаете что? Проблема все таже, она похожа на то, когда любая ВР игра зависает на прогрузке, но только у меня так игра работает, а вернее не работает
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Russian, Traditional Chinese, German, Spanish - Spain, Greek, Czech, Finnish, Japanese, Korean, Portuguese - Brazil +16 more
Hours played at review time, across 865 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Хорошая задумка, но плохая реализация! Очень круто ощутить себя в шкуре Джона Уика, правда в данной игре у него аутизм. Большое количество багов, плохо синхронизированы точки взаимодействия с оружием. Часто при перезарядке вы не сможете быстро дослать патрон, так-как персонаж решит, что лучше схватиться за рукоять. Но при этом когда вы перекидываете пистолет из руки в руку, он в 80% случаев схватится за eбaнную затворную раму. Пистолет с пояса противника вы тоже сможете снять лишь по праздникам, так-как нашему гомо-герою приоритетней за жопу солдата подержаться. Ближний бой тоже оставляет желать лучшего, милишное оружие не всегда можно взять, как вы задумали. Хотите обратным хватом взять нож? Разрабы так не думают. Ты его возьмешь костыльным способом, из-за чего не сможешь по нужной траектории ударить, так-как при этом хвате ты можешь взять его коряво уведя в сторону. Да и в целом с врагами в милишной схватке нет интереса сражаться, ведь разраб посчитал умным сделать так, чтоб нпс падали от любого касания. Даже просто хлопнув по плечу солдата в броне и шлеме, он сложится как карточный дом Ну и мое самое любимое! Запустив долгую смену, с вероятностью 80% игра забагается. Либо не заспавнится враг, либо игра не посчитает кого-то мертвым. Из-за чего вы не сможете пройти локацию до конца и перейти на другую. Ну и на последок можно сказать про игровые режимы, а скорее на их скудную численность. Режим смены - перестреляй врагов на локации и попади на другую. Песочница - либо развлекайся с физикой игры, либо включи режим волн чтоб на тебя бесконечно шли болванчики. Ну и режим улицы - мини контракты, по типу: "Зайди на локацию, убей всех, забери кейс и уйди". Ну и все, хватит с нас режимов Плюсы у игры конечно тоже есть, большой арсенал, интересный ган-фу геймплей. Но из-за количество проблем, данным геймплеем невозможно насладиться Играю на Pico 4, на моем пк все отлично идет. С оптимизацией у игры проблем нет. Даже можно поставить ультра и повысить скейл разрешения экрана
this game feels nothing like the trailers honestly, i get no vibration when i punch a guy and sometimes it doesn't even register. arms feel too weird compared to something like blade and sorcery, and the opponents don't feel satisfying. they ragdoll when you do almost nothing to them. i get this is an early access game, but it's been 5 years, and i feel like by then these things would be fixed. ui makes the game feel really cheap, but what i think matters the most is gameplay. i really want this to feel like the way blade and sorcery feels, but if this game decides to go another way, then i look forward to it. i can't tell if i should refund the game now, or i'd take the chance to wait and see where development goes. 5/10 game, great potential, but right now not so good gameplay imo.
downvote not because bad game, but because the last enemy NEVER SPAWNS. gexagon pls fix
I really like this game and wanna give it a positive review but it's just so poorly optimized it will freeze my entire computer at times and make me force shutdown my computer to get out of it. I'll happily change my review to recommended when the optimization/performance is fixed
John wick game good. Just need to play this game on a wireless headset in the field to play it correctly
The game just doesnt feel good to play, Things feel weightless, the guns dont feel good, the AI is abhorrent and the game is way way way too easy. The AI in the game feels kind of braindead and half the time someone will get stuck in the opening rooms or just straight up not spawn softlocking the game completely. Coming across it twice in the short time I played. Melee feels weightless and stiff, also controls on Index controllers feel broken, (just touching the touchpads triggers a kick, forcing me to disable kicking all together, throwing feels 'sticky' while other games already made throwing feel good with index) Guns dont feel like they have any stopping power even on unarmored enemies, and they just sound and feel really... weak. But I get to throw people on meathooks and shredders, so that was fun. I would not reccomend at its current state, has the vibe of one of those early VR games that got quickly made when VR was the 'cool new thing' 15 years ago.
Clunky, hasn't aged well, and hasn't really ever evolved past the "it's a sandbox" stage. And sandboxes have been done better elsewhere. It was one of the first though, so if you're into history: this is it.
I wish I could go back to the past and chop my fingers just to stop me from buying this crap. Been too patient with this hot mess. With every update, they add some ♥♥♥♥♥♥♥♥ no one asked for, meanwhile it's full of game breaking bugs that have been there for years, like enemies getting stuck on spawn points or just not spawning, getting you soft blocked. Avoid it at all costs.
it really can be fun but there are glaring issues, most noticably the fact that 3 years ago people were complaining about enemies just not spawning and that's still a bug that happens today. needs a lot of work, a lot.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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