
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 10.7Kreviews | 89% | — | $911.6K |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TRPG에 실시간 액션을 섞는다는 발상까지는 괜찮으나 동시에 그 어느쪽으로도 제대로 완성되어 있지 않음. 인카운터는 종류도 다양하지 못하고 죄다 비슷비슷한 내용물이며 액션 파트는 지루하기 그지없음. 특히 인디 특유의 안 좋은 버릇들이 크게 체감되는 게임이었는데 플탐을 늘리기 위한 억지 수집품과 플레이어에게 불쾌함을 유발하는 것이 재미라고 착각하는 부분임. 수집품 개념의 인카운터 특정 결과를 봐야만 받을 수 있는 토큰은 인카운터를 덱에 넣었다고 해서 그 세션에서 무조건 나오는 것이 아니라서 후반부로 갈 수록 한 두 개의 토큰을 모으기 위해 세션을 여러번 반복해야하고, 겨우 인카운터를 발견했어도 4연속 성공 같은 무리수 조건을 설정해둔 경우도 있어서 카드뽑기에 실패해서 처음부터 다시 해야하는 경우 게임 자체에 대한 증오심밖에 남지 않음. 카드가 완전 랜덤인게 아니라 섞이는 패턴이 있고 느리게 섞이는 경우에는 눈썰미로도 파악할 수 있는게 그나마 다행인 편. 인카운터의 보상도 대체로 천편일률적이라 골드, 음식, 장비라는 너무 기본적인 부분 원툴만을 보상으로 줌. 그나마 약간의 변수를 창출해내는게 축복과 저주인데 정작 축복은 전제조건이 달려있는 경우가 대부분이고 보상도 그렇게 썩 좋지만은 않은데 저주는 딱히 조건 없이 범용적으로 계속 유저를 억까하는 것들만 줄줄이 달아놓고 종류도 축복보다 훨씬 다양함. 당근과 채찍의 밸런스가 맞질 않으니 후반으로 갈수록 점점 게임이 피곤하다는 생각만 듬. 초반 3~4시간 동안은 재밌었고 메인 스토리 미는 10시간 무렵까지도 나쁘지는 않았지만 그 이후로의 플레이는 나쁜 경험이었음. 1편은 비추천하는 작품이긴 하지만 게임의 잠재력 자체는 분명 어느정도 보이기 때문에 2편도 구매는 해볼 생각임. +혹시 도전과제까지 할 생각이라면 반드시 난이도(운명)는 노말 이외의 것으로 변경하고 하세요. 저처럼 노말 난이도로 메인 스토리 다 밀면서 대부분의 토큰을 챙겨놨는데, 난이도별로 토큰이 따로있는걸 나중에 알게되서 난이도에 따른 토큰 하나(세션당 한 번씩먼 가능, 인카운터가 안 나오거나 토큰 획득에 실패할 수도 있음) 챙기겠다고 세션을 수십번 반복해야한다는걸 깨닫게 되면 진짜 생지옥이 따로 없습니다.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $911.7K | 1.6K | 87% | $19.99 | |
| $911.2K | 1.7K | 96% | $19.99 | |
| $911.2K | 1.3K | 90% | $29.99 | |
| $911K | 472 | 91% | $79.99 | |
| $910.9K | 2.6K | 79% | $14.99 | |
| $910.8K | 1.3K | 88% | $14.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $735.9K | 5.8K | 84% | $5.99 | |
| — | 260 | 82% | $24.99 | |
| $5M | 9.4K | 91% | $24.99 | |
| $1.6M | 3.2K | 88% | $24.99 | |
| $584.4K | 1.4K | 74% | $19.99 | |
| $431.1K | 1.1K | 68% | $14.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sure
Рандом в чистом виде. У тебя может быть всё прекрасно в игре, ты уже почти прошел сценарий, но тут попадается какая-нибудь одна-единственная карта, которая способна заруинить весь забег с помощью рандома... Финальный босс (Сдающий) это вообще какой-то адский ад. Настолько нечестного и душного босса еще поискать. И сначала попробуй еще дойди до него с вменяемым количеством хп и нормальным снаряжением.. Но несмотря на вышесказанное игра сильно увлекает. Карт огромное множество, доставляет удовольствие даже просто чтение их описаний и событий, которые эти карты выдают. В общем 10 горящих пуканов из 10.
I have never played anything similar to this, as in, yes I have, but in different games. Hand of Fate combines various mechanics from different genres in one truly great game. On the one hand (hehe), you get to build your deck with event cards and equipment cards. At first these will be pretty plain and simple, and not much different from each other, but as you progress on the story you will unlock more cards, which in turn can unlock more cards, and some events have mini storylines! I found that so cool, like a way to have a new objective every time you play a new run. Then there's the combat when you get an encounter. To be honest, I was playing in standard and found it a bit easy, so changed it to warlord and I think it's balanced pretty well. Not easy enough to get bored but not hard enough to feel powerless. It's just about right to reward good skill and being smart on when to attack and when to defend, you can't just oonga boonga your way through, you gotta avoid attacks or else you're not making it to the end. Now, there's an element of luck on some events that I wouldn't consider fair, but they are few and happen randomly enough not to feel too frustrating, but they can definitely ruin some runs. Especially some of the "boss card events", which were quite strong. Anyhow, game's great, I liked all the combat mechanics, albeit the movement is a bit clunky, but you get used to it. Final boss was perfect for me, first try I knew there was no way I was beating him with my current setup, so tried again and got better equipment, especially one item to heal myself 3 times, and I still ended up with just 10 HP left lol. Those lizards are freaking tanks, maybe a bit too much.
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玩游戏的时候会卡住不动了游戏只能重开咋搞??、
很过瘾的跑团游戏,简单但五脏俱全
Определенно неплохая игра с довольно примитивными игровыми механиками прямиком из ИРЛ настолок. Мог бы посоветовать как игрушку для чилла на фоне подкаста, если бы не довольно всратый рандом (от которого реально припекает) и неудобная боевка (ее бы я вообще вырезал). Еще можно отметить дикую прогрессию сложности.
After trying to beat the final boss for hours, rat men teleport 4 meters just to pin you down, not talking about the skill, just like playing multiplayer game with bad connection. Edited to say that the game by it's nature is something that I really enjoyed, but I wish you could skip the card animations and all that filler time between every run and encounter. It's what makes playing this game frustrating to watch the cards fly constantly and prolong the game like a life support. Combat is extremely satisfying Batman Arkham style, and if there weren't those bugs with rat men and couple lizards, it would be perfect.
저주장갑+중갑+피통만 있으면 어떻게든 되는 게임 난이도가 좀 엉망인듯 딜러전까진 껌인데 갑자기 운빨좆망겜으로 바뀜 후딱 엔딩보고 삭제
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.