
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 10.7Kreviews | 89% | — | $5.1M |
| $21.99 | 5Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 811 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great rogue-like concept that was a joy to play. I actually prefer this version to Hand of Fate 2. As many have said, the storyteller character makes the game feel truly enchanting
The real time combat is so limp. It does that thing that certain games do where if you are not within range of hitting an enemy, the game tosses your character towards one in order to make contact. If you have a shield that allows for counter attacks then combat turns into mashing the basic attack and countering whenever a green marker appears. I did not even need to look at my character nor the enemies to clear the combat without damage. If an enemy is performing an un-counterable attack, then press dodge to move at least 2 units away. There is a mechanic to shield bash projectiles back, however the action is so slow to perform and the indictor for projectiles appears too early and stays for too long that I was left waiting, wondering if the projectile will ever fire. Short: The main menu is more exciting to navigator than the combat sections.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian, Hungarian, Japanese, Korean, Ukrainian, Italian, Portuguese - Brazil, Simplified Chinese**languages with full audio support
| $19.99 |
| 3.3Kratings |
| 74% |
| — |
| not modelled |
| $24.99 | 260ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 815 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
打折性价比一般般。游戏设计主要有几个大问题。 1、这个游戏缝合了卡牌、碎片剧情、动作、解谜?……就是个究极缝合怪,但是无论哪个方面都没做好。 卡牌纯粹是运气,四张牌,三张好的一张坏的,抽一张——你不如做个骰子让玩家点一下? 剧情不如大耳朵图图。 动作就平A,格挡,反弹,技能键。僵硬的一批,对着一堆傻逼AI怪乱锤,打击感贼差——浪费时间。 解谜迷宫一条路线,大不了旁边放一个宝箱,眼不戳都能看到——侮辱智商。 2、奖励太少。上面所有的缝合,最后给的奖励无非就是一点钱,一点粮食,一件装备。 装备一开始我以为很好,但后面发现这战斗系统穿啥装备没区别…… 而且,最重要的是在完成了一次关卡之后,上一关得到的所有东西都会重置——金钱、粮食、血量、装备。 如果你遇到一把好武器想一直用下去,很遗憾因为设计师是从皮燕子生出来的所以你只能从“战利品奖池”里得到武器,手上的武器作废。 3、游戏体验看运气。 无论是奖励还是抽卡都看运气。而最最不需要运气的战斗系统被做的跟shift一样。 花了两个小时打了4/5个boss,一看装备和属性——这跟我刚开始玩有什么区别?????老子玩了个寂寞??? 打这款游戏的状态就是——一分钟,怎么还不结束?两分钟,这也太无聊了。三分钟,赶紧结束吧求你了!!! 总结:如坐针毡。 不建议买,好评的是傻子看中配和美术去的。
Boring
十年后我依旧打不过
The game is good, reminds me a bit of inscryption, but the last boss is such a tedious borefest that I it drags down the whole game with it.
"Open your mind and you will start. Open your eyes and open your heart. Open your mind and you will change for better or worse by the hand of fate"
Great controls. For a broom.
非常好的卡牌游戏,一叠卡牌就是一场精彩的冒险 这蜥蜴王是人能设计出来的怪吗
The Good: Dealer Writing The Bad: Everything else. This is very annoying to 100%, and the game's balance is way worse than HoF 2. Combat is also very unpolished. The Ugly: This game can easily 100% your GPU without you knowing. It was the first time I heard weird noises from my GPU fans, and went to check in Libre Hardware Monitor. Yep, 94 C temp, 95% fan speed max Wattage. So this can also get you a big electricity bill if you don't lower the graphics settings.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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