
HAND OF FATE: HORDES is a new fantasy adventure beyond the 13th Gate. Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.
Modeled estimate, not a reported figure. How we estimate →
About
HAND OF FATE: HORDES is a new fantasy adventure beyond the 13th Gate. Control powerful heroes and carve your way through dungeons, quests, and endless monsters and bosses. Grow your powers every run with new weapons and enchantments. Choose your cards wisely and thrive in chaos.

Return to the world of Hand of Fate imprisoned within the Shadow Vaults where the banished Dealer devises your demise. Unravel his dark designs as you carve through endless hordes, deadly quests, and fearsome bosses to break free.
Master four heroes – Trickster, Goblin, Warrior, and Rebel – each with distinct ranged, melee, and magic fighting styles.
Learn. Adapt. Conquer. Master every dungeon's layouts, secrets, and special features to make smarter choices and push further with every run.
Grow your powers with new cards, abilities and rewards and twist the dungeons to your advantage.
By the original indie designers of Hand of Fate™. Starring Hand of Fate's Anthony Skordi as the Dealer.

Battle through waves of enemies as your powers grow.
Hone your skills for each hero. Every card. Every encounter. Every decision could bring you closer to freedom—or deeper into The Dealer’s trap.
Build your powers with every run. Unlock new rarities, story Encounters, fantasy melee, ranged, and magic weapons, treasure-filled events, and powerful blessing modifiers.

Win powerful boons and buffs through card shuffle and dice minigames.
Earn Tokens that unlock game changing rewards at the end of each run.
New Heroes, Quests, Dungeons, Bosses, and Weapon updates dropped throughout the year.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 282 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩家无法分别设置语音和界面语言,游戏强制两者保持一致。这不是2026年的游戏应该有的样子。 Players cannot customize voice and UI languages independently, as the game limits both to the same choice.
Топчик, всё нравится: и вампир сурвайвл, и карточки открывать, и жетоны разбивать - всё, что мы любим. Ждём релиза
you start as ♥♥♥♥. your gear is ♥♥♥♥. you will stay ♥♥♥♥. nice curve my friends... demo was such a chill slow methodical experience. competed 5. world just now. why exactly do i pay money to feel ♥♥♥♥?
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Languages: English*, French, Portuguese - Brazil, Russian, Simplified Chinese*, German*languages with full audio support
Hours played at review time, across 282 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ne pas pouvoir configurer les touches en 2026... ça promet.
I would consider a bullet-heaven-lite due to the nature of the game the rounds are short and sweet rather than ever increasing, it's very rare for you to get screen-clearing madness like you find in others of the genre. If you haven't played the rest of the hand of fate series, what sets this apart is that every upgrade has a quest (read: gameplay style) associated with it, some easy, such as just play the game, and some harder where you need a specific unlock in a specific situation which adds a fair amount of replayability - I've completed all of the basic stages of early access without too much grinding (13 hours) and I think that I've already had my money's worth and look forward to it being fleshed out more. There's also a small meta game of dice and card games throughout the rounds adding an element of chance into the mix giving it more than just destroy everything on screen, and in a refreshing bit of player friendly-ness, it's actually somewhat biased toward the player rather than being true RNG my only nitpick right now is that 90% of the enemies are melee based, and melee based heroes are notably more punished for this where ranged heroes can sit back and relax without too much difficulty
Normally I avoid roguelikes like the plague, so it was a strange twist of fate that saw me playing a roguelike in which you actually fight the plague. Well, hordes of plague-ridden enemies anyway, amongst other undesirables like skeletons and goblins. I shouldn't generalise; one of the playable characters is in fact a very desirable goblin who's rather handy with the exploding chicken. I haven't played any other games in this genre, but I found this one quite easy to get into. Pick your adventure, pick your character, then fight enemies, collect experience, and gain upgrades until the boss appears. Repeat this on several levels to complete the adventure, or fail and start over. Either way, unlock new adventures and useful global benefits. This game is actually like a flipped version of the original Hand of Fate. That was a card adventure interrupted by combat, and this is a combat adventure (and the combat is much better) interrupted by cards. In each level there are encounter cards that require you to make choices and test your skill in quick shuffle and dice rolling games. The shuffle never gets old and success is very achievable if you watch carefully. The dice game results seem more heavily influenced by upgrades than anything else, but are enjoyable. The game is in early access and some of the equipment choices are currently much more powerful than others, but hopefully that will be sorted out soon. A recent patch added manual direction aiming, which significantly improved control of melee characters with mouse and keyboard. I mostly played the two melee characters, and the Rebel in particular is great fun, especially with sword range upgrades! Overall the game is great (despite the genre), and I would definitely recommend it.
I played through both Hand of Fate (great game) and Hand of Fate 2 (less great) I think this is a great game. The charactre options are fun and interesting. The game play is generally your "survivor" type, but with some fun twists.
once of the most interesting Bullet Heavveans in a while, combines the genre with hand of fate well.
Enjoyable game so far. Would love to see an endless mode down the track.
Good progress so far and already fairly fun and playable at the start of Early Access. The gameplay is not an exact rehash of HoF 1 or 2, but instead a somewhat more chill Vampire Survivors style bullet heaven vibe that weaves in a variety of the classic Hand of Fate adventure cards to keep things fresh between runs plus some light metaprogression. As a fan of the first two games I am glad to see the classic Hand of Fate atmosphere and characters (especially my absolute fave, Bitterly Sarcastic Card Dealer) are back in an all new format.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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