
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 84% | — | $3.7M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hand of Fate 2 is fine, I guess. On paper this game is great: a fair amount of weapons/equipment, interesting "dungeon master" narrating and guiding you through the campaigns, neat mini-games thrown in there to add some chance/fate to your run, RNG encounters, teaming up with allies that have different abilities, and a decent amount of levels that can be replayed endlessly with whatever combo of cards you unlock. But the [b]gameplay loop[/b] in actuality is.... boring. I reeeaaallyyyy tried to [i]want[/i] to finish it but I couldn't get through all the missions. It's a basic game that gets stale after four to six missions/campaigns. It feels like it's masquerading as a game that wants to be more complicated and in depth than it actually is. HoF2 is onto something though, and if there's ever a third or some equivalent I can see it being pretty decent, if not a legitimately good D&D-like experience *if* they build on what they have here and make it less linear. And PSA: there is nothing wrong with "simple" and linear games. This particular game just felt like it needed to be less constrained. [b]Soft 3 out of 5.[/b]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
优秀的单人跑团作品,从战斗系统到关卡设计到随机玩法比起上代都有所加强
very cool game! this might be the ultimate board game. Every scenario is unique, and the game throws at you seemingly random chances, but once you understand the little tricks the odds get better
Good on SD
Not a game I can easily pin down. Imagine a card based D&D campaign with a DM that is fairly ruthless, and the DM is REALLY good at describing and making you describe combat.
No proper support for widescreen. No proper support for sounds. Combat gets old very fast. Go for newer games.
I love being mid-combo and then my character will change direction without my input and miss the target. Also input lag. I could be mashing either the dodge button or the counter button and the game will only recognize this half the time. Also ♥♥♥♥ the dice mini game. The physics for it are ♥♥♥♥♥♥. And ♥♥♥♥ the pendulum mini game. Sometimes the pendulum will have momentum. Sometimes it won't. If you love deck builders, you might enjoy this. But ♥♥♥♥♥♥♥♥, if this is how the sequel is, I'd hate to play the first one.
핸드 오브 페이트 전시리즈 클리어 (2023년 9월3일) TRPG와 프리플로우 액션의 만남 전작1편의 경우는 TRPG보다는 프리플로우 액션에 치중을 했다면 이번작은 TRPG에 치중한 작품입니다. 전작은 전투난이도가 생각보다 어렵기때문에 최종보스을 깨는게 겁나게 어렵습니다. (스팀 도전과제 6%) 이번작은 전투는 쉬워진 대신 TRPG파트에서 운빨ㅈ망겜을 외치게 될겁니다. 전작은 운빨이 없어도 전투에서 실력으로 커버가능하면 최종보스제외하고 날먹이 가능하지만, 이번작은 TRPG요소가 매우 강화되어 적이 더 추가되거나 생명력을 왕창깎고 시작해버리기 때문에 전투에 익숙하지 않으면 극한의 운빨ㅈ망겜을 뼈저리 느끼게될겁니다. 일종의 도전과제인 금화토큰은 그냥 클리어할때보다 더 매우빡세게 조건이 걸려있거나 추가적인 요소를 전부 만족해야 금화토큰을 줍니다. "그럼 안하면 되는거 아님?"이라고 생각하면 안됩니다. 최종챕터제외하고 금화토큰을 수집안하면 진엔딩을 볼수없으며, 금화토큰에서 '플래티넘 카드'라고 게임의 판도를 뒤집을수있는 카드가 나오기때문에 하시는것을 적극적으로 추천합니다. 저는 이 게임을 추천합니다. 극한의 운빨ㅈ망겜이기는 하지만 이런 TRPG적 요소가 매력적이라 메인 스토리, DLC까지 전부 금화토큰으로 마무리 했습니다. 물론 올조각은 안할겁니다. (조건이 너무빡세고 이제할게 무한모드뿐이라 안함) P.S) 이 게임 개발사가 문을 닫았기 때문에 후속작은 안나올겁니다. 그래도 '핸드 오브 페이트 시리즈' 2개는 유지할거라고 하네요. 많이 빡셌고, 운빨ㅈ망겜이라 많이 빡쳤지만 신선한 경험을 체험해준 좋은 수작게임들이었다.
В целом неплохо. Бесконечные бои конечно утомляют, и еще разработчики откровенно жульничают с испытаниями - удача в мини играх оказывает скорее косметический эффект. А сам формат интерактивного приключения выглядит очень свежо.
How this sequel is sitting on 85% positive is beyond me considering how much of a wrong direction it manages to take in contrast to the fantastic formula of the first one.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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