
A new hero rises to challenge the Dealer in Hand of Fate 2! Master a living boardgame of infinitely replayable quests - unlock new cards, build your adventure, then defeat your foes in brutal real-time combat! Draw your cards, play your hand and discover your fate!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.8Kreviews | 84% | — | $3.7M |
| $29.99 | 1.1Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hand of Fate 2 does a lot of what Hand of Fate did, but way better. The lore is expanded, there is a companion system in place, and the world beyond the playing board is shown much clearer through the cards and events. This also features the return of the original Dealer from Hand of Fate, with his snarky comments, congratulatory notes and so on. Overall, I think Hand of Fate 2 is a large improvement over the first game... however, I'd also be lying if I didn't think it still held some problems. Sadly, while the combat has become more dynamic, it's still a pretty repetitive slog. If you build your character to be a Thief-killing machine only to stumble into a Northmen combat event, you won't get combat where you're desperately unprepared and on your backfoot, you're just going to have your combat lengthened by five times as you slowly chip away at the enemy. While the combat system of Batman Arkham is a nice one, I find that Hand of Fate 2 cannot mesh it well with the RPG elements, resulting in less a difficulty spike and more a length spike. Secondly, the minigames. One thing that I like is that unlike DnD, or the more brutal Darkest Dungeon, you do not fully depend on the random number generator to pass events. Even if it is quite difficult, the Card Roulette, the Card Shuffle and the Metronome can be mastered through timing, reflexes and attention... But there's also the dice game, which is fully reliant on RNG. Sure, you can stack the board by using characters and equipment to help with dice, but compared to the other minigames, the fact that this one fully depends on RNG makes me wanna rip my hair out. There's also several adventures which WILL be very frustrating, be it through repetitive crashes or simple bs difficulty. However, despite its flaws, I still think this is a sequel which improves basically everything from the original. I recommend.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.7M | 7K | 66% | $19.49 | |
| $3.7M | 5.2K | 90% | $24.99 | |
| $3.7M | 5.4K | 86% | $29.99 | |
| $3.7M | 29.1K | 90% | $4.99 | |
| $3.7M | 15.9K | 96% | $9.99 | |
| $3.7M | 8.3K | 93% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1M | 10.7K | 89% | $19.99 | |
| $376.7K | 680 | 84% | $19.99 | |
| $42.8K | 102 | 75% | $9.99 | |
| $9.5K | 20 | 65% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Polish*languages with full audio support
| $29.99 |
| 347ratings |
| 84% |
| — |
| not modelled |
| $29.99 | 144ratings | 84% | — | not modelled |
| $5.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 814 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Combat gets old by the end and some of the challenges are very RNG-reliant but overall I enjoyed this game. Planning out the encounters and gear you need to complete a challenge was interesting, and figuring out how to unlock further encounters was fun.
Picking back up This game again after four years, and I just found out that the card draw game that other review about is actually not totally random, you can track which card goes to the top of the deck if you observe carefully, it is all about manipulating the odds to your favor, which fits the theme of the game. The RNG is just a surface.
The graphics in the game are made in the style of dark fantasy with colorful and detailed card elements that create an atmosphere of mystery and danger. Voice acting and music are also perfectly combined with the gameplay, adding additional depth and emotional component. Hand of Fate 2 offers an extensive character development system, a variety of quests and many opportunities for making decisions that affect the outcome of the game. This creates a sense of meaningful choices and a unique experience for each player. The game also has many additions and updates, which adds to its duration and increases its replayability. Overall, Hand of Fate 2 is an exciting and addictive game that perfectly combines elements of a card game, action and role-playing adventures, and offers players a unique and exciting gaming experience.
Was hoping it would be more engaging than it is, the combat is so boring and easy - it takes you straight out of the 'better' elements of the game. The combat highlights the weakest aspects of this as a roguelike, this is one of my first experiences where the game really hasn't even slightly captured me; that after 1.2hrs I just can't be bothered playing it. O-well, glad I tried it but wouldn't recommend. It's pretty empty.
本来想抱怨下dlc的汉化问题 但发现你倒闭了 哎
A great amount of darkish fantasy fun. Weighted fighting leaves a bit to be mastered and plenty of events lets each run feel unique for a long time.
Competent, with mostly serviceable combat, stellar presentation and audio, and a very unique gameplay loop unlike anything else on the market.
In a world of more indie roguelike deckbuilders than you can throw a stick at, it's super refreshing when they are presented with this level of quality - especially when it takes everything from the first game and does it even better Feels like your own personal D&D game with arkham style combat for the encounters
游戏其实只好在玩法新颖上,但却有不少毛病。 1.桌面摆件:骰子为啥要放那么多,游戏中又从来只用那3个,那干脆只放3个呢,少几个又不影响美观。 2.伙伴吐槽:伙伴好像除了过检定有点用,其他时候有和没有一个样,甚至战斗的时候是个累赘,我还得救他(她)。 3.装备吐槽:装备的令牌解锁十分的困难,而且好多装备没啥用,比如盾牌,完全没有翻滚好用,而且远程装一局游戏只能用3-5次,还不是和近战装一样无限制。拜托,伙伴、反派小弟都有枪和魔法好不!伙伴还能位移呢!主角除了走就是滚。 4.障碍迷宫:第一次进应该是地精相关任务吧,总之很烦,不能改变视角,基本看不到左右两侧都是啥,只能凭刚进地图时的方向滚,还不如把类似任务做成横板过关呢。 5.平衡性差:游戏靠幸运的操作远远大于靠自己操作,好多任务卡也是看脸任务,没过检定就要一次次不厌其烦的浪费卡位,就为了解锁令牌。尤其是掷骰子的任务,纯纯看脸。而真靠自己操作影响游戏的东西很少,除了战斗影响血量,商店买食物外,我实在是想不出来还有什么。 6.中文翻译:翻译不准,没翻译,乱码太多太多。有时候按描述想完成解锁令牌任务,没反应,估计是没翻译对。 7.战斗方面:日常穿模,带多少人都像自己单打独斗。 8.关卡名字:应该是根据塔罗牌来的,但是关卡主线和名字没什么联系,估计是为了叫着好听。 9.任务吐槽:大致分为战斗任务,资源补给,装备补给,探索地图和祝福诅咒,5者两两组合或者只有一者,再加以骰子,钟摆或者转盘就是一个任务。完全云里雾里,不知道到底是个什么事儿,稀里哗啦打几个怪送几个东西就是一个任务,唉。 ---------------------------------------------------------------------------------- 总之啊,就当花钱买了个游戏玩法,如果没这个新颖的玩法,多半好评应该都没有。
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