
From one of gaming's most iconic sagas, Halo is bigger than ever. Featuring an expansive open-world campaign and a dynamic free to play multiplayer experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 34.7Kreviews | 68% | — | $0 |
| $59.99 | 22.1Kratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
pretty fun actually
Halo has been a sad shell of itself since Halo 4. This is the worst one yet. It died when Bungie handed the reigns over and 343, despite the name change, has no idea what direction they want to go in, or how to make a Halo game. But hey I heard they remastered a game they didn't make for the 4th time now so there is also that to keep the bootlickers happy.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $0 | 139.4K | 77% | Free | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $2.6M | 3.9K | 63% | $24.99 |
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I loved the single player, it's everything I wanted from a Halo game, and I was super excited for there to be future additions to the single player experience. Here I am 5 ♥♥♥♥♥♥♥ years later, and not one. Corporations really do ruin everything.
game sucks ass there no ♥♥♥♥♥♥♥ reloading crates and guns runs out of ammo so fast game so trash dude
fora newer player i do not recommend
La jugabilidad es espectacular a demas de que hay multiples formas de juego, la verdad la pasaras muy bienm
Got a season 1 pack back when game come out. Unlocked it all. Now come back recently and bam all missing and nothing is unlocked plus game wants to have me rebut and I'm level 1 again. Wth. Bad game
Really bad tbh. No tutorial bad ping. Loaded in and got killed THE ENTIRE TIME. I didnt know what to do like lvl 1 vs lvl100 its crazy. Dont play.
It's not the best Halo game by far. But I enjoyed every one of my 250 hours in multiplayer and campaign. Being a somewhat new-gen Halo fan, this was my first halo that I played on release day and I have fond memories of hopping in for the new updates when the game was still alive. It's a little hard to recommend the multiplayer anymore as it's all but dead, but i can recommend the campaign.
goooddddddd
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.