
From one of gaming's most iconic sagas, Halo is bigger than ever. Featuring an expansive open-world campaign and a dynamic free to play multiplayer experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 34.7Kreviews | 68% | — | $0 |
| $59.99 | 22.1Kratings | 72% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 953 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego completo, muchos mapas y formas de juego versátiles.
a bit repetitive but good brainless fun
this is so fun but more fun with family
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.6K | 61% | $49.99 | |
| $0 | 139.4K | 77% | Free | |
| $133.3M | 262.7K | 92% | $39.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $7.9M | 17.8K | 77% | $29.99 | |
| $2.6M | 3.9K | 63% | $24.99 |
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Dutch, Japanese*, Korean*, Polish, Portuguese - Brazil*, Russian*, Simplified Chinese* +6 more
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
cant lie its not great, the network is horrible didnt have a stable match in the 5 i played it looks good runs good might be fun but it has a million problems and not a lot going for it especially when its an online game the bad connection is really whack, like how did it have better or similar connection in the 360 days. honestly unforgivable in 2026 YEARS after its release and its still extremely rough shame though like i said looks and runs great but clearly the ship has sailed on it ever being a good game which sucks
Bof
it is okay but the campaign is damn expensive and u must get it coz without it the game is boring!
Never played the campaign. Multiplayer combat is amazing, and especially now that the legacy playlist has been added its even more amazing. Nonstop halo 2/3 gameplay with new graphics and weapons. I hate the battle pass system, I think the season passes should be free, all the item unlocks as well, while its active. And then when it switches to the next season you can THEN purchase the pass to go back for the unlocks you missed. But thats probably asking too much from greedy companies. Overall, love the multiplayer, 343 eventually got it right. Too bad the game has been abandoned.
Honestly, Halo Infinite plays like the refined HALO FPS experience but game suffers, or suffered, so much from technical issues and poor optimization in the past I think that affected people's perception. I had to fiddle with account credential management, steam web browser cash, xbox live account bs for a solid hour before I could even glimpse at the menu. And is it worth it? Yes, yes it is. Its an exceptionally fun FPS. On top of that someone definitely dropped the ball on managing the multiplayer experience, because I see no reason why a game with such solid mechanics and visuals accompanied by a killer soundtrack taking place in the HALO universe would plummet so hard. A toxic sweat fest like R6 has about 70.000 players online at the moment of this review, the-all-grind-mathon Destiny 2 has about 24.000 while HI is at about 2.500 ... How did this title get here is beyond me.
idk man, halo reach feels better
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.