
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1935 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jugar halo me volvio trans
After completing LASO I can confidently say the game is pretty fun when you aren’t checkpoint locked to the edge of a cliff (happened once)
The people hating on this game are mad they can't relate to Master Chief because he can sprint now. It's a lot of fun and feels very smooth
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I seldom write reviews; However, I see a lot of hate for this release and I am having a lot of trouble understanding it; Is the voice acting the same actors? no, and they don't need to be, sometime voice actors change, and honestly I have heard some poor performances before and these actors are doing a fine job (not $1,000,000 fine but fine enough for suspension of disbelief to pave over any patchy parts); As for hand-holding, maybe I just don't see it?, this game is pretty much a shot for shot remake of the original halo, cortana does hold your hand, "go here! do that!" that kinda always has been the case even in the past games. Are the extra missions some godly, amazing content that you can't live without?, no, but they are fun and they let you feel like the halo universe is a little bit more alive then it was before even if not executed masterfully. This is not meant to be some Kojima style artistic masterpiece; it is halo! You go stomping around as a super soldier murdering aliens with a story that is nice but not something genre-defining; it is 2026; halo 1 was made in 2001; you cannot expect amazing genre-defying gameplay from what is essentially a rebuild of a game from 25 years ago! TLDR: it's a fun, good looking remaster, with pretty good sound design in my opinion (and if you disagree that's okay)! I do second any bad reviews where they say you should get the MCC collection; it is amazing; really you should get this if you have played the halo series to death and just want something new to stave off that insatiable hunger for halo! If I could give a more precise rating for this game it would be: "Meets expectations"
Alright should you buy this game? Yes, combat is fun, story is good (more on this later), and ofc the game is beautiful. Ok if you are an OG and you are going into this thinking its just going to be a remaster like halo CE anniversary. Than you are mistaken all of the cutscenes follow the original but add more or even change what happens. Nothing major, again it still follows the OG. Though I did find some of the writing to be a little corny, and the choreography was NOT great. They also changed some of the missions layouts like the Library for example, it has completely changed it is lot more bearable to play then its OG counterpart. Also they have been vary faithful to the books on this one. This a reboot title and surprisingly I'm here for it.
とても良いリメイク作品!だけど気になった点もいくつか… 良かった点 ・高画質かつ美麗なモデリング ゲームプレイ中の景色から敵、味方NPC、武器など全てのモデリングがかなりディテールアップされており、ムービーに至っては映画そのもの。バラバラになったフラッドの断面までしっかり作り込まれてる!(破壊した直後だと小さな触手が蠢いていてとてもキモい) ・原作準拠かつ快適なプレイ 原作には無かったダッシュ、全武器でADSが可能に!このおかげでかなり快適に遊べるようになっています。ストーリーのセリフも少し変わってる所がありますが、ニュアンスなどはほぼそのままなので原作の雰囲気そのまま。 ・リミックス リミックスモードは敵、配置武器が全てランダムになるので2周目以降も新鮮に遊べます。初っ端からオータム内がフラッドに汚染されまくってたり、道中普通にロケットランチャーが落ちてたり、コヴナントとフラッドが仲良くこっちに一斉射撃してきたりとかなりカオス。 ・意外と軽い? 私のPCはそれほど優れたスペックでは無いですが、多少グラフィック設定を落とせば快適にプレイ出来ました。それでも美麗なグラフィックは充分に堪能できたので、最適化等はかなり良いと思います。 少し気になった点 ・スキンが少ない&ムービーに反映しない アーマーのスキンは色々ユニークな物がありますが、武器に関してはコヴナント側ではロッドガンにしか用意されておらず、他はスキン無し。UNSC側もショットガンとサブマシンガンにはありません。用意されている武器でも一種類のみです。過去作からの流用でもいいからもっとあって良かったのでは…? そして上記のユニークなアーマーを着用してもムービーには反映されません。ムービー中とゲーム中のモデルが違うからしょうがないのですが、それでもやはり全身結晶化したマスターチーフがムービー中にも見たかった… ・未だに運転免許の無い海兵隊 原作では超強力な戦力であるマスターチーフが何故か海兵隊達のドライバーで、自分が運転している限り銃座につけませんでした。2以降はしっかり海兵隊も運転してくれます。…何故かここも原作準拠で決して運転してくれません。何故…? ・Assassination(暗殺)無し HALO REACHから5まであったAssassination、Infiniteでは「暗殺モーション中に無防備になるため、オフにしているプレイヤーが多かった」などの理由で実装されませんでした。今作は完全PvEなので、そうした競技面での問題はほとんど無いはずですが、原作通りありません。 もっともHALO CEのMark.Ⅴアーマーにはナイフが装備されてないので、同じモーションをそのまま持ってくるわけにはいかないでしょうが、REACHでグラントからジャッカル、エリートまで個別に専用のモーションが複数用意してあった時の感動は今でも覚えています。個人的にはとても欲しかった要素の一つです。 そしてなんで!!!?!?となった要素。 ・野良マルチ不可 キャンペーンモードが最大4人でプレイ可能!との事で楽しみにしてました。…共闘できるのはフレンドのみでした。所謂野良プレイヤー同士でマッチングはできません。 つまり私に協力プレイは不可能でした。 ついでに早期購入特典のアーマーは基本FPS視点なので腕とワートホグに乗ってる時しか見えません。 ・異常に強化されたシールドジャッカル 今作のハンドガンもやはり貴重なヘッドショット可能武器で、シールドを削ったエリートへのトドメに活躍します。…なのですが、今作では狙った場所に必ず真っ直ぐ飛ぶわけではなく、レティクル内で弾が散る仕様になっています。 この仕様が大きく影響するのがシールドジャッカルで、シールドのフチ部分から少しはみ出した手を撃ち、怯ませた所をヘッドショット…というのがセオリーなのですが、滅茶苦茶シールドに吸われます。複数体固まってるなら遠慮なくグレネードを投げて一掃しますが、まばらにいたり孤立している場合にも毎回投げていてはあっという間にグレネードが尽きます。ならば火力を叩き込んで無理やりシールドを割ろうにも、異常に硬い。アサルトライフルのマガジン8割ほど叩き込んでやっと割れる程で、ワートホグのタレットですら結構な時間耐えます。敵NPCの中では白エリートに並ぶ程厄介な強敵になっており、正直ストレスでしかありませんでした。 ・ジョンソン軍曹のレールガン ボーナスミッションでは原作には無く、過去作の懐かしい武器が使えます。バトルライフルからブルートプラズマライフルにニードルライフル。更にジョンソン軍曹があの楽しいレールガンを持ってるじゃありませんか!…使えません!!!!!試しにジョンソン軍曹を私のグレネードに巻き込んでレールガンを手放させてみましたが、拾えません!!弾の補充ができないとしても、弾倉に残ってる分くらいは撃たせてくれ!!!! まとめ ムービーから道中のセリフ等、どれもかなり作り込まれており、肝心のゲーム部分も古き良きFPSの楽しさが詰まっていました。なにより原作、およびMCCでは結構暗い所も多く、道中の風景も使い回しが目立ち飽きやすい印象でした。今作は暗い所がかなり見やすくなっており、そのおかげか飽きや使い回し等は感じませんでした。 武器も全てのものが有用で、アサルトライフルもプラズマライフルも全てが選択肢に入るので、気分で使い分けても楽しいですね。 そして気になった点を多く挙げましたが、良いところが本当に楽しいだけに、惜しい部分もプレイ中かなり印象に残ってしまいました。褒めたいところはたくさんあるけど、手放しでは褒められない… 本当に好きな作品だからこそ、惜しいと感じてしまいます。 「初代HALOの物語を今楽しむ」という点では、今作が最も快適にプレイできる作品なのは間違いないでしょう。
Babies first game experience is the only way to sum this up, the game treats you like you're trying to watch tiktoks while playing and assumed you have the memory of a goldfish. I've never played such a hand holding game in my life and honestly its just irritating to listen to. The performance is also shocking, 40 fps on medium is a joke and it's pretty clear the game uses DLSS and Frame gen as a crutch, granted that could just be a UE5 thing shoutout to the art team though you guys crushed it. I also know for a fact no blame can be placed on the QA team as I can confidently assume that all these issues were brought up and bugged during development and was ignored by production or the design team. Advice going forward is to stop trying to reinvent the wheel and make something new, no one here writing negative reviews wants to see the series die but they are tired of seeing the same slop
I have always enjoyed Halo, and Campaign Evolved delivers on a fresh experience for a classic game that can get people invested in this franchise. It delivers exactly what I would expect from a remake, and I cannot fathom some of these extremely baseless negative reviews. Well worth $50!
I really really dislike the Microsoft LOGING Screen that i have to confirm with a second Factor for every start
射击手感拉了,移动灵活度拉了,本地化拉了,如果不是因为初代的情怀,还不如回去玩无限 这游戏不应该叫《战役进化》,应该叫《战役退化》 ———————————————————— 预购的高级版就当喂洪魔了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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