
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 13.6Kreviews | 61% | — | $19.3M |
| Free | 8.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1929 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very confusing plot . apparently the main characters name isn't "halo" it's mastyer chief or something lame like that lol (i only realized this halfway thru the game). newsflash game devs: NOT EVERY FORTNITE SKIN NEEDS THEIR OWN STANDALONE GAME!!!
There's a halo and the campaign has evolved.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.3M | 13.8K | 86% | $34.99 | |
| $19.3M | 13.3K | 77% | $49.99 | |
| $19.4M | 38.7K | 97% | $14.99 | |
| $19.2M | 46.4K | 91% | $19.99 | |
| $19.4M | 21.9K | 98% | $29.99 | |
| $19.4M | 35.7K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $133.3M | 262.7K | 92% | $39.99 | |
| $0 | 34.7K | 68% | Free | |
| $9.1M | 12.2K | 62% | $29.99 | |
| $48.8M | 144.9K | 95% | $19.99 | |
| $47.5M | 46.1K | 88% | $49.99 | |
| $11M | 13.9K | 85% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| $69.99 |
| 8Kratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i like the reboot but im leaving a negative review for the cosmetic cash grab that took away the sense of achievement in past halo 3 where you earned cosmetics for finding skulls. also why the ♥♥♥♥ is there no multiplayer with og maps. a shame to see greed ruin what could be endless perfect nostalgia. as an artist myself its just dissapointing to see wasted potential
Nach dieser kurzen Zeit sind nur noch 2 Missionen übrig, aber natürlich weiß ich das das original wegen seines alters nicht so lange gehen. Mein Kritik punkt ist aber das 60€ für ein Remake immernoch viel zu viel ist, ich sehe das spiel eher bei 30€ bis 40€. Das Gameplay macht trotzdem Spaß.
好玩~
Its Halo, its peak
this is a fun game to play with friends
This game is not perfect. But I did enjoy playing it, although there are issues with it and valid criticism I can't ignore. The optimization was not good, I did not like the film grain effect, hopefully they fix that in a future patch. Some of the voice acting was meh, it ranged from either good to cringe, mainly for Cortana's lines, but Master Chiefs were just fine, prob better than the og. Steve Downs never disappoints. I also didn't really like the handholding but that was an easy fix by turning off waypoints and tutorials. And the sprint, This game was not made for it, although it's an easy fix with the speed limit skull or simply just not holding down shift. And there were some performance issues I had, mainly my game freezing for a few seconds, and one time even crashing. Now that I've gotten that out of the way let me get on to what I liked about the game. The visuals look great, probably the best they've been in any halo game. The levels really pop out now, although the forerunner stuff does look a bit too clean for my liking but who knows maybe there's a lore explanation for it, maybe Guilty Spark has cleaning robots or smth. The new weapons are a good addition, finally being able to use the energy sword in CE was awesome. I know most of the assets are from Halo Infinite for the marines and some of the covenant but I'll take that over Halo 4/5's art style any day of the week. Although I'm not a big fan of the bonus mission I do like the buddy dynamic for Chief and Johnson. I think my most favorite thing about this game is the return of the flood. After years we finally fight them again, and they look better than ever. Not to mention the mission they are introduced, 343 Guilty Spark looks 10 times better than it did in CEA. I also love the flood biomass now spreading all over the walls the more you progress, something the og and the anniversary remaster did not have. If it's one thing this remake did right, it's the flood. Anyways thats all I have to say. Good game but still could use some work. I'm honestly hoping Halo Studios listens to the fans and make better content in the future.
I’m playing exclusively on my steam deck LCD and having a lot of fun. The game is a blast and I already started replaying it. The problems I have ran into are issues with the enemy AI not noticing me and the graphics being shotty (probably my fault tho for playing it on the deck). I am also confused because they advertised the game as having a large sandbox, but I hardly ever found a needle rifle or BR. I loved several things about this game though. I haven’t had this much fun fighting the flood ever. 343 guilty spark and the library were levels I would dread on combat evolved. But I love playing them in the new game. I think the overall weapon design and use is wonderful too. The AR is actually a lot of fun to use. The skin options for chief is cool too. I’m hoping they remake Halo 2 and 3 as well. Overall, I give it a 3/5.
343 hizo lo que bungie no pudo en una decada: hacer un buen rifle de asalto
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.