
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign, rebuilt from the ground up.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Halo: Campaign Evolved is a faithful yet modernized remake of Halo: Combat Evolved’s campaign. Experience the original story rebuilt with high-definition visuals, updated cinematics, refined controls, plus a brand-new three-mission adventure featuring the Master Chief and Sgt. Johnson. A broader arsenal of weapons, vehicles, enemies, and gameplay-modifying “Skulls” – optional modifiers that change combat in fun and challenging ways – add fresh tactics and endless replayability.
Play it your way: solo or up to 4-player online co-op with full crossplay and cross-progression support. Whether you’re discovering Halo for the first time or returning to the ring after 25 years, Halo: Campaign Evolved delivers an adventure that feels both timeless and brand new.
DISCOVER THE RINGWORLD:
After crash landing on a mysterious ringworld known as Halo, the Master Chief is tasked with helping the remaining humans survive against overwhelming Covenant forces. Alongside his AI companion Cortana, he uncovers Halo’s dark secrets and fights to avert the annihilation of all life in the galaxy.
THE COMPLETE CAMPAIGN, REBUILT:
Battle through the original missions, remade with high-def visuals, updated cinematics, and refined level design.
CINEMATICS AND AUDIO OVERHAULED:
All-new visuals and animations, plus a remastered soundtrack and fully rebuilt sound design for deeper immersion.
COMBAT AND WEAPONS EXPANDED:
Classic Halo combat feels sharper than ever, now with 9 additional iconic weapons from across the series to add to your arsenal.
THREE NEW MISSIONS:
Play as the Master Chief alongside Sgt. Johnson in Operation: Meteorite, a standalone combat operation featuring new environments, gameplay, and enemies.
PLAY SOLO OR WITH FRIENDS:
Experience the complete campaign your way, solo or in 4-player online co-op, complete with crossplay and shared progression across console and PC.
DRIVE, HIJACK, WREAK HAVOC:
Halo’s iconic vehicles return with more ways to create unforgettable chaos. For the first time in Halo: CE, hijack enemy vehicles and pilot a fully drivable Wraith tank.
ENDLESS REPLAYABILITY:
Remix every mission with optional “Skull” modifiers that add variety and challenge with randomized weapons, enemies, and environments.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99−20% | 13.7Kreviews | 61% | — | $14.5M |
| $55.99−20% | 9.5Kratings | 75% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ah yes, Halo. Let me tell you about my history with Halo. Probably around the year 2000 there were some videos online about this new Bungie game called Halo. It showed a vehicle bouncing around in a semi-realistic fashion in an open game world. It looked like it was going to be an awesome game. And before that Halo was actually supposed to be some kind of real time strategy. Based on what we were seeing, we thought it was going to be a third person shooter of some kind. Later, me and my friend went to the Xbox launch party or demo event in Helsinki, Finland back in 2001. They showed Project Gotham Racing and Halo on the big screen. The volume was way too loud. So we went away and played the demo of Red Faction in LAN. At this point I think we already knew Halo was going to be an Xbox exclusive. That's about it. I never played Halo. I never really cared about Halo. It was just a game on a new console. There you go, that's my history with Halo. So I have no point of reference. All I have is a first time experience of Campaign Evolved. I only played it because there was nothing else to play and I thought I could spare a few hours fixing the gap I had left myself with for the last 25 years. The initial reviews did not show a lot of promise, but then some said it was a well made remake. I actually don't know how much changed from the original, but I'm guessing Campaign Evolved has undergone some degree of... diversification, in addition to the usual graphical overhaul. Apart from the indoor lighting going nuts all the time, I actually had no issues with the performance which is surprising because I'm still on a GTX 1080. It looks fine. Of course Halo always looked kind of cartoony and now it just looks cartoony with some extra polish. The guns feel ok. I'm not sure if they're supposed to be worse than back in 2001 because I still don't have a point of reference. The effects are ok. Grenades blow up nicely. Action is action. Between all this I thought am I supposed to be particularly impressed or...? I mean Halo is this messianic shooter legend of a game, right? Based on what I played I wasn't quite left with that perception. It comes across as a B-tier remake mostly, and what has been achieved with Unreal 5 tech now, isn't far off from something made in Unity. I've been told that the big idea in Halo was always how every combat encounter is this chaotic series of unpredictable events waiting to unfold. Based on my referenceless experience, for the most part, every combat encounter was similar. Have two guns and grenades and start reaping your harvest. If you run out of ammo, pick up something from the ground except the plasma pistol which is some sort of joke I guess. Vehicles that enemies may use add to the chaotic nature of open door fights, especially when the enemies are fighting each other and not just the player. Actually these outdoor scenarios were more enjoyable because the copy-paste Saturday morning cartoon alien corridors were far too common throughout the game. Anything that can fly or glide handles ok I guess, but which psychopath made the Warthog controls? Who the hell is responsible for this nonsense? If you want a better understanding of how this 4-wheel all terrain vehicle handles, well, forget about Jeeps. No, imagine a sink. Yes, a sink. Now imagine a piece of soap. Indeed, imagine a piece of soap in a wet sink. That is how this warthog controls. It slips and slides like the wheels are teflon on ice. The damn thing can't even stay still on uneven ground and just glides away with no concept of traction. Quite possibly the worst vehicle I've had the pleasure of driving in a game in the last 20 something years. Was it like this in 2001? I'm sorry, I have no point of reference. The video we saw over a year before the original game came out certainly did not conjure ideas of soaps and sinks. I'm at least now more versed with the Halo universe than before, but how did this really enrich my life? Mostly it was an average shooter with a soap car. And they actually left subtitles in that read: "They COULDN'T OF picked a worse enemy than the human race." Look, I can deal with the U5 engine quirks, but that level of incompetence gets an instant no recommendation from me. What do I think of Halo now that I've played it? I think I might like Halo a bit less. If I ever get to the other games, well, at least now I have a point of reference. Maybe not the right one, but nevertheless.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese* +1 more
| Free |
| 8.4Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegazo Brutal!!
I really enjoy this game. Yeah for Halo purists out there they probably hate the little changes depending on the minor details. But this has great gameplay and wonderful graphics. The AI for the enemies hasn't ceased to amaze me yet.
Отличная игра, я помню Halo 2001 всю прошёл, и играть в это мне нравиться так сказать новое виденье старого, Отлично мне нравиться !
Problema... es el producto mas seguro y sin huevos.....juega primero el original
Mechanically inferior to the original. You are unable to cancel reloads by throwing a grenade and the time it takes to be able to shoot or aim in after switching weapons is much longer as well. Invisible elites are marked with a red icon when there are very few enemies remaining. Outstanding work there dev team. So accessible invisible enemies are no longer a mystery to anyone playing. Two Betrayals originally has you throwing yourself at pulse generators where your shield goes down. Instead, they replaced this memorable moment with a generic task to destroy 3 little boxes. The camera angles and animations are very very up close in much of the campaign and even more so in the bonus missions...this seems to be a work around to not being experienced, not knowing how to capture things at a grand scale, nor having the talent/budget to make these as good as what was done in the Halo 2 remaster. Oh, you also can not go into the water on Silent Cartographer nor do you get submerged in the green goo in the later mission. There really is not much care to include memorable gameplay moments from the original and their lackluster bland and unlikable characters in the bonus missions show very little hope they will ever be able to create new memorable story missions for Halo going forward. Lastly, the geometry of the bonus missions when pushing into cover will instead make you do this little continual hop which shows how little they tested their newly created environments and how player collision interacts with it. Most noticeable on sections of the gondola ride. ------------------------------------------------------------------------------------------------------------------------- If you have someone to play this with then the experience of going through the main story can be fun enough. The standout moments would be the clever flood moments surprising you around corners and how it blocks off certain sections. The main issue on reflection is this team is not showing any sign to put intentional care into simple mechanics flowing well (such as the aforementioned inability to cancel a reload while trying to throw a grenade) and the poor animation/film work done missing much of the essence and feel that was Halo.
lo mejor de el mundo
esta increíble, no soy el mayor fan de la saga pero después de jugar la master chief collection es un espectáculo ,eso si se nota que no es un juego fácil de mover
Played for a total of ten minutes, game looks and plays like a pile of playdoh. even after adjusting my setting for 30 minutes. wait for it to go on sale if you're going to buy it.
As a long-time halo player, I love replayable levels, coop with friends and all around shenanigans. However in this "remakes" case, I would only recommend playing it once. There are so many gameplay issue that this doesn't feel like I'm playing Halo CE. Between weapon delays to invis not working as it should. If I replay this game in the future I'll either be paid or drunk
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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