
Slay hordes of terrifying monsters in this horde survival roguelite. Descend into the Halls of Torment where the Lords of the underworld await you. Treasures, magical trinkets, and a growing cast of heroes will grant you the power to vanquish these horrors from beyond. How long can you survive?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Sep 4 → 5.71/day in the week after.
About
Halls of Torment is a horde survival game with a pre-rendered retro look reminiscent of RPGs from the late 90s. Choose one of many hero characters and descend into the deadly Halls of Torment. Fight unholy horrors from beyond and survive wave after wave of enemies until you face one of the tormented Lords. Strengthen your hero with character traits, abilities, and items. Create a new powerful build during each run. Explore various underground expanses and find new powerful items that enable you to venture even deeper into the abyss.
Quick and casual 30 minute runs
Old school pre-rendered art style
Quest-based meta progression
Large selection of diverse abilities, traits, and items, all enabling you to create interesting synergies
Diverse bosses featuring unique mechanics and attack patterns
Several distinct characters allowing for many different play styles
Unlock and explore multiple interesting and challenging underground worlds
Unique items can be sent up to the overworld and used to customize future runs
Craft magical tinctures to direct fate in your favor
Unlock the power of each class and combine them with your chosen character
Defeat the Lords of the underworld and explore infinite growth
Find rare item variants to further improve your builds
Put your strategies to the test in the late game against the unbeatable Shrine of Torment
6 stages with unique environments
11 playable characters & character marks
25 blessings that make you stronger for each run
60 unique items to retrieve and unlock
240 higher rarity item variants
74 abilities and ability upgrades
30 artifacts to customize your game experience
35+ unique bosses
70+ unique monsters
500 quests to complete
1000+ traits that upgrade characters and abilities
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.66 | 31.9Kreviews | 95% | — | $5.7M |
| $9.99 | 1.4Kratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeu est bon, la DA est intéressante aussi ! Cependant petit problème dans le rythme des parties. Soit diminuer le temps d'une run (30 min), soit laisser le joueur sauvegarder pour reprendre plus tard, ou ajouter des points d'intêret sur la carte, parce qu'on tourne vite en rond entre les élites (qui sont relativement faible d'ailleurs).
So addicting!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Jul 23 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal, Russian +5 more
| $7.49−25% |
| 1.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 974 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really scratches that Diablo 1 itch. Great game.
.
A good one of these! I'll qualify the above. Vampire Survivors dropped into a Diablo I/II aesthetic and more focus on picking up gear(of course). I was initially a bit put off by the need to hold an attack button(why bother?),yet it ultimately doesn't grate for long and I appreciate that some characters attack slowly enough that you need to pick your spots. Okay, so waves of baddies and elites rush you for half of an hour as you level up and gain access to different characters with varying abilities, move speed, defense, et cetera. Why dance the dance? You gain items and, over time, access to other NPC's that expand your abilities with potions(rerolls on selections)and gear that you send up a well(one glorious bucket at a time)to be purchased with the gold you earn for permanent keeping and equipping. The gear makes a huge difference and the gold can also be spent on permanent boosts(that you can refund)to increase the survivability of your character. If you clear a stage, then you are rewarded with a shard that can be spent for a small, lasting boost on predetermined selections via the Scriptor. You can also refund these investments to allocate them again or increase the challenge. You unlock new classes as you complete quests(more on that in a minute), and you are even given retroactive shards equal to all you've earned when a new class becomes available to spend on them! An appreciated thought for instant powering up and equity. Classes are satisfying in their variety and not terribly hard to unlock(the quest altar tells you what you need to complete all visible quests and what they reward). The quest system is where they really went all out. Plenty occur normally from just playing over time, and a few you will need to put some work into completing. There are MANY quests to keep you occupied, if you're into clearing them, and some significantly change gameplay based on their rewards(such as new skill selections). Each character has a sheet displaying current stats for your run and can be reviewed by pausing. Abilities are scroll/book drops that supplement your faster movement, wider attack cone, better base damage etc. modifiers. These usually have one or two additional levels of increased power that you need another scroll/book drop to enact. Want to spew meteors? Have multiple ball and chains swinging around you? These abilities make a huge impact on your capacity to endure waves. You can find secrets(books on altars give hints)for additional unlocks and quests, and they aren't brutally obtuse, so cheers to that. The controls feel good, perhaps even somewhat generous(I threaded the needle more often than I felt robbed by hits that seemed bogus)and you can circle strafe and skim around enemies with movement that feels smooth. That said, once you unlock Agony mode(goes up to five levels, increases challenge along various parameters)and start stacking artifacts on top for more challenge, it can be tough to keep up with everything happening on screen, but that's any late-stage run in one of these games. This thing is tuned surprisingly well and feels like it hit that sweet spot of challenge, progress, and replayability. I do have one incredibly minor suggestion, which ultimately won't affect gameplay much at all, though it was noticeable after a while: Maybe add some opacity to the current quest progress bar? Multiple times I would have the distance(in meters)to a scroll obscured by the bar. Diminutive quality of life thing. It's engaging, fun, rewards your time invested, and is priced to move. If the art direction isn't a downer for you, then grab this modern compromise between gameplay and nostalgia.
Good game under 10$, worth it if making builds get big numbers gets you bricked up
Great
Muy buen juego, tiene bastante material para el endgame.
probably best in the genre in terms of "survivors-like" The progression is 10/10 and the gameplay is so fun.
Хороший вампарик-сурварик
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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