
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 29.9Kreviews | 72% | — | $30.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2945 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestamente siento que con cada actualizacion aunque el juego se haga mas Realista en si, esta perdiendo esa emocion en el pelear porque las peleas ya no tienen ese factor de brutalidad ya guante, por ejemplo en la beta me gustaba que aun cuando te inutilizaran un brazo por ejemplo pudieras seguir luchando (recuerdo que logre ganar una pelea sin los brazos), ahora un corte en el brazo te inmovilisa y te deja completamente muerto, aparte quitaron las patadas giratorias y los golpes giratorios son inutiles por completo, ya sea en energia o las propias piernas, es mas realista pero perdio un poco lo que lo hacia bueno, al menos para mi, aunque la actualizacion de los pesos, altura y diseños es buena aparte va bastante bien, lo demas se le quita la diversion al juego en mi opinion, aparte no se si soy el unico que despues de tantos cambios aun con 80 horas siente que el pelear cambio demasiado, hasta el punto que la manera que peleaba se siente menos efectiva y en si mas pesado el juego, ya no se siente un juego para jugar una hora para pasar el tiempo, ahora se siente demasiado aburrida, llevo desde la beta jugando y aunque estaba bien con el como va el juego no me gusta.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.6M | 35.9K | 86% | $34.99 | |
| $30.5M | 99.5K | 91% | $19.99 | |
| $30.4M | 748.6K | 92% | $4.99 | |
| $30.4M | 79.8K | 94% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $30.3M | 71.6K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $748.8K | 1.2K | 83% | $15.99 | |
| — | 0 | — | — | |
| $7.1M | 8.4K | 88% | $21.99 | |
| $101.7K | 301 | 75% | $14.99 | |
| $0 | 4.2K | 91% | Free | |
| — | 0 | — | — |
Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game isn't bad! It's a really cool idea and I love playing it. Though it is still in Early Access, the experience can be painful at times. The amount of times I've crashed or died to a bug is too many to count. It is very painful to be so close, only for the game to break and cause you to die.But the game is definitely getting better with updates. I do feel the combat feels different from the playtest, and I wish I could still play the playtest version. Still, I think the game is pretty good. I hope they add the gauntlet mode back, and I am excited to see it when it finally hits full release one day.
it is fun but very hard
Ногам п№зда
loiv it
would be best ever with multiplayer even just private match
GREATEST MEDIVAL GAME EVER
Combat feels like you actually need to concentrate, you have to focus on blocks and parrys, amazing game 10/10
if your looking for a realistic and super fun fighting experience from medivial times where you can use weapons like massive swords, axes, maces, and even crossbows but you don't want to go buy a vr headset and get a game like blades and sorcery then heres your game, realistic blood fun combat and actually hard enemy's which require actual skill to beat unless your just a natural, this game also takes a lot of time i spent maybe a whole year to beat the game from being a new player tho i was here since the demo was frst released and this game has changed a lot from that old demo, and I'm still playing up to today theres so much stuff to keep you entertained and some weapons you can only unlock by finding them
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.