
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 29.8Kreviews | 72% | — | $30.6M |
| $24.99 | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't even play the game properly with the amount of bugs and "fatal errors" every single time you load into a fight.
Seit dem letzten Update spielt es sich ab dem Rang "Man at Arms" absolut besch*ssen. AI hat unbegrenzt Ausdauer, umarmt einen pausenlos und machen gefühlt viel mehr Schaden mit den kleinsten Berührungen(Stumpfe Waffen). Der kleinste Stupser des Gegners verletzt einen selber sehr stark und das trotz voller Rüstung... aber wenn ich dem Gegner eine 3-4KG Keule mit voller Wucht auf den Helm schlage, dann juckt es ihn irgendwie nicht. Die Gegner rennt stur auf einen zu und fangen an, den Spieler zu umarmen und zu treten. Es kommt nicht mehr wirklich dazu, dass man überhaupt ausholen kann und wenn, dann verhakt man sich sofort irgendwo in der Waffe des Gegners. Allgemein hat der Charakter immer noch einen zu schwachen Griff bei Stangenwaffen. Selbst im Lategame wobbeln die Waffen immer noch in der Hand und bei Pole Arm lässt der Charakter sehr oft einfach die Waffen mitten im Schwung los(selbst bei niedrigem Gewicht). Abbys ist ein auch ein absoluter krampf geworden. Man teilt den Gegner auf höhe des Schlüsselbeins und die leben trotzdem noch(ja ich weiß...untote..). Hat man ein mal einen Untoten zu nah an sich dran und wird gebissen, ist es vorbei...egal ob an der Hand oder sonst wo. Der Charakter gibt nach dem kleinsten Biss auf und geht sofort zu Boden. Noch viel schlimmer ist es, wenn man gegen Untote mit voller Rüstung kämpfen muss, da man ihnen erst die Rüstung ausziehen muss, um an den Kopf zu kommen. Es wäre meiner Meinung nach viel besser, wenn man sich im Abbys gegen Massen an Untoten kämpfen müsste. Es mach mir persönlich leider nur noch bis zum Rang "Veteran" spaß..alles andere danach löst bei mir den puren Hass aus.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 2.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
genuinely the best combat mechanics in all of gaming blocking and parrying is so much fun
THIS GAME IS AMAZING
exploding my opponents spleen with a trowel
Anything with a sharp edge magically passes through plate armor and chainmail. Fun game but the physics need a lot of work. I continue to play this because I clearly hate myself.
c'est de la daube ça fait que de crasher !!!!
its fun
неплохая оптимизация но кривой и не полный перевод
Fatal error simulator. Hope you guys finally can make this game after 2 years
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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|---|---|---|---|---|
| $30.5M | 99.5K | 91% | $19.99 | |
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| $30.4M | 79.8K | 94% | $19.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $30.2M | 218.5K | 96% | $11.99 |