
Half Sword is a physics-based medieval combat simulator featuring historically accurate XV-century arms and armor. We are not afraid to show the brutal nature of medieval combat with in-depth blood and gore features.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About

Half Sword is an immersive, physics-based medieval combat simulator that offers players a unique experience of becoming a commoner-turned-knight, fighting brutal tournaments in 15th-century Europe. With innovative gameplay mechanics, you can wield your weapon with precision using your mouse, feeling the intensity of each clash as you ascend the ranks to face formidable opponents.
Immerse yourself in the rich tapestry of history with our meticulously crafted collection of historically accurate arms and armor. Experience the diverse and vibrant array of armor from history, offering players an authentic glimpse into the past.

Become the champion of the Arena by besting your opponents in various brawls and tournaments. Prepare for an unparalleled combat experience where your every move matters. All animations and maneuvers are meticulously designed with a strong foundation in realism.
Your control over weapons is genuine, as we have crafted a combat system based on the expertise and feedback of Historical European Martial Arts (HEMA) practitioners and sword fencers. Through this dynamic system, players can immerse themselves in the intricacies of swordplay and learn the art of the game's combat mechanics.
Survive bloody battles to gain renown and claim wealth to buy new equipment or forge your own armor and weapons tailored to your combat style. Feeling confident? Bet on your success to potentially boost your earnings and further your progress.

Every story needs an end, and in Half Sword, it often means losing your head - quite literally. As this is a simulation game, death is final…
Be Warned: Half Sword is an extremely violent and gory game. I mean… we do have a Chief Blood Officer. Witness skull-crushing blows, limb decapitations, and gruesome displays of entrails and bloodshed, all intricately tied to the weapon and armor choices of both you and your opponents.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 29.8Kreviews | 72% | — | $30.6M |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
real game !
fun
amazing game but the brawling needs a little more work put into it people get knocked out easily the old brawling is better in my opinion
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #76, worst UK #93 · 4 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I like chopping up the bodies and watching blood pour from them as their head slowly rolls away being detatched by the Bastard Sword
Ya lo optimizaron un poco.
Тупое уебище на разрабе которое делает че угодно, но не исправляет баги
玩了15个小时demo,果断原价购入了。 如果你是一名热衷于在游戏里看见物理效果的玩家,那么这款游戏你一定不能错过,游戏不使用传统的按键攻击,而是要求你用鼠标来操控手的运动规矩【就好像人类一败涂地一样,不过这款游戏更适合战斗】,这使得游戏中的战斗更贴合现实逻辑【也很逗逼】,即你对敌人造成的伤害取决于你手中武器的类型,速度和角度。 同时游戏中的护甲也可圈可点,许多游戏中的护甲因为平衡而被削弱了,而在这款游戏中护甲能给你真正的安全感,全副武装时你的护甲可抵御几乎全部的挥砍和戳刺,只有钝击才能有效率的杀伤全甲士兵,你可以叠加武装衣,链甲和板甲来达到最佳防御效果。 我非常喜欢这款游戏且会把这款游戏推荐给其他的人,最后我想给亲爱的制作组提几点意见 1.优化问题,目前游戏优化在我的配置下显得一般,2k中高画质下大部分地图能保持在90左右,有时能到120,而在大量出血时游戏会卡顿,我希望能得到更好的优化 2.更多的地图和模式,目前的地图数量还是太少了,我希望将来能在half sword里体验攻城战和水战【哈哈,会不会有点太远了】 3.pvp,pvp,我们需要pvp,我知道在这种需要大量物理计算的游戏不好做pvp,但如果做出来了这款游戏很有爆款的潜力,至少做个局域网吧 Spent 15 hours on the demo and decided to buy it at full price without hesitation. If you are a player who loves seeing physics‑driven gameplay, you should not miss this title. Instead of conventional button‑based attacks, you control your hand’s movement with your mouse — similar to Human: Fall Flat, yet built for combat. This makes fights feel physically realistic (and hilariously goofy). Damage dealt to enemies depends entirely on your weapon type, swing speed, and strike angle. The armour system is also excellent. Many games nerf armour for balance purposes, but here armour offers genuine protection. In full kit, you are nearly immune to most slashing and stabbing attacks; only blunt strikes can efficiently take down fully armoured soldiers. You can layer gambeson, chainmail and plate armour for maximum defence. I really enjoy this game and would recommend it to others. I also have a few suggestions for the dev team: 1. **Optimisation**: Performance is mediocre on my setup. At 2K medium‑high settings, most maps hover around 90 FPS and can hit 120 at times. However, heavy blood‑splatter effects cause stuttering. I hope for further performance improvements. 2. **More maps and modes**: The current map pool is rather small. I would love to see siege battles and naval combat in Half‑Sword someday (haha, maybe that is asking for too much). 3. **PvP, PvP, we want PvP!** I understand PvP is tough for a game with heavy physics calculations, but it could turn this into a breakout hit if implemented. At the very least, please add LAN support.
fun
fighting is cool and good people who say its trash are just bad at the game i've never had a problem with the fighting
More content than in Demo, but it's difficulty is once easier and once harder... Game got it's issues, sure, but its really good foundation. Once they improve optimization when fighting in bigger groups or a lot of blood/gore, its going to be fantastic.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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