
hack_me 2 is a story about hacker-beginner, who is going to confront to new World Order, where is no place for personal secrets.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AFTER THIS GAME, I BROKE THE UKRAINIANS' BASE
I keep putting this off but fair to say this improves everything about the first. Text based desktop simulator if you want a description. It gets to the point while staying simple and intuitive. I actually want to finish this. I am looking forward to the 3rd game.
Симулятор взлома жопы автора. Лично мне помешали баги, которые были чуть ли не в каждой "миссии", ты работаешь просто по чьей то указке. Интереса нет никакого, кроме как быстро пройти и послушать музыку в симуляторе Windows.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1][b]Not Recommended[/b][/h1]
помилка Microsoft.DirectX.AudioVideoPlayback.. не працює на лінукс зовсім лажа порівняно з першою частиною що ще якось з костилями запускалася!
It is a big improvement over the [url=https://steamcommunity.com/id/MouseWithBeer/recommended/526740/]first hack_me game[/url], however it is still not very good. This one lets you change the wallpaper and play your own music which is quite cool at least.
Я взломал сам себя и комп взормался:) А так игра интересная,рекомендую
Hack me if u can ..
hack_me 2, developed by EasyWays Team and published by Indovers Studio, is a focused hacking simulation that builds its entire identity around command-line interaction, puzzle-solving, and a stylized interpretation of digital intrusion. It doesn’t attempt to glamorize hacking with cinematic flair or high-tech visuals; instead, it strips the concept down to its essentials, placing players in front of a simulated operating system and asking them to think, experiment, and problem-solve their way through increasingly complex challenges. This grounded approach immediately sets the tone for a game that values logic and patience over spectacle. The experience is framed within a loosely dystopian narrative, where players take on the role of an aspiring hacker navigating a world shaped by surveillance and control. While the story itself is not deeply layered, it provides enough context to give meaning to each task. Missions are presented as assignments that gradually escalate in difficulty, pushing players to explore different tools and techniques as they progress. The narrative functions more as a backdrop than a driving force, but it still adds a sense of purpose, making each successful hack feel like a small step within a larger, unseen conflict. At the core of the gameplay is the command-line interface, which serves as both the primary mechanic and the game’s defining feature. Players must input commands, run programs, and analyze system responses to gain access to protected networks. Tools such as password crackers, exploit scripts, and data scanners are introduced over time, expanding the player’s capabilities and opening up new possibilities for approaching each mission. The satisfaction comes from understanding how these tools interact and applying them effectively, rather than simply following a linear set of instructions. For players unfamiliar with command-based systems, the initial learning curve can feel intimidating, but the game gradually becomes more intuitive as patterns emerge and familiarity grows. What makes hack_me 2 engaging is its emphasis on experimentation. There is rarely a single clearly defined path to success; instead, players are encouraged to test different approaches, interpret feedback, and refine their strategies. This trial-and-error process creates a sense of discovery that mirrors the idea of hacking itself, even if the mechanics are simplified for accessibility. At its best, the game captures the tension and satisfaction of breaking through digital barriers, rewarding persistence and attention to detail. However, this design also has its drawbacks, as moments of unclear direction can lead to frustration, particularly when the game provides limited guidance on how to proceed. The presentation aligns closely with its theme, featuring a minimalist interface that resembles an older desktop environment. Windows, terminals, and text outputs dominate the screen, reinforcing the illusion of working within a real system. While visually simple, this approach is effective in maintaining immersion, as it avoids unnecessary distractions and keeps the focus on the gameplay itself. Sound design is understated, with ambient music and subtle effects that support the atmosphere without drawing attention away from the tasks at hand. Despite its strengths, the game is not without flaws. Technical issues can occasionally disrupt the experience, with bugs or inconsistencies affecting mission progression or system responses. These problems can be particularly frustrating in a game that relies heavily on precision and feedback, as it becomes difficult to determine whether an error is due to player input or a flaw in the system. Additionally, the overall scope of the game feels somewhat limited, with a relatively short campaign that may leave players wanting more content or variety. Localization and translation issues can also impact clarity, making certain instructions or narrative elements harder to follow than they should be. Even with these shortcomings, hack_me 2 succeeds in delivering a distinct and memorable experience within its niche. It offers a gameplay loop that is both intellectually engaging and thematically cohesive, appealing to players who enjoy problem-solving and methodical progression. While it may not have the polish or depth to stand alongside larger simulation titles, it demonstrates a clear vision and a commitment to its concept. In the end, hack_me 2 is best appreciated as a focused simulation that prioritizes authenticity of interaction over accessibility of presentation. It may not appeal to everyone, particularly those looking for fast-paced or visually driven gameplay, but for its intended audience, it provides a satisfying and thought-provoking journey into the world of digital intrusion. Rating: 7/10
Sure, this game exaggerates a bit and won’t tell you how things are actually hacked in real life. I’d honestly be surprised if it did. So as a fun joke game it’s great, 10 out of 10, I liked everything. It’s nothing more than a meme game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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