
.hack//G.U. is back! This collection includes all 3 original .hack//G.U. titles, Rebirth, Reminisce, and Redemption, all fully restored and remastered. As well as an all new 4th Volume: .hack//G.U. Reconnection.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 7 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 4.3Kreviews | 87% | — | $5M |
| $49.99 | 3.8Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10
great game from my childhood.
greatest game to exist, ignore the gameplay tho
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 4.8K | 94% | $39.99 | |
| $4.9M | 8.9K | 83% | $19.99 | |
| $5M | 19K | 90% | $7.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $4.9M | 5.4K | 78% | $24.99 | |
| $4.9M | 9.4K | 88% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.9M | 23.7K | 88% | $11.99 | |
| $1.4M | 5.8K | 91% | $14.99 | |
| $4.9M | 4.9K | 81% | $49.99 | |
| $3.2M | 10.7K | 92% | $19.99 | |
| $864.7K | 2.9K | 68% | $13.99 | |
| $859.9K | 4.8K | 79% | $7.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 829 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not really
Yes, I know I have played only 3 hours. But it feels like I have been playing this game for 3 months. I have never played any .hack, so there is no nostalgia here. I found this game in my library by chance. I probably bought it on sale and instantly forgot about it, like most of my library. I gave it a try last night. What a freaking slog.. The cutscenes are nearly Kojima level, lengthwise. But the writing is so bad and immature.. I have the feeling that there is a good story here and I think there is an anime which I am willing to watch instead of playing this. Everyone talks vvveeerrrrryyyy sssssslllllllooooooow for some reason. The rehash what the just said a millisecond ago. And this makes every cutscene to last a thousand times longer than they should be. Unfortunately, there is not an option to skip the dialog lines but only the whole scene (except from one time). I have played for 3 hours and I am pretty sure that I used the controller to actually play for maximum 30 minutes. Oh, I also had to read a lot of text via emails and forum posts which were very immersive and I would like it if it didn't add to the fact that I wasn't playing the game. The protagonist is a straight up ♥♥♥♥♥♥♥ and a complete idiot. He wants to revenge his online girlfriend by finding the one who put her into a coma. He fails. Then he meets an "admin" that tells him that he is the chosen one because he has the an ability that very few selected players have. This "admin" is either bullshitting him or none of this makes any sense. Did he have this hidden power before failing? If yes, then why didn't they contact him earlier? Did he obtain the power after failing? Then he is not chose by anyone because it happened by accident.... Anyway, the protagonist replies in the most asinine way. He says he doesn't care about any of this! All he wants is to exact his revenge. You ♥♥♥♥♥♥♥ dumbass, he is giving you the way to do exactly that! Why are you being so dismissive? Two minutes later the protagonist has a chat with the guy who invited him in their guild so he can meet the "admin". The protagonist asks a question. The other guy replies. The protagonist replies with "whatever". WTF is wrong with you, you little brat?? Who the ♥♥♥♥ talks like that? That was the moment that I sincerely hoped he would fail in his quest. And to make that happen, I quit the game so he can go ♥♥♥♥ himself in oblivion. I can't comment on the game itself. After all the game didn't let me actually play at all.
Хорошая андерграундная игра за которую не шарят зумерки + нормесы + псевдогеймеры. Я рад что такие игры еще не познанные зумерками + нормесами + псевдогеймерами. Игра со своим геймплеем может на изи шотнуть разфоршенный трейлс ин зе скай. Да и зумерки мало что говорят об этой игре, потому что они играют в свою дефолтную игру для стадного мышления как Персона и тд.
We need more .hack. Bandai please! :(
I remember loving the .hack infection/mutation/etc. series as a kid. But there are some issues... Your group members feel like they use their spells randomly; if I could enable/disable their spells I would like that. Also, I wish the spells could tell you it's attack type instead of needing me to figure it out. Sometimes the attack type is built into the name, but it isn't always obvious (There is water/fire earth/wind light/dark neutral). Along that line; I wish it was more obvious what element type the enemy was. Or if my attack is doing bonus damage. The storytelling is great if you just smoke a blunt and get lost in the virtual world. But the whole login/logout/open emails/login/go to bookmarked world you found in the virtual reddit rinse/repeat, to me it just happens a tad too frequently. Sometimes I just want to play the game and have the storytelling be done on the interactive side of things and not in a virtual reddit. I get that you are gathering leads, but there is literally nothing that would have stopped the developers from having a brief npc interaction in the bookmarked story driven location that gives you the next lead. The main protagonist you play is a piece of ♥♥♥♥. On the one hand he wants to stop the sentient part of the world that is putting people in comas but he doesn't have a problem using his "forbidden" avatar power to beat PK players (player killers) and potentially put them into a coma. Supposed admins (CC corp) of the game see you use these abilities and do nothing about it... OK... Doesn't make a lot of sense. It's built into the game... but it's not part of the game... idk. In tournaments you don't get disqualified for using it... idk idk idk. The menu on which you manage your equipment, party, customization, etc... is so bloated. The equipment and customizization and status menus could have been combined into a singular coherent menu but it is separate for some reason... If you want to change equipment but want to use the same customization as your old weapon you... 1. remove the customization 2. change weapon/body armor/trinket 3. apply your customization That doesn't sound so bad, but consider you might do this every time you warp to a new area that has a different primary element. And the fact that you level up frequently and find yourself equipping new items often; it gets annoying. I would like to mark my favorite items so I don't accidentally trade them. There is no easy way to compare raw stats between items. So much scrolling, so much ♥♥♥♥♥♥♥ scrolling, so much looking for items. Pausing your battle searching a menu for a scroll or power up to finish the fight ""faster""; when it would have been faster to just use basic attacks without pausing... It never feels good to use an item. They could have easily allowed you to bind items into a radial menu that you toggle into with left bumper or something. So lazy. Or allowed you to see your party members equipment from the invite party menu so that you can see which element type you specialized them into... Obvious low hanging fruit overlooked. I'll keep playing but I find myself getting sick of it within 3 hours and putting it down. I'll try to not min/max as much, maybe I will like it more. I still recommend this game. It's good. I won't finish it quickly but I will. It's better than doomscrolling. It is a nice virtual world to escape into and it feels organic and alive; that is the best part about it.
ótimo jogo!!! E muito bom jogar um jogo que tem alma, vc sente o carinho do jogo e o capricho com que ele foi feito
good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.